Ae
БесплатноНе проверенEnables MCP clients to drive Adobe After Effects via a Python server and CEP panel, supporting inspection, mutation, preview, checkpoint/revert, skills, and bas
Описание
Enables MCP clients to drive Adobe After Effects via a Python server and CEP panel, supporting inspection, mutation, preview, checkpoint/revert, skills, and basic rigging.
README
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ae-mcp is a backend-agnostic automation tool that keeps Adobe After Effects and AI agents in the same working context. Its MCP server exposes AE project state, tool execution, previews, screenshots, and checkpoints so an agent can understand and operate the current AE project during a conversation.
The MCP server is the core. Outside the MCP layer, ae-mcp also ships a CEP panel that wraps built-in agent chat, backend configuration, approval controls, diagnostics, and first-run setup. You can use ae-mcp from an external agent backend through MCP, or configure Claude / Codex / ZCode directly inside the AE panel.
v0.9.2 is the Windows x64 release. macOS compatibility, bundled RuntimeManager, the production cross-platform signing chain, and the complete AE 25/26 hardware matrix move to v0.9.3.
v0.9.2 Target Support Matrix
The published v0.9.2 asset targets this verified release scope:
- Windows 11 24H2 (11.0.26100) or newer on x64. Windows on ARM is not supported.
- After Effects 25.x is hardware-validated. The CEP manifest remains
[25.0,26.9]; complete AE 26 and macOS acceptance is deferred to v0.9.3.
Architecture
Embedded panel chat or external MCP client
-> packages/core (ae_mcp, Python stdio MCP server, 51 ae_ tools)
-> backend (packages/bridge, httpx)
-> CEP panel Node host (plugin/host, Express, 127.0.0.1:11488)
-> native RPC -> AEGP main-thread dispatcher
-> CSInterface.evalScript -> ExtendScript (legacy JSX tools)
-> After Effects
ae_previewFrame renders real comp pixels through CompItem.saveFrameToPng, with viewer snapshot only as a fallback. packages/snapshot-mss provides the cross-platform mss screenshot backend for ae_snapshot screen capture.
The MCP core is backend-agnostic: external clients can talk to AE through the stdio server, while the CEP panel can also host built-in agent chat. The existing panel layer handles backend setup, approvals, diagnostics, and activity history. The final v0.9.2 contract additionally requires first-run bundled-runtime verification, but that RuntimeManager behavior remains gated and is not claimed as delivered. Claude, Codex, and ZCode are built-in panel backends; OpenCode and other tools can still connect as external MCP clients.
v0.9.2 Release Candidate Scope
- One protected
maincandidate SHA produces both native platform payloads; a failed or changed candidate must be rebuilt under a new SHA. - Core operation is designed to be offline and self-contained in the signed release payload. System Python, system Node,
uv, PyPI, and npm resolution are development inputs, not normal-user install prerequisites. - Provider, Tool Library, and Platform Helper implementation is complete, including Windows AE 2025 hardware validation. v0.9.2 ships a self-signed Windows ZXP whose certificate is valid until 2037; the asset has no TSA timestamp, and its native Helper binaries are not Authenticode-signed. Bundled RuntimeManager, production native signing, macOS, and the remaining hardware cells are v0.9.3 work.
- UXP, Intel Mac, Windows ARM, provider-config export, and ZCode desktop captcha/runtime-header bridging are outside the v0.9.2 support scope.
Install and First Run
Normal users install one immutable asset from the v0.9.2 release set. Do not use source archives or an online uv/PyPI install as a substitute for a signed release asset:
| Platform | Install asset | Auditable payload |
|---|---|---|
| Windows 11 24H2+ x64 | ae-mcp-panel-v0.9.2-windows-x64.zxp |
same ZXP |
Install ae-mcp-panel-v0.9.2-windows-x64.zxp with a supported ZXP installer, restart After Effects, and open Window -> Extensions -> ae-mcp. This release retains the existing external runtime setup; the bundled offline RuntimeManager is deferred to v0.9.3.
The GitHub Release publishes the exact Windows asset and its SHA-256 digest. See Install and Release.
Built-in Backends
| Backend | What it is for | Setup |
|---|---|---|
| Claude | Use Claude from the panel through subscription login or API direct mode. | Optional channel dependency: Claude Code CLI (claude) and its login. API direct mode instead needs an Anthropic API key or compatible provider. |
| Codex | Use Codex from the panel through CLI login, inherited config, or an OpenAI-compatible provider. | Optional channel dependency: Codex CLI and codex login; provider mode does not require that CLI. |
| ZCode | Use ZCode providers from the panel. | Optional channel dependency: the ZCode CLI/app-server supplied by a supported ZCode installation. API-key providers remain separate. |
Claude Code CLI is separate from Claude Desktop. Claude Desktop MCP configuration is not reused by the embedded Claude backend. Codex has the same distinction: the panel either talks to Codex CLI state or to providers configured for ae-mcp.
Panel Features
- Built-in chat with Claude, Codex, and ZCode.
- Composer controls for model selection, reasoning effort, fast mode, and approval mode. Model switching is session-local and does not clear the conversation.
- Four approval modes: read-only, manual, auto, and bypass. Tool annotations drive consistent behavior across backends; destructive/external Tool Library plans remain interactive even in bypass mode.
- Unified Provider Manager with expandable editable records for OpenAI-compatible and Anthropic providers.
- Activity stream for agent operations.
- Local Tools library for generated JSX, expressions, prompt skills, recipes, and diagnostics. Index/search responses stay summary-only; full content appears only after Inspect.
- Kill switch to stop all AI operations immediately.
- Current diagnostics cover host status, access token, Python client signal, AE project state, ExtendScript ping, and optional channel CLIs. Installed-runtime diagnostics belong to the gated RuntimeManager contract.
- Log export for issue reports and debugging.
- AE expert guidance injection. This optional setting adds AE command and data-structure guidance to reduce scripting mistakes at the cost of extra prompt tokens.
Screenshots
![]() Settings: backend channels and compact Provider Manager rows | ![]() Settings: expanded provider editor with local API key storage |
![]() Settings: general options, language switch, logs, and About | ![]() Historical v0.9.0 development wizard: online `uv` and PATH launcher setup; not the v0.9.2 bundled-runtime UX |
![]() First-run wizard: built-in chat and external MCP client setup | ![]() Chat home: starter suggestions and composer controls |
![]() Tool approval card for gated high-risk operations | ![]() Activity stream: agent operation history |
External MCP Clients
The final v0.9.2 panel-generated MCP config for external clients has this shape:
{
"mcpServers": {
"ae": {
"command": "/Users/<USER>/.ae-mcp/bin/ae-mcp",
"env": {
"AE_MCP_BACKEND": "ae-mcp",
"AE_MCP_PLUGIN_URL": "http://127.0.0.1:11488"
}
}
}
}
This is the final stable-launcher contract. Replace <USER> with the actual macOS account name; the final Panel generator must emit that expanded absolute path. On Windows, use the expanded absolute path for %USERPROFILE%\.ae-mcp\bin\ae-mcp.exe. The approved RuntimeManager implementation must replace the current Panel generator's bare PATH ae-mcp; the fail-closed native/product-acceptance build guard prevents publishing v0.9.2 while that mismatch remains.
External clients must run on the same machine as After Effects, or otherwise be able to reach 127.0.0.1:11488 on the AE machine. This matters for long-running or Dockerized IM-bot frameworks such as OpenClaw and AstrBot.
Tool Surface
| Category | Tools |
|---|---|
| Project | ae_init, ae_overview, ae_layers, ae_listProjectItems, ae_listCompositionLayers, ae_listSelectedLayers, ae_getCompositionTime, ae_listLayerProperties, ae_readProps, ae_searchProject |
| Mutation | ae_exec, ae_applyEffect, ae_createLayer, ae_setProperty, ae_moveLayer, ae_selectLayers, ae_setTime |
| Read-typed | ae_getTime, ae_getProperties, ae_scanPropertyTree, ae_inspectPropertyCapabilities, ae_getExpressions, ae_validateExpressions, ae_getKeyframes |
| Preview / capture | ae_previewFrame, ae_snapshot |
| Rigging | ae_createRig |
| Skill | ae_skillList, ae_skillCreate, ae_skillEdit, ae_skillDelete, ae_skillUse |
| Tools library | ae_toolIndex, ae_toolSearch, ae_toolInspect, ae_toolUse, ae_toolCreate, ae_toolEdit, ae_toolDelete, ae_toolArchive, ae_toolDuplicate, ae_toolPromoteFromHistory, ae_toolImport, ae_toolExport |
| Checkpoint | ae_checkpoint, ae_revert |
| Diagnostic | ae_ping, ae_status, ae_diagnose |
Expression workflows should run ae_validateExpressions before visual review. For risky edits, use ae_checkpoint or pass checkpoint_label to ae_exec.
Local Tools library
The Tools tab stores native artifacts under ~/.ae-mcp/tools and indexes existing ae.skill* files in place; it does not copy legacy skills or provide cloud sync. User and bundled same-name skills keep distinct Tool Library IDs, while ae_skillUse preserves its existing user-first resolution order. Successful generated JSX/expression calls may appear as non-executable history candidates. Imported .aemcptools packages also enter candidate state after quarantine, bounds, hash, schema, and secret scanning. Inspect candidate content before changing its status: history candidates use ae_toolPromoteFromHistory, while imported candidates use ae_toolEdit with {"changes":{"status":"saved"}}.
Discovery is progressive: call ae_toolIndex, then ae_toolSearch, then ae_toolInspect. Non-executing rendering uses ae_toolUse(action="render"); execute/apply operations use the content-bound prepare → grant → execute sequence. The plan binds the artifact and dependency hashes, normalized arguments, operation, target, risk, and expiry; grants are short-lived and one-time. Read-only denies writes, manual asks for writes, auto allows ordinary writes, and destructive/external plans always require a fresh decision even in bypass mode. Session approval is available only for write-risk plans and is bound to artifact content, operation, and normalized target rather than the tool name.
Usage Notes
AI is not a finished-motion-design replacement. ae-mcp works best when you keep creative direction, taste, and final compositing judgment in human hands, while delegating repetitive operations, procedural animation, expression work, project cleanup, and refactoring of reusable AE structures.
For visual work, ask the agent to preview frames and verify intermediate results. For larger edits, create checkpoints so the project can return to a known good state.
Development
Close every After Effects / AfterFX process before a development deployment. The CEP installer preflights and stages the panel with its own backup flow. The native AEGP installer described below independently verifies its artifact and returns a transaction ID for exact rollback.
Native AEGP SDK input
The Adobe After Effects C/C++ Plug-in SDK is not distributed with this repository and is never downloaded automatically. Developers must obtain the matching SDK from Adobe's official After Effects Developer page using Get the SDKs, then extract it outside this checkout. The current native input lock is After Effects SDK 25.6, build 61, 64-bit:
| Platform | Expected outer archive | Bytes | SHA-256 |
|---|---|---|---|
| macOS | AfterEffectsSDK_25.6_61_mac.zip |
2,039,255 | c6abccd52ae25936b819b78c4fea2858bd161f216f72f75184fe9ec55a49756e |
| Windows | AfterEffectsSDK_25.6_61_win.zip |
7,549,997 | 3d3a39175a09d07f6f9734284636f9eadce968b05161650e3cba097a95905330 |
Point AE_SDK_ROOT at the local extracted
ae25.6_61.64bit.AfterEffectsSDK directory (or its direct parent), and point
AE_SDK_ARCHIVE at the original outer archive. Before any native build, verify both the
archive identity and extracted layout/content:
export AE_SDK_ARCHIVE=/absolute/path/AfterEffectsSDK_25.6_61_mac.zip
export AE_SDK_ROOT=/absolute/path/ae25.6_61.64bit.AfterEffectsSDK
node scripts/package/ae-sdk-input.mjs verify-input --platform macos-arm64
Use windows-x64 for the Windows input. The validator fails clearly with
AE_SDK_ROOT_REQUIRED/AE_SDK_ARCHIVE_REQUIRED when input is missing,
AE_SDK_ARCHIVE_INVALID for the wrong archive bytes, AE_SDK_LAYOUT_INVALID for a wrong
or changed extraction, and AE_SDK_CONTENT_EVIDENCE_PENDING when a platform does not yet
have a reviewed canonical content lock. Windows root content evidence is currently pending and
therefore fails closed.
Never commit the SDK archive, headers, examples, PDFs, PiPLtool, or package-bundled extraction scripts/binaries to GitHub or Git LFS. Public CI contains only a guard that rejects vendored SDK material; it never receives the SDK. Read the complete SDK intake, verification, and distribution policy.
Build and install the native AEGP host on macOS
This development flow is separate from the CEP panel installer below. It currently builds only
an Apple Silicon arm64 AEGP host. Commit the product source first: evidence builds fail closed
with AE_PLUGIN_SOURCE_DIRTY unless the entire worktree is clean, so the receipt can bind the
artifact to the exact repository commit. To prevent bypassing the transactional installer, the
output path must be a new absolute directory under canonical /private/tmp; it must remain
outside every Git worktree, the Git common directory, and the SDK root.
BUILD_DIR=/private/tmp/ae-mcp-native-73
node native/ae-plugin/build-macos.mjs \
--sdk-archive "$AE_SDK_ARCHIVE" \
--sdk-root "$AE_SDK_ROOT" \
--output "$BUILD_DIR"
node native/ae-plugin/verify-macos.mjs \
--bundle "$BUILD_DIR/AeMcpNative.plugin"
Close every After Effects, AfterFX, and aerender process before installing. The development
installer verifies the build receipt and installed copy, and installs the loadable bundle at
~/Library/Application Support/Adobe/Common/Plug-ins/7.0/MediaCore/ae-mcp/AeMcpNative.plugin:
node native/ae-plugin/install-dev-macos.mjs install \
--artifact-dir "$BUILD_DIR"
That MediaCore namespace is kept strict: it is either empty during a transaction or contains only
the active AeMcpNative.plugin. Transaction records and every complete stage, backup, failed, or
replaced bundle live outside Adobe's scan roots under
~/Library/Application Support/AfterEffectsMCP/native-plugin-dev-v1/. With AE closed, the installer
moves the complete legacy namespace into an off-scan quarantine, restores only the active bundle,
and resumes safely from interrupted migration boundaries. A .disabled suffix alone is not treated
as a safe isolation boundary. Recoverable metadata or staging remnants from an interrupted write are
preserved under the same state root's orphan-evidence/; if deployment evidence references an
incomplete record, recovery fails closed instead of guessing.
A persistent Darwin kernel guard serializes install, recovery, and rollback, including stale-owner recovery. Do not run this installer concurrently from an older checkout: observed live legacy locks are rejected, but cross-version installers do not share the new guard protocol.
Keep the returned transactionId. With AE closed, roll back exactly that current transaction:
TRANSACTION_ID="paste the transactionId from the install output here"
node native/ae-plugin/install-dev-macos.mjs rollback \
--transaction "$TRANSACTION_ID"
If a previous installer process was interrupted between transaction phases, keep AE closed and reconcile its durable record before retrying:
node native/ae-plugin/install-dev-macos.mjs recover
Ad-hoc signing and a successful local build are development evidence only. The generated receipt
deliberately keeps distributionApproved, runtimeEvidence, and compatibilityEvidence false;
each candidate still requires an exact-commit real-AE gate through the public MCP surface. The
development-native surface is intentionally small: ae_projectSummary reads a project summary,
ae_getProjectBitDepth reads the current 8/16/32 bits-per-channel value, and
ae_setProjectBitDepth performs the SDK-declared undoable change with an idempotency key and
verified native readback. ae_listProjectItems returns bounded project-item pages; copy a returned
composition locator into ae_getCompositionTime to read its exact current time as signed
value, positive scale, and canonical reduced secondsRational; or copy it into
ae_listCompositionLayers to read its bounded layer pages (default 25, maximum 50), or into
ae_listSelectedLayers to read the layers currently selected in that exact composition. Selection
pages use the same stable layer locators and deterministic stack order; non-layer selections such
as properties, masks, effects, or keyframes are intentionally excluded. Copy a returned layer
locator into ae_listLayerProperties to list one bounded page of
its direct properties (default and maximum 25); pass a returned property locator to descend exactly
one group only when its groupingType is named-group or indexed-group. Primitive values are
sampled at the current composition time and encoded as explicit decimal strings, while complex SDK
values are marked unsupported rather than leaking native handles.
These native tools fail explicitly when the native plane is unavailable and never fall back to JSX.
CEP panel macOS development setup:
uv sync --all-packages --group dev
(cd plugin/host && npm ci)
(cd plugin/sidecar && npm ci)
(cd plugin/panel && npm ci && npm run build)
./scripts/install-plugin-dev-macos.sh
Windows development setup:
uv sync --all-packages --group dev
cd plugin\host
npm ci
cd ..\sidecar
npm ci
cd ..\panel
npm ci
npm run build
cd ..\..
.\scripts\install-plugin-dev.ps1
Test
Non-live:
uv run pytest
Live, with AE open and the ae-mcp panel running:
$env:AE_MCP_LIVE_TESTS = "1"
$env:AE_MCP_BACKEND = "ae-mcp"
$env:AE_MCP_PLUGIN_URL = "http://127.0.0.1:11488"
uv run pytest packages/core/tests/live -o addopts='' -vv
Model-matrix smoke for Claude sidecar + Codex app-server:
node scripts/live-model-matrix.mjs
Package and Release
Maintainers create v0.9.2 artifacts only through the protected build-rc.yml workflow. The exact Mac arm64 and Windows x64 bytes are bound to artifact-manifest-v0.9.2.json, validated by macos-rc-attestation and windows-rc-attestation, then promoted by release.yml without rebuilding. Signing credentials, redistribution approvals, AE 25/26 installations, and a Windows x64 verifier are external prerequisites; see docs/RELEASE.md.
Implementation Notes
Third-party components:
plugin/client/CSInterface.jsis Adobe CEPCSInterfacev11 and retains Adobe's original license notice in that file.ae-mcp-snapshot-mssusesmssand Pillow for screen capture.- The Python bridge uses
httpx; the CEP host uses Express; the panel UI uses React; the Claude sidecar uses the Claude Agent SDK.
License
ae-mcp project code is MIT licensed. See LICENSE.
Files carrying their own upstream license notices, such as Adobe CSInterface.js, are governed by those notices.
Установка Ae
У этого сервера нет опубликованного пакета — он собирается из исходников. Открой репозиторий и следуй инструкции в README.
▸ github.com/JUNKDOGE-JOE/after-effects-mcpFAQ
Ae MCP бесплатный?
Да, Ae MCP бесплатный — установка в пару кликов через Unyly без оплаты.
Нужен ли API-ключ для Ae?
Нет, Ae работает без API-ключей и переменных окружения.
Ae — hosted или self-hosted?
Self-hosted: сервер запускается локально на твоей машине командой из раздела установки.
Как установить Ae в Claude Desktop, Claude Code или Cursor?
Открой Ae на unyly.org, выбери вкладку своего клиента (Claude Desktop, Claude Code, Cursor) и нажми Install — конфиг сгенерируется автоматически, без правки JSON.
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