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Antics Mcp

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Multiplayer for your game, in one prompt — an MCP server that lets an AI agent deploy a web game to a playable multiplayer URL (rooms, state sync, leaderboards)

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Описание

Multiplayer for your game, in one prompt — an MCP server that lets an AI agent deploy a web game to a playable multiplayer URL (rooms, state sync, leaderboards).

README

Multiplayer for your game, in one prompt. An MCP server that lets an AI agent generate a web game and deploy it to a playable multiplayer URL — rooms, live state sync, and leaderboards — inside a single conversation.

AI can write a whole game — a single HTML file or a multi-file project — but it can't stand up a server, so everything it builds is single-player. antics-mcp is the missing piece: your agent writes the game, calls one tool, and hands you back a link your friends can open. No backend, no player accounts.

antics.gg · full API in one file: antics.gg/llms.txt

Install

Claude Code:

claude mcp add antics -- npx -y antics-mcp

Claude Desktop / Cursor / any MCP client — add to your MCP config (claude_desktop_config.json, Cursor's mcp.json, etc.):

{
  "mcpServers": {
    "antics": {
      "command": "npx",
      "args": ["-y", "antics-mcp"]
    }
  }
}

Then just ask: “Make a 2-player game and deploy it.” The agent writes it, calls deploy_game, and returns a playable URL — no copy-paste, no site visit, no login.

Tools

Tool What it does Login?
deploy_game Deploy a game (html for a single file, or files for a multi-file project) → returns a playable multiplayer URL. Keyless (ephemeral room) unless given a projectId. No
create_project Create a project; returns its id, publishable key (pk_), and secret key (sk_, shown once). Yes
get_leaderboard Read a project's leaderboard (top scores). Yes
list_projects List your projects. Yes
set_share_preview Brand how a project's room links unfurl on social — title, description, and image. Yes

deploy_game works without any login — it returns an ephemeral, keyless URL you can share immediately (rooms hold 8 players and last 24h). To persist links + leaderboards and raise the limits, sign in once with npx antics-cli login (GitHub), then the owner-scoped tools unlock and deploy_game can target a project.

How the multiplayer works

Your agent doesn't need to know any of this up front — antics.gg/llms.txt is the complete API in one file, written so an LLM can integrate it one-shot. In brief: a game calls joinRoom({}), shared room state is host-authoritative with per-player slices, writes coalesce to ~20 Hz, and a leaderboard is one submitScore() call. The deployed game runs at a /r/<code> URL with an invite link + QR built in.

Links

from github.com/antics-gg/antics-mcp

Установить Antics Mcp в Claude Desktop, Claude Code, Cursor

Рекомендуется · одна команда, все IDE
unyly install antics-mcp

Ставит в Claude Desktop, Claude Code, Cursor и VS Code — сам разбирается с npx, uvx и сборкой из исходников.

Впервые? Поставь CLI: curl -fsSL https://unyly.org/install | sh

Или настроить вручную

Выполни в терминале:

claude mcp add antics-mcp -- npx -y antics-mcp

FAQ

Antics Mcp MCP бесплатный?

Да, Antics Mcp MCP бесплатный — установка в пару кликов через Unyly без оплаты.

Нужен ли API-ключ для Antics Mcp?

Нет, Antics Mcp работает без API-ключей и переменных окружения.

Antics Mcp — hosted или self-hosted?

Self-hosted: сервер запускается локально на твоей машине командой из раздела установки.

Как установить Antics Mcp в Claude Desktop, Claude Code или Cursor?

Открой Antics Mcp на unyly.org, выбери вкладку своего клиента (Claude Desktop, Claude Code, Cursor) и нажми Install — конфиг сгенерируется автоматически, без правки JSON.

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