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Che Blender

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Enables executing Python scripts, rendering scenes, and controlling 3D objects in Blender via Claude, with support for Cycles and EEVEE engines.

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About

Enables executing Python scripts, rendering scenes, and controlling 3D objects in Blender via Claude, with support for Cycles and EEVEE engines.

README

License: MIT macOS Python MCP

Blender MCP Server - Execute scripts, capture renders, and control 3D scenes via Claude.


Features

  • 6 tools for comprehensive Blender control
  • Execute arbitrary Python code with full bpy access
  • Render scenes and return images directly to Claude
  • Supports Cycles & EEVEE render engines
  • Zero GUI required - runs Blender in background mode

Quick Start

For Claude Code (CLI)

# Clone and install
git clone https://github.com/kiki830621/che-blender-mcp.git
cd che-blender-mcp
pip install -e .

# Add to Claude Code
claude mcp add che-blender-mcp -- python3 -m che_blender_mcp

For Claude Desktop

Edit ~/Library/Application Support/Claude/claude_desktop_config.json:

{
  "mcpServers": {
    "che-blender-mcp": {
      "command": "python3",
      "args": ["-m", "che_blender_mcp"],
      "env": {
        "BLENDER_PATH": "/Applications/Blender.app/Contents/MacOS/Blender"
      }
    }
  }
}

Configuration

Blender Path

By default, the server looks for Blender at:

/Applications/Blender.app/Contents/MacOS/Blender

To use a different path, set the BLENDER_PATH environment variable:

Claude Code:

claude mcp add che-blender-mcp \
  --env BLENDER_PATH=/path/to/blender \
  -- python3 -m che_blender_mcp

Claude Desktop:

{
  "mcpServers": {
    "che-blender-mcp": {
      "command": "python3",
      "args": ["-m", "che_blender_mcp"],
      "env": {
        "BLENDER_PATH": "/path/to/blender"
      }
    }
  }
}

All 6 Tools

Tool Description
execute_script Execute arbitrary Python code in Blender with full bpy access
list_objects List all scene objects with name, type, location, visibility
get_object_info Get detailed info: mesh vertices/faces, light energy/color, camera lens
render Render scene and return base64-encoded PNG image
get_scene_info Get cameras, lights, render settings, frame range
screenshot Capture a viewport screenshot (renders at 50% resolution for speed)

Tool Parameters

execute_script

Parameter Type Required Description
script string Python code to execute
blend_file string Path to .blend file to open first

list_objects

Parameter Type Required Description
blend_file string Path to .blend file to open
object_type string Filter: MESH, CAMERA, LIGHT, EMPTY, ARMATURE

get_object_info

Parameter Type Required Description
object_name string Name of the object to inspect
blend_file string Path to .blend file to open

render

Parameter Type Required Description
blend_file string Path to .blend file to render
resolution_x integer Width in pixels (default: 1920)
resolution_y integer Height in pixels (default: 1080)
samples integer Cycles samples (default: 128)
engine string CYCLES or BLENDER_EEVEE_NEXT (default: CYCLES)

get_scene_info

Parameter Type Required Description
blend_file string Path to .blend file to open

screenshot

Parameter Type Required Description
blend_file string Path to .blend file
view string CAMERA, TOP, FRONT, RIGHT (default: CAMERA)

Usage Examples

"Open my_scene.blend and list all objects"
"Render /path/to/scene.blend at 1080p with 256 samples"
"Execute this script in Blender: bpy.ops.mesh.primitive_cube_add()"
"Get info about the object named 'Camera'"
"Show me the scene information for my project"

Example: Create and Render a Scene

"Execute this script:
import bpy
bpy.ops.mesh.primitive_monkey_add(location=(0, 0, 0))
bpy.ops.object.shade_smooth()
"

"Now render the scene at 720p"

Requirements

  • macOS 13.0 (Ventura) or later
  • Blender 4.0+ (recommended: Blender 5.0)
  • Python 3.10+

Privacy

This extension:

  • Runs entirely locally on your Mac
  • Does not transmit any data externally
  • Only accesses local Blender installation and specified blend files
  • See PRIVACY.md for full details

Version History

Version Changes
v0.1.0 Initial release with 6 tools: execute_script, list_objects, get_object_info, render, get_scene_info, screenshot

Related Projects


License

MIT

Author

Che Cheng

from github.com/PsychQuant/che-blender-mcp

Install Che Blender in Claude Desktop, Claude Code & Cursor

Recommended · one command, every IDE
unyly install che-blender-mcp

Installs into Claude Desktop, Claude Code, Cursor & VS Code — handles npx, uvx and build-from-source repos for you.

First time? Get the CLI: curl -fsSL https://unyly.org/install | sh

Or configure manually

Run in your terminal:

claude mcp add che-blender-mcp -- uvx --from git+https://github.com/PsychQuant/che-blender-mcp che-blender-mcp

FAQ

Is Che Blender MCP free?

Yes, Che Blender MCP is free — one-click install via Unyly at no cost.

Does Che Blender need an API key?

No, Che Blender runs without API keys or environment variables.

Is Che Blender hosted or self-hosted?

Self-hosted: the server runs locally on your machine via the install command above.

How do I install Che Blender in Claude Desktop, Claude Code or Cursor?

Open Che Blender on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

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