Godot Autopilot
БесплатноНе проверенGodot-Autopilot is a plugin-based MCP server that runs inside the Godot editor. Once installed, your AI programming assistant can operate your project just like you do: build scenes, adjust properties, run games, click buttons, take screenshots, view logs — and then iterate based on the results it sees.
Описание
Godot-Autopilot is a plugin-style MCP server that lives inside the Godot editor. Once installed, your AI programming assistant can operate your project just like you do: build scenes, adjust properties, run games, click buttons, take screenshots, view logs—and then iterate based on the results it sees.
README
Let an AI agent build, playtest, and debug your Godot game — from inside the editor.
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Godot-Autopilot is an MCP server that lives inside the Godot editor as a plugin. Once installed, your AI coding assistant (Claude Code, Cursor, Codex, OpenCode, …) can operate your project the way you do: build scenes, tweak properties, run the game, press buttons, take screenshots, and read the logs — then iterate on what it sees.
No bridge process, no copy-pasting errors into a chat window. The server starts when your project opens and stops when it closes.
End-to-end demo
AI controlling a game character in real time during end-to-end tests:

What it can do
Over 443 tools covering the whole editor-to-game loop (the exact count grows with each version — ask the agent to check via search_tools). Highlights:
- Build scenes — create, rename, move, and delete nodes; read and write properties; connect signals; build 3D block levels with GridMap (e.g.
create_scene_node,property_set,signal_connect,scene_tree_items; GridMap:create_gridmap,set_gridmap_cell,fill_gridmap_box). - Look, sound, and feel — meshes and materials, lights and environments, audio playback, animations and tweens, UI themes, tilemaps (e.g.
create_animation,tween_editor_property,create_game_tween,play_audio_player,fill_tilemap_rect). - Physics and navigation — ray/shape casts, rigid bodies, navigation maps and path queries (e.g.
intersect_physics_3d_ray,create_nav_3d_map,get_nav_3d_map_path). - Hands: input and UI automation — simulate keys, mouse, and gamepad; click editor controls by name; run editor shortcuts; click buttons in the running game (e.g.
click_input_mouse,get_editor_ui_elements,click_editor_element,run_editor_shortcut,click_game_ui_element). - Scripts and debugging — run GDScript in the editor or in the game, launch long game scripts as background jobs, read plugin/game/script-error logs (e.g.
execute_script,execute_game_script,start_game_job,get_plugin_log). - Project and knowledge — read, search, and copy project files and directories, inspect project settings, query the engine's built-in API docs offline (e.g.
read_file,find_in_files,list_directory,copy_file,get_project_settings,get_docs_class). - Play and verify visually — launch the current scene, inject timed input sequences, screenshot the editor and the game, and diff before/after (e.g.
play_editor_current_scene,queue_game_input,capture_editor_viewport,capture_game_viewport,review_scene_visually).
How the agent works with it
You don't need to memorize tool names. The agent follows a simple loop:
- Discover —
search_toolsto find candidates,get_tool_detailto confirm parameters (never guess names). - Act —
call_toolfor one step,batch_executefor a batch. - Verify — screenshot the result, compare with the previous capture, fix, and repeat.
To make agents good at this out of the box, the plugin ships 9 skill books (an overview, a calling guide, plus scenes, resources, scripting, runtime, servers, content, and C# volumes) and 7 starter guides (3D scene, character controller, physics debugging, input map, GUI, …). One click in the MCP Config panel renders the skills into your project's .agents/skills/. Positioning: MCP is the primary product channel and skills/scripts are the experience layer — the calling guide falls back to a script bridge when MCP is down (needs Node 18+ or Bun) and to a manual guide with no script runtime.
Two editor panels come with the plugin:
- MCP Config — server status and port, one-click client configuration, capability switches, skill generation.
- Log — plugin-only log with level/category filters and search, so misbehaving calls are easy to trace.
Getting started
Requires Godot 4.7+.
- Get the plugin — download
godot-autopilot-<version>.zipfrom the project's GitHub Releases page (jesspig/Godot-Autopilot) and copy thegodot-autopilot/folder into your project'saddons/directory:your-project/ └── addons/ └── godot-autopilot/ ├── godot-autopilot.dll (Windows) ├── libgodot-autopilot.so (Linux) ├── libgodot-autopilot.dylib (macOS) └── godot-autopilot.gdextension - Open your project — the server starts automatically on the port from the plugin settings (default
http://127.0.0.1:9527/mcp). No enable toggle needed. - Connect your AI client — in the editor's MCP Config panel, pick your client and click Generate. 20 clients are supported, including Claude Code, Codex, Cursor, OpenCode, and Copilot. Approve the generated config file in the client if it asks.
- Unlock powerful capabilities (optional) — script execution (
code_execute) and game control (game_runtime) are off by default; tick them in the panel when you need them. - Ask for something — e.g. “create a player character that can run and jump, then playtest it and fix what looks wrong.”
Want to build from source or contribute? See docs/wiki/ (start at index.md, building at build.md) and tests/README.md.
Safety notes
The server only listens on your machine's loopback address (port from the plugin settings, 9527 by default, fixed path /mcp) and refuses non-local addresses. Script execution, game control, and OS process tools are denied by default — enable them only in a local project you trust. Details: docs/wiki/security_contract.md.
Asset attribution
The 5 sample projects under demo/ (2D/3D beginner tutorials, UI control gallery, viewport composition, networked Pong) come from the official Godot demo projects; only their assets and clean project configurations are kept for testing. Copyright and licensing details live in each project's README and LICENSE files.
License
MIT
Установка Godot Autopilot
У этого сервера нет опубликованного пакета — он собирается из исходников. Открой репозиторий и следуй инструкции в README.
▸ github.com/jesspig/Godot-AutopilotFAQ
Godot Autopilot MCP бесплатный?
Да, Godot Autopilot MCP бесплатный — установка в пару кликов через Unyly без оплаты.
Нужен ли API-ключ для Godot Autopilot?
Нет, Godot Autopilot работает без API-ключей и переменных окружения.
Godot Autopilot — hosted или self-hosted?
Self-hosted: сервер запускается локально на твоей машине командой из раздела установки.
Как установить Godot Autopilot в Claude Desktop, Claude Code или Cursor?
Открой Godot Autopilot на unyly.org, выбери вкладку своего клиента (Claude Desktop, Claude Code, Cursor) и нажми Install — конфиг сгенерируется автоматически, без правки JSON.
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