Godot Mcp Uvx
БесплатноНе проверенPure-Python FastMCP server for Godot 4 — headless scene ops + animation/cinematic text pipeline. Zero Node.js.
Описание
Pure-Python FastMCP server for Godot 4 — headless scene ops + animation/cinematic text pipeline. Zero Node.js.
README
Python FastMCP License: MIT M8ven Verified
A zero Node.js Model Context Protocol server for Godot 4 — translated from
Coding-Solo/godot-mcp and youichi-uda/godot-mcp-pro into pure Python using
the official FastMCP framework. Runs with ultra-low RAM via uvx.
Quick Start
You can invoke this server over standard I/O (stdio) from anywhere on your machine instantly using uvx without manually cloning files or configuring virtual environments:
# Run globally via uvx from PyPI (Bypasses local setup completely)
GODOT_PATH=/path/to/godot4 uvx --from godot-mcp-uvx godot-mcp
# Local development installation (For active contributors)
git clone https://github.com/jxlee007/godot_mcp
cd godot_mcp
uv tool install --editable .
MCP Client Configuration
Add this structural configuration block straight into your global client matrix environment profile (e.g., ~/.gemini/antigravity-cli/settings.json or Claude / Cline settings):
{
"mcpServers": {
"godot_render": {
"command": "uvx",
"args": [
"--from",
"godot-mcp-uvx",
"godot-mcp"
],
"env": {
"GODOT_PATH": "/path/to/godot4",
"DEBUG": "false"
}
}
}
}
Environment Variables
| Variable | Description |
|---|---|
GODOT_PATH |
Path to the Godot 4 executable (auto-detected if unset) |
DEBUG |
"true" enables verbose stderr logging |
Tools (28 total)
Core Runtime (14)
| Tool | Description |
|---|---|
get_godot_version |
Return installed Godot version |
launch_editor |
Open Godot editor for a project |
run_project |
Run project in debug mode, capture output |
get_debug_output |
Read stdout/stderr from running project |
stop_project |
Kill running project, return final output |
list_projects |
Find Godot projects in a directory |
get_project_info |
Metadata, file counts, version |
create_scene |
Create a new .tscn file via GDScript |
add_node |
Add a node to an existing scene |
load_sprite |
Load texture onto Sprite2D/TextureRect |
export_mesh_library |
Export .tscn as MeshLibrary .res |
save_scene |
Save / save-as a scene file |
get_uid |
Get UID for a Godot 4.4+ resource |
update_project_uids |
Resave all resources to regenerate UIDs |
Animation Text Pipeline (4)
| Tool | Description |
|---|---|
quantize_animation_keyframes |
Round timestamps to fixed fps increments (12/24 fps anime look) |
set_animation_interpolation_mode |
Bulk-swap easing: linear, cubic, nearest/stepped |
stitch_animation_library |
Merge external .glb/.tres clips into master AnimationLibrary |
generate_track_filter |
Generate AnimationNodeBlendFilter for upper/lower body isolation |
AnimationTree Blueprinting (3)
| Tool | Description |
|---|---|
generate_state_machine |
Inject AnimationNodeStateMachine into a .tscn file |
compile_state_transitions |
Write transition arrows with conditions |
calculate_blend_space_2d |
Generate 2D blend space for directional locomotion |
Camera & Cinematic (3)
| Tool | Description |
|---|---|
generate_bezier_camera_path |
Catmull-Rom bezier Path3D + PathFollow3D + Camera3D with tension control |
inject_lookat_tracking |
Generate LookAt tracking GDScript for Camera3D |
build_camera_switcher_timeline |
Write Animation that switches Camera3D.current at timestamps |
NPR Materials & Shaders (2)
| Tool | Description |
|---|---|
batch_shader_uniforms |
Bulk-override shader_parameter/* in all .tres files |
remap_texture_channels |
Wire textures into material property slots |
Pipeline Automation (2)
| Tool | Description |
|---|---|
toggle_movie_maker |
Edit project.godot to enable/disable Movie Maker mode |
run_headless_diagnostics |
Validate imports, UIDs, shader entry points via Godot CLI |
Architecture
src/godot_mcp/
├── __init__.py
├── server.py # FastMCP app — all 28 tools
└── scripts/
└── godot_operations.gd # Bundled GDScript engine (preserved untouched)
Two operation modes:
- Subprocess bridge — core 14 tools invoke
godot_operations.gdheadlessly viasubprocess.run() - Text manipulation — pro-port 14 tools parse/write
.tscn,.tres,project.godotfiles as plain text using Python stdlibreonly
Requirements
- Python 3.10+
- Godot 4.x installed (set
GODOT_PATHor ensure it is on$PATH) uvorpip
License
MIT
Установить Godot Mcp Uvx в Claude Desktop, Claude Code, Cursor
unyly install godot-mcp-uvxСтавит в Claude Desktop, Claude Code, Cursor и VS Code — сам разбирается с npx, uvx и сборкой из исходников.
Впервые? Поставь CLI: curl -fsSL https://unyly.org/install | sh
Или настроить вручную
Выполни в терминале:
claude mcp add godot-mcp-uvx -- uvx godot-mcp-uvxПошаговые гайды: как установить Godot Mcp Uvx
FAQ
Godot Mcp Uvx MCP бесплатный?
Да, Godot Mcp Uvx MCP бесплатный — установка в пару кликов через Unyly без оплаты.
Нужен ли API-ключ для Godot Mcp Uvx?
Нет, Godot Mcp Uvx работает без API-ключей и переменных окружения.
Godot Mcp Uvx — hosted или self-hosted?
Self-hosted: сервер запускается локально на твоей машине командой из раздела установки.
Как установить Godot Mcp Uvx в Claude Desktop, Claude Code или Cursor?
Открой Godot Mcp Uvx на unyly.org, выбери вкладку своего клиента (Claude Desktop, Claude Code, Cursor) и нажми Install — конфиг сгенерируется автоматически, без правки JSON.
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