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Guild Wars 1 Build Compiler

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GW1 build compiler: skill data, template code encode/decode, validation, hero roster. Read-only.

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Описание

GW1 build compiler: skill data, template code encode/decode, validation, hero roster. Read-only.

README

gw1-mcp logo — a golden scythe and an eight-slot skill bar

gw1-mcp

A Guild Wars 1 build compiler for LLMs

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An MCP (Model Context Protocol) server that gives any compatible LLM client (Claude, ChatGPT, Cursor…) reliable, deterministic knowledge of Guild Wars 1 builds: skill data lookup, official template code encoding/decoding, and build validation.

The MCP is a compiler, not a brain. The LLM does the strategic reasoning; this server does the things that must be exact.

Why not just ask the LLM?

Ask an AI assistant for a Guild Wars build without this server and you typically get: a plausible-sounding bar with a skill that does not exist, an attribute spread that exceeds the point budget, stats quoted from a decade-old balance patch — and a template code that decodes to garbage when you paste it in-game, because codes are bit-packed and cannot be hallucinated character-by-character.

With gw1-mcp connected, the same assistant looks up the 1484 real skills (current with Reforged balance, refreshed weekly), validates the build against the actual game rules, and hands you an official template code produced by an encoder — not predicted by a language model. The strategic conversation stays exactly as good as your assistant; the facts stop being wrong.

Tools

Tool Purpose
get_skill Full record for one skill (by exact name or template id), with closest-match suggestions on typos
search_skills Filtered search: profession, attribute, campaign, elite, name substring
decode_template In-game template code → professions, attributes, 8 skills with stats
encode_template Named build → validated, official in-game template code
validate_build GW1 rule check: one elite max, profession/attribute ownership, primary attributes, duplicates
get_hero / list_heroes Heroes with professions, campaigns and unlock notes
decode_pawned_team paw-ned2 team blobs (PvXwiki team pages) → every bar decoded

Resources: gw1://guide/build-workflow (methodology for the LLM) and gw1://heroes.

Quick start

pnpm install
pnpm -r test
pnpm --filter @gw1-mcp/gw-mcp dev   # stdio server

Packages

  • packages/gw-template — template code codec (zero dependencies; round-trip tested against in-game/PvX codes and differentially fuzzed against @buildwars/gw-templates)
  • packages/gw-data — game data (1484 skills, Reforged-current) imported from build-wars/gw-skilldata (MIT)

The codec is verified four ways: 18 golden fixtures covering all 10 primary professions and all 5 campaigns (sourced from PvXwiki, gw1builds.com, the official wiki and the pre-2007 in-game format, several verified down to the skill-id level), fuzzed round-trips, differential testing against an independent implementation, and malformed-input rejection tests. Validation rules are table-tested one by one. pnpm test:coverage for the numbers.

  • packages/gw-mcp — the MCP server (transport-agnostic core + stdio entry)
  • packages/gw-worker — Streamable HTTP wrapper (Hono), runs on Cloudflare Workers and Node

Deploy to Cloudflare Workers

pnpm --filter @gw1-mcp/gw-worker check    # offline bundling validation
pnpm --filter @gw1-mcp/gw-worker deploy   # needs `wrangler login` once

The server is stateless (a fresh McpServer per request over bundled data), so it fits the Workers model with zero configuration: no Durable Objects, no KV, no secrets. Free plan is plenty.

Connect it

  • claude.ai / Claude app: Settings → Connectors → Add custom connector → https://gw1-mcp.<your-subdomain>.workers.dev/mcp
  • Claude Code: claude mcp add --transport http gw1 https://…/mcp or locally over stdio: claude mcp add gw1 -- pnpm --filter @gw1-mcp/gw-mcp dev
  • Local HTTP without Cloudflare: pnpm --filter @gw1-mcp/gw-worker dev:node then point any client at http://localhost:8787/mcp

Regenerating game data

pnpm --filter @gw1-mcp/gw-data update @buildwars/gw-skilldata --latest
pnpm --filter @gw1-mcp/gw-data run import:data
# or, to import the upstream's published release files (what the weekly workflow does):
pnpm --filter @gw1-mcp/gw-data run import:data -- https://build-wars.github.io/gw-skilldata

GWToolbox integration

gwtoolbox-plugin/ contains a read-only GWToolbox plugin adding /exportaccount: it copies your account state (heroes, unlocked skills) as JSON to the clipboard. Paste it in your conversation and pass unlockedAccountSkills to validate_build / encode_template as unlockedSkillIds — proposed skills you don't own are flagged. Windows build instructions in gwtoolbox-plugin/README.md.

Roadmap

MCP resources for build archetypes and hero constraints, hero availability from campaign progression, and upstreaming the account export into GWToolbox itself. See CLAUDE.md for the full architecture notes.


This project is not affiliated with ArenaNet or NCSoft. Guild Wars is a trademark of NCSoft Corporation. Game data courtesy of the build-wars/gw-skilldata project (MIT) and the format documentation on the Guild Wars Wiki.

Development

pnpm install && pnpm -r test

Node >= 22, pnpm 11. Nothing builds to dist — exports point at the .ts sources and the worker bundles via wrangler. See CONTRIBUTING.md to get started and CLAUDE.md for the full architecture, conventions and the honest register of known debts.

License

MIT

from github.com/Graphmaxer/gw1-mcp

Установка Guild Wars 1 Build Compiler

У этого сервера нет опубликованного пакета — он собирается из исходников. Открой репозиторий и следуй инструкции в README.

▸ github.com/Graphmaxer/gw1-mcp

FAQ

Guild Wars 1 Build Compiler MCP бесплатный?

Да, Guild Wars 1 Build Compiler MCP бесплатный — установка в пару кликов через Unyly без оплаты.

Нужен ли API-ключ для Guild Wars 1 Build Compiler?

Нет, Guild Wars 1 Build Compiler работает без API-ключей и переменных окружения.

Guild Wars 1 Build Compiler — hosted или self-hosted?

Доступен hosted-вариант: Unyly запускает сервер в облаке, локальная установка не обязательна.

Как установить Guild Wars 1 Build Compiler в Claude Desktop, Claude Code или Cursor?

Открой Guild Wars 1 Build Compiler на unyly.org, выбери вкладку своего клиента (Claude Desktop, Claude Code, Cursor) и нажми Install — конфиг сгенерируется автоматически, без правки JSON.

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