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Pob2

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An MCP server that enables Claude to analyze, modify, and optimize Path of Exile 2 builds using Path of Building's calculation engine.

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Описание

An MCP server that enables Claude to analyze, modify, and optimize Path of Exile 2 builds using Path of Building's calculation engine.

README

An MCP (Model Context Protocol) server that enables Claude to analyze, modify, and optimize Path of Exile 2 builds using Path of Building's actual calculation engine, via the PathOfBuilding-PoE2 fork.

It is a port of pob-mcp (PoE1) to PoE2. The high-fidelity calculation half is driven by a headless luajit process running an api-stdio JSON bridge, vendored in this repo at pob-api/ and run against an unmodified PathOfBuilding-PoE2 checkout.

PoE2 specifics

  • Engine-backed tools to prefer: analyze_skills, suggest_supports (incl. measure_dps), list_gems, get_classes — all sourced from the PoB2 engine. list_gems queries Path of Building's own PoE2 gem database (skill + support gems, tags, gem family, requirements, max level). The defensive analyzer and validate_build are tuned for PoE2 mechanics (evade/block/deflect, Spirit, charms; no spell suppression).
  • On by default: poe.ninja currency tools on the PoE2 economy endpoint (POE_NINJA_DISABLED=true to hide).
  • Opt-in: legacy PoE1-shaped skill-gem tools (analyze_skill_links, suggest_support_gems, find_optimal_links, validate_gem_quality, compare_gem_setups, gem_upgrade_path) via POB_LEGACY_GEM_TOOLS=true; Trade API (PoE2 trade2 endpoints) via POE_TRADE_ENABLED=true.

Features

Build Analysis (Always Available)

  • List & Analyze Builds: Browse builds and extract stats, skills, items, passive trees, and notes from XML
  • Compare Builds: Side-by-side build comparison
  • File Watching: Real-time detection of builds saved from PoB with automatic cache invalidation
  • Tree Analysis: Compare passive trees, find paths to nodes, discover nearby notables, what-if allocation testing

High-Fidelity Calculations (Lua Bridge)

  • Live Stats: Accurate stat calculation using PoB's own engine — identical to what PoB GUI shows
  • Build Loading & Creation: Load existing builds or create new ones from scratch by class/ascendancy
  • Passive Tree Editing: Set full tree allocation and see immediate stat recalculation
  • Node Search: Search the passive tree for nodes by name or stat text
  • Character Level: Set level and watch all stats update accordingly

Item & Skill Management (Lua Bridge)

  • Items: Add items from PoE clipboard text, view all equipped gear
  • Flasks: Toggle flasks active/inactive with immediate stat feedback
  • Skills: Full gem management — create socket groups, add/remove/level/quality gems
  • Batch Operations: setup_skill_with_gems and add_multiple_items for efficient workflows

Build Optimization (Lua Bridge)

  • Defensive Analysis: 3-layer framework (avoidance / mitigation / recovery) — evaluates EHP, spell suppression, armour/PDR, evasion, block, life regen, and leech
  • Node Suggestions: Archetype-aware suggestions by goal (damage, life, ES, defense, resist)
  • Tree Optimization: Recommend nodes within reach of the current allocation
  • Item Upgrade Analysis: Slot-by-slot upgrade recommendations based on live stats
  • Skill Link Optimization: Detect missing "more" multipliers, penetration gaps, anti-synergies
  • Budget Build Creation: Generate starter build plans with skill links, gearing strategy, and passive priorities

Build Validation

  • Comprehensive Checks: Resistances, life pool, defensive layers, mana, flask immunities, accuracy, damage scaling
  • Severity Classification: Critical / Warning / Info with actionable suggestions
  • Dual Source: Uses Lua bridge stats when available, falls back to XML parsing
  • Overall Score: 0–10 build health score

Configuration & Scenario Testing (Lua Bridge)

  • Config State: View bandit, pantheon, enemy settings
  • Toggle Conditions: Charges, buffs (Onslaught, Fortify, Leeching), boss mode
  • Enemy Tuning: Set enemy level, resistances, armour, evasion for boss DPS testing

Skill Gem Analysis

  • Archetype Detection: Classify builds (Elemental Bow Attack, Summoner, Critical Spell, etc.)
  • Support Gem Recommendations: Ranked suggestions with DPS estimates and cost context
  • Quality Validation: Identify missing quality, awakened upgrade paths, corruption targets
  • Optimal Links: Auto-generate best support gem combinations for 4/5/6-link setups
  • Budget Tiers: League-start, mid-league, and endgame recommendations

Build Export & Persistence

  • Export: Copy builds to XML files with optional notes
  • Save Tree: Write optimized passive tree back to an existing build file
  • Snapshots: Versioned build history with tags, stat metadata, and one-click rollback

Currency & Market Data (poe.ninja)

  • Exchange Rates: Real-time currency prices in Chaos Orb equivalent
  • Arbitrage Detection: Find profitable currency trading loops
  • Trade Profit Calculator: Evaluate custom trading chains

Trade API (Optional, POE_TRADE_ENABLED=true)

  • Item Search: Search trade with stat filters, price range, link count
  • Price Checking: Min/max/median/average from recent listings
  • Upgrade Finder: Identify best item upgrade candidates for your build
  • Resistance Gear: Find affordable gear to cap resistances
  • Cluster Jewels: Search and analyze cluster jewel setups
  • Shopping List: Generate a prioritized shopping list from build analysis

Installation

cd pob-mcp
npm install
npm run build

Configuration

Claude Desktop Configuration

Mac: ~/Library/Application Support/Claude/claude_desktop_config.json Windows: %APPDATA%\Claude\claude_desktop_config.json

XML-Only (No Lua Bridge)

{
  "mcpServers": {
    "pob": {
      "command": "node",
      "args": ["/absolute/path/to/pob-mcp-server/build/index.js"],
      "env": {
        "POB_DIRECTORY": "/path/to/your/Path of Building/Builds"
      }
    }
  }
}

Full Configuration (With Lua Bridge)

{
  "mcpServers": {
    "pob": {
      "command": "node",
      "args": ["/absolute/path/to/pob-mcp-server/build/index.js"],
      "env": {
        "POB_DIRECTORY": "/path/to/your/Path of Building/Builds",
        "POB_LUA_ENABLED": "true",
        "POB_FORK_PATH": "/path/to/PathOfBuilding/src",
        "POB_CMD": "/usr/local/bin/luajit",
        "POB_TIMEOUT_MS": "10000"
      }
    }
  }
}

Environment Variables

Variable Default Description
POB_DIRECTORY OS-default Builds dir Path to your PoB builds directory
POB_LUA_ENABLED false Set "true" to enable Lua bridge
POB_FORK_PATH ~/Projects/PathOfBuilding-PoE2/src Path to PathOfBuilding-PoE2/src
POB_CMD luajit LuaJIT binary path
POB_TIMEOUT_MS 10000 Lua request timeout (ms)
POE_TRADE_ENABLED false Enable Trade API tools (PoE2 trade2 endpoints — Cloudflare/session-gated, see below)
POE_SESSION_ID Your POESESSID cookie — required for most Trade API calls (Cloudflare/auth)
POE_TRADE_BASE …/api/trade2 Override the trade API base path if GGG changes it
POE_TRADE_USER_AGENT pob2-mcp-server/0.1 … Descriptive contactable User-Agent for trade requests
POE_NINJA_DISABLED false Set "true" to hide poe.ninja tools (ported to the PoE2 economy endpoint; on by default)
POB_LEGACY_GEM_TOOLS false Expose the legacy PoE1 skill-gem tools (⚠️ PoE1 gem model; prefer the engine-backed gem tools)

Setting Up the Lua Bridge

The Lua bridge uses PoB's actual calculation engine for accurate stats.

1. Install LuaJIT

# macOS
brew install luajit

# Ubuntu/Debian
sudo apt-get install luajit

# Windows: download from https://luajit.org/ and add to PATH

2. Get a PathOfBuilding-PoE2 checkout (no patching required)

The api-stdio bridge is now vendored inside this repo at pob-api/ (pob-api/bootstrap.lua, pob-api/API/{Server,Handlers,BuildOps}.lua, pob-api/utf8.lua). The server launches luajit pob-api/bootstrap.lua with the working directory set to PoB's src/, so it drives an unmodified PathOfBuilding-PoE2 checkout — you no longer patch HeadlessWrapper.lua or copy files into the PoB tree.

Point POB_FORK_PATH at the src/ directory of any compatible PathOfBuilding-PoE2 checkout (the sibling PathOfBuilding-PoE2/ works, as does a clean upstream clone). "Compatible" means a version whose internals pob-api/API/BuildOps.lua expects; a wildly newer/older PoB may drift.

3. Verify

luajit -v
ls "$POB_FORK_PATH/Launch.lua"        # PoB src (must exist)
ls pob-api/bootstrap.lua              # vendored bridge entry (must exist)

4. Update Claude Desktop config and restart Claude Desktop


Available Tools

The server registers 91 tools across 10 categories.

XML-Based Tools (Always Available)

Tool Description
list_builds List all .xml build files
analyze_build Full build summary: class, stats, skills, items, tree
compare_builds Side-by-side build comparison
get_build_stats Extract raw stats from build XML
get_build_notes Get build notes from XML
set_build_notes Set build notes in XML
start_watching Monitor builds directory for changes
stop_watching Stop file monitoring
watch_status Show watching status and cache info
get_recent_changes List recently modified builds
refresh_tree_data Clear passive tree data cache

Tree Analysis Tools (Always Available)

Tool Description
compare_trees Show node differences between two builds
get_nearby_nodes Find notables/keystones reachable from current allocation
find_path_to_node Shortest path to a target node ID
get_passive_upgrades Suggest passive tree upgrades
suggest_masteries Suggest mastery choices for allocated clusters

Lua Bridge — Core (Require POB_LUA_ENABLED=true)

Tool Description
lua_start Start the PoB calculation engine (stdio or TCP)
lua_stop Stop the engine and free resources
lua_new_build Create a blank build for a given class/ascendancy
lua_load_build Load a build file into the engine
lua_save_build Save the current in-memory build to a .xml file
lua_reload_build Reload the current build from disk
lua_get_build_info Get current build metadata (class, level, etc.)
set_character_level Set level and recalculate all stats
lua_get_stats Get calculated stats (category: offense/defense/all)
lua_get_tree View passive tree: class, ascendancy, all allocated node IDs
lua_set_tree Replace passive tree allocation (preserves class if omitted)
update_tree_delta Add/remove individual nodes without replacing entire tree
search_tree_nodes Search passive tree by name or stat text
list_specs List all tree specs in the current build
select_spec Switch active tree spec
create_spec Create a new tree spec
delete_spec Delete a tree spec
rename_spec Rename a tree spec
list_item_sets List all item sets in the current build
select_item_set Switch active item set
plan_leveling Generate a leveling plan for a build

lua_set_tree class IDs (PoE2): 1=Witch, 2=Ranger, 6=Warrior, 7=Sorceress, 8=Huntress, 9=Mercenary, 10=Monk, 11=Druid. Call get_classes for the live list (classes/ascendancies can change between PoE2 patches).

Ascendancy IDs (PoE2) — per class, e.g. Witch: 1=Infernalist, 2=Blood Mage, 3=Lich, 4=Abyssal Lich; Monk: 1=Martial Artist, 2=Invoker, 3=Acolyte of Chayula. Use get_classes for the full, current mapping.

lua_save_build is required before using file-based tools (validate_build, analyze_build, etc.) on an in-memory build.

Lua Bridge — Item & Skill Management

Tool Description
add_item Add item from PoE clipboard text to a slot
add_multiple_items Add multiple items in one operation
get_equipped_items List all equipped gear with name, base, and rarity
toggle_flask Activate/deactivate flask 1–5; returns updated stats
get_skill_setup Show all socket groups with gems, levels, and quality
set_main_skill Set which group/gem is used for DPS calculations
create_socket_group Create a new socket group (label, slot, enabled)
add_gem Add a gem to a socket group (name, level, quality)
set_gem_level Set gem level by group + gem index
set_gem_quality Set gem quality (Default/Anomalous/Divergent/Phantasmal)
remove_gem Remove a gem by group + gem index
remove_skill Remove an entire socket group
setup_skill_with_gems Create a socket group with active gem + supports in one call

Slot names: Weapon 1, Weapon 2, Helmet, Body Armour, Gloves, Boots, Amulet, Ring 1, Ring 2, Belt, Flask 1Flask 5

Lua Bridge — Build Optimization

Tool Description
analyze_defenses 3-layer defensive audit: avoidance / mitigation / recovery
suggest_optimal_nodes Archetype-aware node suggestions by goal
optimize_tree Recommend nearby nodes to allocate for a goal
analyze_items Slot-by-slot item analysis with upgrade priorities
optimize_skill_links Audit supports: "more" multipliers, penetration, anti-synergies
create_budget_build Generate a starter build plan for a class/skill/budget
get_build_issues Get prioritized list of build problems and suggestions
check_boss_readiness Evaluate readiness for specific boss encounters
suggest_watchers_eye Suggest Watcher's Eye mods for the build's auras

suggest_optimal_nodes goals: damage, defense, life, es, resist, speed

Defensive layers:

  • Avoidance — evasion, spell suppression, dodge, block
  • Mitigation — armour/PDR, endurance charges
  • Recovery — life regen (≥1%/s), leech, ES recharge

A build with all 3 layers is considered exceptional.

Configuration & Enemy Settings

Tool Description
get_config View bandit, pantheon, and enemy settings
set_config Toggle charges, buffs, conditions (e.g. usePowerCharges, enemyIsBoss)
set_enemy_stats Set enemy level, resistances, armour, evasion for DPS scenarios
save_config_preset Save current config as a named preset
load_config_preset Load a saved config preset
list_config_presets List all saved config presets

Build Validation

Tool Description
validate_build Check resistances, life, defensive layers, mana, immunities, accuracy, damage scaling

Returns critical issues, warnings, and info with actionable suggestions and an overall 0–10 health score. Uses Lua bridge stats when available; falls back to XML parsing. build_name is optional — omitting it validates the currently loaded Lua bridge build.

Skill Gem Analysis (PoE2, engine-backed — preferred)

Tool Description
analyze_skills Engine-truth breakdown of each socket group: active skill + supports, flags tag-mismatched supports, empty/disabled/unknown gems
suggest_supports Compatible supports for a group's active skill from PoB2's gem DB; ranked by tag relevance, or by real measured DPS with measure_dps=true
list_gems Query PoB2's authoritative gem database (active/support, tags, family, requirements, max level)
get_classes PoE2 classes + ascendancy IDs from the engine

Legacy PoE1 gem tools (not registered by default)

analyze_skill_links, suggest_support_gems, validate_gem_quality, compare_gem_setups, find_optimal_links, gem_upgrade_path use a hand-coded PoE1 gem DB / archetype templates and a 6-link + Awakened-gem model that does not match PoE2. They are disabled by default; set POB_LEGACY_GEM_TOOLS=true to expose them. Prefer the engine-backed tools above.

Build Export & Persistence

Tool Description
export_build Copy a build to a new XML file with optional notes
save_tree Write passive tree back to an existing build file
snapshot_build Create a versioned snapshot with description and tag
list_snapshots List all snapshots for a build
restore_snapshot Restore from a snapshot (auto-backs up current state)
export_build_summary Export a human-readable build summary

Snapshots are stored in POB_DIRECTORY/.pob-mcp/snapshots/.

Note: export_build copies from the XML file, not from the Lua bridge. Use lua_save_build first if you want to export in-memory changes.

Currency & Market Data (poe.ninja)

Tool Description
get_currency_rates Live PoE2 currency exchange rates (Exalted Orb equivalent)
find_arbitrage Detect profitable currency trading loops (see note)
calculate_trading_profit Evaluate a specific trading chain

Sourced from the PoE2 poe.ninja economy endpoint (/poe2/api/economy/exchange/current/overview?league=<League>&type=Currency), cached 5 min. Live-verified. Pass the exact, case-sensitive PoE2 league name (e.g., Runes of Aldur, Standard). Values are in Exalted Orb equivalent (PoE2's base currency), not Chaos.

Note: the PoE2 currency-exchange feed exposes a single value per currency (no separate buy/sell spread), so find_arbitrage generally returns nothing — round-trips evaluate to ~0% profit. get_currency_rates and calculate_trading_profit are the useful tools here.

Trade API Tools (Require POE_TRADE_ENABLED=true)

Ported to the PoE2 trade2 endpoints (https://www.pathofexile.com/api/trade2). Stat IDs and leagues are fetched from this base, so the stat mapper picks up PoE2 trade stats automatically.

Heads up: the official trade API is behind Cloudflare and most endpoints require a logged-in session — set POE_SESSION_ID to your POESESSID cookie. It is also strictly rate-limited. Verified working server-side (search→fetch through Cloudflare with only POE_SESSION_ID set). Note POESESSID expires periodically; refresh it if you start getting 401/403s.

Tool Description
search_trade_items Search trade with stat filters, price range, link count
get_item_price Price statistics (min/max/median/average) for an item
get_leagues List available leagues
search_stats Look up Trade API stat IDs
find_item_upgrades Identify best upgrade candidates for your build
find_resistance_gear Find affordable gear to cap specific resistances
compare_trade_items Compare multiple trade listings side by side
search_cluster_jewels Search for cluster jewels by notable
analyze_build_cluster_jewels Evaluate cluster jewel setups for a build
generate_shopping_list Generate a prioritized shopping list from build analysis

Typical Workflows

Analyze an existing build

1. lua_start
2. lua_load_build (build_name: "MyBuild.xml")
3. lua_get_stats (category: "defense")
4. validate_build
5. analyze_defenses (build_name: "MyBuild.xml")

Build from scratch

1. lua_start
2. lua_new_build (class_name: "Witch", ascendancy: "Necromancer")
3. setup_skill_with_gems (active_gem: "Summon Skeletons", support_gems: [...])
4. lua_set_tree (nodes: [...])
5. lua_get_stats
6. lua_save_build (build_name: "MySummoner.xml")

Optimize passive tree

1. lua_load_build (build_name: "MyBuild.xml")
2. suggest_optimal_nodes (goal: "life", points_available: 5)
3. search_tree_nodes (query: "maximum life")
4. lua_get_tree   ← copy current node list
5. lua_set_tree   ← add new nodes to the list
6. lua_get_stats  ← verify improvement
7. lua_save_build ← persist

Test DPS against Shaper

1. lua_load_build
2. set_enemy_stats (level: 84, fire_resist: 40, cold_resist: 40, lightning_resist: 40)
3. set_config (config_name: "enemyIsBoss", value: true)
4. lua_get_stats (category: "offense")

Troubleshooting

XML Features

No builds found

  • Verify POB_DIRECTORY is correct and contains .xml files
  • Check file permissions

Parse errors

  • Open the build in PoB GUI to verify it isn't corrupted
  • Ensure PoB is up to date

Lua Bridge

luajit command not found

brew install luajit          # macOS
sudo apt-get install luajit  # Ubuntu/Debian

Or set POB_CMD to the full path (e.g., /opt/homebrew/bin/luajit).

Failed to find valid ready banner POB_FORK_PATH must point to a PathOfBuilding-PoE2 src/ directory:

ls "$POB_FORK_PATH/Launch.lua"   # must exist (PoB src)
ls "$POB_FORK_PATH/Modules/"     # must exist
ls pob-api/bootstrap.lua         # vendored bridge entry (must exist)

Timed out waiting for response

  • Increase POB_TIMEOUT_MS (try 20000)
  • Test manually: cd "$POB_FORK_PATH" && luajit /abs/path/to/pob-api/bootstrap.lua

Stats don't match PoB GUI

  • Check bandit/pantheon/enemy settings with get_config
  • Ensure the correct tree spec is active in the XML
  • Make sure your PathOfBuilding fork is on the api-stdio branch and up to date

Bridge becomes unresponsive

lua_stop → wait a moment → lua_start

If still unresponsive, restart Claude Desktop.

Nodes dropped after lua_set_tree Nodes must form a valid connected path from the class starting node. Disconnected nodes are silently dropped by PoB. Ensure all intermediate nodes are included.

lua_save_build doesn't persist gem changes Gem modifications made via add_gem, set_gem_level, set_gem_quality are currently held in Lua memory and are not serialized back to the XML on save. This is a known limitation.


Development

npm run build   # compile TypeScript
npm run dev     # watch mode

Path of Building XML Structure

PoB builds are XML files with:

  • <Build>: Character info and stats
  • <Tree>: Passive skill tree node allocations
  • <Skills>: Socket groups and gem links
  • <Items>: Equipped items
  • <Notes>: Build notes

Contributing

Issues and pull requests are welcome!

Contributors

zgrummons
zgrummons

License

GPL-3.0

from github.com/zgrummons/pob2-mcp

Установка Pob2

У этого сервера нет опубликованного пакета — он собирается из исходников. Открой репозиторий и следуй инструкции в README.

▸ github.com/zgrummons/pob2-mcp

FAQ

Pob2 MCP бесплатный?

Да, Pob2 MCP бесплатный — установка в пару кликов через Unyly без оплаты.

Нужен ли API-ключ для Pob2?

Нет, Pob2 работает без API-ключей и переменных окружения.

Pob2 — hosted или self-hosted?

Self-hosted: сервер запускается локально на твоей машине командой из раздела установки.

Как установить Pob2 в Claude Desktop, Claude Code или Cursor?

Открой Pob2 на unyly.org, выбери вкладку своего клиента (Claude Desktop, Claude Code, Cursor) и нажми Install — конфиг сгенерируется автоматически, без правки JSON.

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