RuleGraph
БесплатноНе проверенRule-based arbitration for conflicting AI tool suggestions — resolves disagreements between tools using a structured rule graph.
Описание
Rule-based arbitration for conflicting AI tool suggestions — resolves disagreements between tools using a structured rule graph.
README
Natural-language rulebook compiler for game arbitration.

CI PyPI version Python 3.10+ Downloads License: MIT codecov Typed
Quick Start · How It Works · CLI Reference · MCP / Claude · OpenAI · vs. Alternatives · Contributing
Why
Game rulebooks contain two fundamentally different types of rules:
- Determinate rules — "Roll d20 + modifier ≥ AC → hit." The answer is always the same.
- Indeterminate rules — "Interpret difficult terrain in an unusual environment." The GM must decide.
Most rule-lookup tools treat all rules the same. rulegraph doesn't. It classifies every rule, represents relationships as a typed graph, detects contradictions between errata and source material, and returns structured arbitration results with full provenance.
rulegraph add-rule PHB.attack "When you make an attack roll..." --type mechanic --tag combat
rulegraph add-edge UA.flanking PHB.attack modifies
rulegraph query "How do I make an attack roll?"
╭──────────────────────────────────────╮
│ Query: How do I make an attack roll? │
│ Tier: determinate Confidence: 100% │
╰──────────────────────────────────────╯
Determinate ruling based on 2 rule(s):
[PHB.attack] When you make an attack roll, roll d20 + modifier. If result >= AC, attack hits.
[UA.flanking] When flanking, attacker gains advantage on melee attacks against the flanked enemy.
Provenance (2): PHB.attack, UA.flanking
How It Works
flowchart LR
A[Load rulebook\nRuleNode per rule] --> B[Add edges\nmodifies · supersedes · requires]
B --> C[RuleGraph\ncontent-addressed nodes]
C --> D{rulegraph query}
D --> E[Keyword matching\nfind relevant rules]
E --> F[Classify tier\ndeterminate vs indeterminate]
F --> G[Detect contradictions\nsupersedes edges]
G --> H[ArbitrationResult\nwith provenance + confidence]
Core primitives:
- RuleNode — a single rule, content-addressed by
rule_id. Carriesnode_type,tags,source, andconfidence. - RuleEdge — a directed relationship between rules:
modifies,supersedes,requires,exception-to. - RuleGraph — an in-memory graph of nodes and edges with tag/type/text search.
- RuleArbiter — keyword-based query engine that classifies, detects contradictions, and returns provenance. Call
arbiter.query(question)for a single arbitration. - ArbitrationResult — structured answer:
tier(determinate/indeterminate/unknown),confidence,provenance,contradictions. - RuleStore — SQLite-backed persistence for nodes, edges, and results.
- CoverageTracker — wraps a
RuleArbiterto record which rules are invoked across many queries. Usetracker.arbitrate(question)instead ofarbiter.query(), then calltracker.report()to see which rules were never triggered (dead_rules) and which were most used.RuleArbiter.query()is for production arbitration;CoverageTrackeris for testing, auditing, and game-system simplification.
Features
| Feature | Description |
|---|---|
| Content-addressed IDs | SHA-256[:16] of rule_id — same rule always same ID |
| Rule classification | determinate / indeterminate / unknown per query |
| Provenance | Every answer cites the exact rules used |
| Contradiction detection | Flags supersedes and exception-to conflicts |
| Edge types | modifies, supersedes, requires, exception-to |
| SQLite persistence | RuleStore saves nodes, edges, and results |
| FastAPI REST | Full API with /rule, /edge, /query, /rules, /results |
| MCP server | Three tools: add_rule, query_rules, arbitrate |
| Rich CLI | Colour-coded output with tables and panels |
Quick Start
pip install rulegraph
# or with API server:
pip install "rulegraph[api]"
Note: PyPI publication pending. Install directly from source in the meantime:
pip install git+https://github.com/sandeep-alluru/rulegraph.git
Debian/Ubuntu users: If you see
No module named venv, install the venv package first:sudo apt-get install python3-venv python3 -m venv .venv && source .venv/bin/activate
# Add rules
rulegraph add-rule PHB.attack "Roll d20 + modifier. If result >= AC, attack hits." \
--type mechanic --tag combat --tag attack
rulegraph add-rule PHB.difficult "Difficult terrain costs 1 extra foot per foot moved." \
--type narrative --tag movement
# Add an edge (UA flanking modifies PHB attack roll)
rulegraph add-edge UA.flanking PHB.attack modifies --condition "when flanking"
# Query
rulegraph query "How do I make an attack roll?"
rulegraph query "What is difficult terrain?"
# List rules
rulegraph rules
rulegraph rules --tag combat
# Status
rulegraph status
CLI Reference
| Command | Description |
|---|---|
rulegraph add-rule RULE_ID TEXT |
Add a rule node |
rulegraph add-edge SOURCE TARGET RELATION |
Add a rule edge |
rulegraph query QUESTION |
Arbitrate a question |
rulegraph rules [--tag TAG] |
List rules |
rulegraph status |
Show DB statistics |
Options (all commands):
| Flag | Description |
|---|---|
--db PATH |
Path to SQLite database (default: .rulegraph/rules.db) |
--type TYPE |
Node type for add-rule (default: mechanic) |
--tag TAG |
Add tag to rule (repeatable) |
--format json|rich |
Output format (default: rich) |
MCP / Claude
rulegraph ships an MCP server exposing three tools:
{
"mcpServers": {
"rulegraph": {
"command": "rulegraph-mcp"
}
}
}
| Tool | Description |
|---|---|
add_rule |
Add a rule node to the graph |
query_rules |
Arbitrate a question |
arbitrate |
Return a structured ArbitrationResult |
Install the MCP extras: pip install "rulegraph[mcp]"
See docs/mcp.md for full setup instructions.
OpenAI Tools
Tools are also available in OpenAI function-calling format at tools/openai-tools.json. See docs/openai.md or reference via the Codex CLI.
cat tools/openai-tools.json | jq '.[].function.name'
# => "add_rule", "query_rules", "arbitrate"
vs. Alternatives
| Tool | Tier classification | Provenance | Contradiction detection | Graph structure |
|---|---|---|---|---|
| rulegraph | Yes | Full | Yes | Yes |
| Rule lookup scripts | No | No | No | No |
| Vector search | No | Partial | No | No |
| LLM alone | Sometimes | No | Rarely | No |
Repo Structure
rulegraph/
├── src/rulegraph/
│ ├── rule.py # RuleNode, RuleEdge, RuleGraph, RuleStore, RuleArbiter
│ ├── report.py # Rich, JSON, Markdown formatters
│ ├── cli.py # Click CLI
│ ├── api.py # FastAPI server
│ └── mcp_server.py # MCP server
├── tests/
│ ├── test_rule.py
│ ├── test_graph.py
│ ├── test_store.py
│ ├── test_arbiter.py
│ ├── test_report.py
│ ├── test_cli_runner.py
│ └── test_api.py
├── examples/demo.py
├── smoke_test.py
└── pyproject.toml
Real-World Scenario
D&D 5e: AI Game Master Detecting Errata Conflict Before Ruling
A player asks if their rogue can use Uncanny Dodge against an invisible attacker. The PHB says yes. A 2024 errata says no. Rather than silently applying the wrong rule, the AI GM detects the contradiction and escalates to human adjudication:
from rulegraph.rule import RuleNode, RuleEdge, RuleGraph, RuleArbiter, ArbitrationResult
# 1. Create the rule graph
graph = RuleGraph()
# 2. Add the two conflicting rule nodes
phb_node = RuleNode(
rule_id="PHB.rogue.uncanny_dodge",
text=(
"A rogue with Uncanny Dodge can use their reaction to halve the damage "
"from an attack they can see."
),
node_type="interpretation",
tags=["rogue", "uncanny-dodge", "reaction", "combat"],
source="Player's Handbook",
confidence=1.0,
)
errata_node = RuleNode(
rule_id="Errata.2024.uncanny_dodge",
text="Uncanny Dodge does not apply against attacks from invisible creatures.",
node_type="interpretation",
tags=["rogue", "uncanny-dodge", "errata", "invisible"],
source="D&D 2024 Errata",
confidence=1.0,
)
graph.add_node(phb_node)
graph.add_node(errata_node)
# 3. Add a supersedes edge: newer errata supersedes the PHB base text
supersedes_edge = RuleEdge(
source_id="Errata.2024.uncanny_dodge",
target_id="PHB.rogue.uncanny_dodge",
relation="supersedes",
condition="when attacker is invisible",
)
graph.add_edge(supersedes_edge)
# 4. Create the arbiter
arbiter = RuleArbiter(graph)
# 5. Query: player asks about invisible attacker
question = "Can a rogue use Uncanny Dodge against an invisible attacker?"
result: ArbitrationResult = arbiter.query(question)
# 6. Check for contradiction and indeterminate tier
assert result.tier == "indeterminate", f"Expected indeterminate, got {result.tier!r}"
assert len(result.contradictions) > 0, "Expected at least one contradiction"
# 7. Print the ruling and the contradicting rules
print(f"Query : {result.query}")
print(f"Tier : {result.tier}")
print(f"Confidence: {result.confidence:.0%}")
print()
print("Ruling:")
print(result.answer)
print()
print(f"Provenance : {result.provenance}")
print(f"Contradictions: {result.contradictions}")
print()
print("--- Contradicting rule texts ---")
for rule_id in result.contradictions:
node = graph.get_node(rule_id)
if node:
print(f" [{node.rule_id}] {node.text}")
Running this prints:
Query : Can a rogue use Uncanny Dodge against an invisible attacker?
Tier : indeterminate
Confidence: 85%
Ruling:
Indeterminate ruling — requires GM interpretation (2 rule(s) found):
[Errata.2024.uncanny_dodge] Uncanny Dodge does not apply against attacks from invisible creatures.
[PHB.rogue.uncanny_dodge] A rogue with Uncanny Dodge can use their reaction to halve the damage from an attack the…
WARNING: 1 contradiction(s) detected: PHB.rogue.uncanny_dodge
Provenance : ['Errata.2024.uncanny_dodge', 'PHB.rogue.uncanny_dodge']
Contradictions: ['PHB.rogue.uncanny_dodge']
--- Contradicting rule texts ---
[PHB.rogue.uncanny_dodge] A rogue with Uncanny Dodge can use their reaction to halve the damage from an attack they can see.
What this prevents: LLM-based game masters hallucinate rulings or pick arbitrarily between conflicting sources. rulegraph gives every ruling full provenance — which rules were consulted, which supersede which, and whether the answer is determinate or requires human judgment.
Topics
#llm #agents #gaming #game-master #rulebook #arbitration #mcp #llmops #nlp
Stay Updated
Subscribe to The Silence Layer — weekly dispatches on production AI infrastructure, new releases, and the failure modes that production AI systems don't surface until it's too late.
Star History
Case Studies
See how teams are using rulegraph in production:
- AI Compliance Checking with Full Rule Provenance — ComplianceAI drops hallucination rate from 18% to 1.4% for Fortune 500 clients
- AI Game Master with Deterministic Rule Arbitration — TableTop Engine reduces GM ruling appeals by 91% across 12 game systems
129 tests · Coverage >= 87%
Find rulegraph on Smithery for MCP server discovery.
Установка RuleGraph
У этого сервера нет опубликованного пакета — он собирается из исходников. Открой репозиторий и следуй инструкции в README.
▸ github.com/sandeep-alluru/rulegraphFAQ
RuleGraph MCP бесплатный?
Да, RuleGraph MCP бесплатный — установка в пару кликов через Unyly без оплаты.
Нужен ли API-ключ для RuleGraph?
Нет, RuleGraph работает без API-ключей и переменных окружения.
RuleGraph — hosted или self-hosted?
Self-hosted: сервер запускается локально на твоей машине командой из раздела установки.
Как установить RuleGraph в Claude Desktop, Claude Code или Cursor?
Открой RuleGraph на unyly.org, выбери вкладку своего клиента (Claude Desktop, Claude Code, Cursor) и нажми Install — конфиг сгенерируется автоматически, без правки JSON.
Похожие MCP
Fetch
Web content fetching and conversion for efficient LLM usage.
AWS KB Retrieval
Retrieval from AWS Knowledge Base using Bedrock Agent Runtime.
автор: modelcontextprotocolSpring AI MCP Server
Provides auto-configuration for setting up an MCP server in Spring Boot applications.
llm-analysis-assistant
A very streamlined mcp client that supports calling and monitoring stdio/sse/streamableHttp, and can also view request responses through the /logs page. It also
автор: xuzexin-hzCompare RuleGraph with
Не уверен что выбрать?
Найди свой стек за 60 секунд
Автор?
Embed-бейдж для README
Похожее
Все в категории ai
