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Unreal Python

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Enables AI coding assistants to browse Unreal Python API documentation, search classes and functions, and execute Python code in Unreal Editor.

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Описание

Enables AI coding assistants to browse Unreal Python API documentation, search classes and functions, and execute Python code in Unreal Editor.

README

MCP (Model Context Protocol) server for Unreal Python API documentation and execution.

Enables AI coding assistants like Claude Code to:

  • Browse Unreal Python API documentation
  • Search for classes and functions
  • Execute Python code in Unreal Editor

Installation

# Clone the repository
git clone https://github.com/self-taught-code-tokushima/unreal-python-mcp.git
cd unreal-python-mcp

# Install with uv
uv sync

Claude Code Setup

Add to your Claude Code MCP configuration (~/.config/claude/mcp.json or project-level .mcp.json):

{
  "mcpServers": {
    "unreal-python": {
      "command": "uv",
      "args": ["--directory", "D:\\UnrealProjects\\unreal-python-mcp", "run", "unreal-python-mcp"]
    }
  }
}

or

{
  "mcpServers": {
    "unreal-python": {
      "command": "uvx",
      "args": ["--from", "git+https://github.com/self-taught-code-tokushima/unreal-python-mcp", "unreal-python-mcp"]
    }
  }
}

Requirements

  • Python 3.13+
  • Unreal Editor with Python plugin enabled
  • "Enable Remote Execution" checked in Editor Preferences > Plugins > Python

Custom Modules Support

In addition to the built-in unreal module, you can document custom Python modules available in your Unreal Editor environment (e.g., MaterialGraphEditor).

Setup

Add the env section to your MCP configuration with the UNREAL_PYTHON_CUSTOM_MODULES environment variable:

{
  "mcpServers": {
    "unreal-python": {
      "command": "uvx",
      "args": ["--from", "git+https://github.com/self-taught-code-tokushima/unreal-python-mcp", "unreal-python-mcp"],
      "env": {
        "UNREAL_PYTHON_CUSTOM_MODULES": "YourCustomModule1,YourCustomModule2"
      }
    }
  }
}

Refreshing Cache with Custom Modules

After configuring custom modules, refresh the cache to include them:

# Windows PowerShell
$env:UNREAL_PYTHON_CUSTOM_MODULES="MaterialGraphEditor,BlueprintGraphEditor"
uvx unreal-python-mcp-refresh

# Or with uv run
$env:UNREAL_PYTHON_CUSTOM_MODULES="MaterialGraphEditor,BlueprintGraphEditor"
uv run unreal-python-mcp-refresh
# Linux/macOS
UNREAL_PYTHON_CUSTOM_MODULES="MaterialGraphEditor,BlueprintGraphEditor" uvx unreal-python-mcp-refresh

Notes

  • Specify multiple modules as comma-separated values
  • Custom modules will appear in the module list alongside built-in modules
  • The MCP server will automatically use the configured modules when it starts

Available Tools

Tool Description
search_unreal_api Search API by class/function name
get_class_overview Get class overview (member name lists, 1-3KB)
get_member_info Get detailed info for a specific member
get_members_info Get detailed info for multiple members (batch)
list_modules List available Unreal modules
exec_unreal_python Execute Python code in Unreal Editor
list_unreal_instances List available Unreal Editor instances
refresh_api_cache Refresh API documentation cache (also available as CLI: uvx unreal-python-mcp-refresh)

Available Resources

Hierarchical Index

Classes are organized by module to minimize context usage.

Resource Size Description
unreal-python://index/summary ~2KB Start here. API overview with module list
unreal-python://index/module/{name} ~20-90KB Classes for a specific module
unreal-python://index/enums ~50KB All enums
unreal-python://index/structs ~200KB All structs
unreal-python://index/delegates ~10KB All delegates

Common modules:

  • Engine (994 classes): Core classes - Actor, World, GameplayStatics
  • UnrealEd (204 classes): Editor utilities - EditorAssetLibrary
  • UMG (110 classes): UI/Widget classes
  • Niagara (98 classes): Particle system

Class Documentation

Resource Description
unreal-python://class/{name} Detailed class documentation

Usage Example

In Claude Code:

User: Actor クラスの位置を取得するメソッドを教えて

Claude: [Reads unreal-python://index/summary]
        → Engine モジュールに Actor があることを確認

        [Reads unreal-python://index/module/Engine]
        → Actor: 145 methods, 48 properties

        [Uses get_class_overview("Actor")]
        → メソッド名一覧を取得(1-2KB程度)

        [Uses get_member_info("Actor", "get_actor_location")]
        → 詳細ドキュメントを取得

        Actor の位置を取得するには get_actor_location() を使います。
        返り値は Vector 型です。
User: EditorAssetLibrary の使い方を教えて

Claude: [Reads unreal-python://index/summary]
        → UnrealEd モジュールにあることを確認

        [Reads unreal-python://index/module/UnrealEd]
        [Uses get_class_overview("EditorAssetLibrary")]
        → メソッド名一覧を取得

        EditorAssetLibrary はエディタ専用のアセット操作ユーティリティです...
User: Unreal で Hello World を出力して

Claude: [Uses exec_unreal_python("print('Hello World')")]

        実行結果: Hello World

First-time Setup

  1. Start Unreal Editor with a project
  2. Enable Python Remote Execution in Editor Preferences (Editor Preferences > Plugins > Python > Enable Remote Execution)
  3. Refresh the API documentation cache:
# Using uvx (recommended)
uvx unreal-python-mcp-refresh

# Or with uv run (if you cloned the repository)
uv run unreal-python-mcp-refresh

Alternatively, you can use the refresh_api_cache MCP tool from Claude Code after connecting to the MCP server.

Development

# Run MCP dev server (with inspector)
uv run mcp dev src/unreal_python_mcp/server.py

# Run directly
uv run unreal-python-mcp

License

MIT

from github.com/self-taught-code-tokushima/unreal-python-mcp

Установить Unreal Python в Claude Desktop, Claude Code, Cursor

Рекомендуется · одна команда, все IDE
unyly install unreal-python-mcp

Ставит в Claude Desktop, Claude Code, Cursor и VS Code — сам разбирается с npx, uvx и сборкой из исходников.

Впервые? Поставь CLI: curl -fsSL https://unyly.org/install | sh

Или настроить вручную

Выполни в терминале:

claude mcp add unreal-python-mcp -- uvx --from git+https://github.com/self-taught-code-tokushima/unreal-python-mcp unreal-python-mcp

FAQ

Unreal Python MCP бесплатный?

Да, Unreal Python MCP бесплатный — установка в пару кликов через Unyly без оплаты.

Нужен ли API-ключ для Unreal Python?

Нет, Unreal Python работает без API-ключей и переменных окружения.

Unreal Python — hosted или self-hosted?

Self-hosted: сервер запускается локально на твоей машине командой из раздела установки.

Как установить Unreal Python в Claude Desktop, Claude Code или Cursor?

Открой Unreal Python на unyly.org, выбери вкладку своего клиента (Claude Desktop, Claude Code, Cursor) и нажми Install — конфиг сгенерируется автоматически, без правки JSON.

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