Cities2
БесплатноНе проверенLocal MCP server for Cities: Skylines II that provides a searchable wiki corpus, curated research reports, and in-game encyclopedia for answering gameplay and m
Описание
Local MCP server for Cities: Skylines II that provides a searchable wiki corpus, curated research reports, and in-game encyclopedia for answering gameplay and modding questions, plus tools for scaffolding, building, and packaging mod projects.
README
Cities2 MCP and Modding Toolkit is a local MCP server and agent skill bundle for Cities: Skylines II gameplay questions, patch notes, and mod project workflows.
It gives AI agents access to a bundled, searchable Cities: Skylines II Wiki corpus, separately attributed curated research reports, and, when the game is installed locally, the in-game encyclopedia. Agents can use those sources to answer gameplay questions, summarize patch/update information, and explain city systems with source notes. The package also includes five agent skills for game knowledge, modding, review, debugging, and release readiness, plus local MCP workflow tools for scaffolding, inspecting, building, and packaging CS2 mod projects inside trusted workspaces.
The plugin is in active development. Package checks, direct MCP smoke tests, and selected client workflows are covered in the repository test suite and eval reports, but client plugin behavior can vary by host and version. See the known issues and eval reports for the latest verification notes.
Quick install
Choose your client: Claude Code | Claude desktop | Codex CLI | Codex app | Google Antigravity
See INSTALL.md for full installation details, direct MCP config, workspace setup, build prerequisites, and troubleshooting.
What it can do
Search game and modding information
The MCP server includes a prepared text corpus from the Cities: Skylines II Wiki. An AI assistant can:
- search the wiki
- retrieve full pages, page-level references, and code-oriented snippets for game systems, patch notes, and modding topics
- answer questions about game mechanics, recent updates, and how city systems affect your save
Search curated research
The MCP server also bundles curated Cities: Skylines II research reports. These reports are historically situated, separately attributed, and generated from committed research notes rather than raw transcripts. Results retain publication and source context so an assistant can distinguish time-bounded findings from current game behavior and APIs.
Search the local game encyclopedia
When Cities: Skylines II is installed locally, the MCP server reads the game encyclopedia from the installed game files. This source is enabled by default when the server can find Cities2_Data/Content/Game/Locale.cok.
The extracted encyclopedia index is cached locally on the user's machine and rebuilt only when the source game file, detected Steam build id, locale, or extractor version changes. Extracted game text is not committed to this repository, shipped in releases, or part of the redistributed wiki corpus.
Help with mod project workflows
The server also includes local workflow tools for CS2 mod projects. An AI assistant can:
- scaffold C# code, UI, or hybrid mod project templates
- write files inside configured workspaces
- list project trees
- run project builds and analyzers
- package project output
These tools are meant for local development workflows. Claude, Codex, and Antigravity can use them to write and run trusted workspace code during builds, so configure workspaces deliberately and use manual playtesting before treating any mod as ready to share.
Agent skills
- cities2-knowledge: answers gameplay, city-system, and player-facing patch/update questions.
- cities2-modding: handles general modding questions and local mod project workflows.
- cities2-mod-review: reviews CS2 mods for safety, maintainability, user value, packaging hygiene, and verification gaps.
- cities2-mod-debugging: helps debug CS2 mod build, packaging, runtime, log, UI debugger, and in-game behavior issues.
- cities2-mod-release: checks whether a mod is ready to share.
The modding quality skills use documented CS2 best practices and negative constraints as defaults, and they do not present a mod as ready to share until it has been locally playtested.
Privacy
The MCP server runs locally and does not collect telemetry. See PRIVACY.md for details.
Licensing
The MCP server code is licensed under the MIT License. The included wiki corpus is licensed under Creative Commons Attribution-ShareAlike 3.0; its source attribution and transformation notes are in the wiki corpus attribution. The curated research corpus is separately attributed, and its original report prose follows the repository license; see the research corpus attribution.
This project is not developed by, endorsed by, reviewed by, or approved by Paradox Interactive, Iceflake Studios, Colossal Order, Paradox Wikis, or any related company. Cities: Skylines II and related names are used referentially.
Установка Cities2
У этого сервера нет опубликованного пакета — он собирается из исходников. Открой репозиторий и следуй инструкции в README.
▸ github.com/mayor-modder/Cities2-MCPFAQ
Cities2 MCP бесплатный?
Да, Cities2 MCP бесплатный — установка в пару кликов через Unyly без оплаты.
Нужен ли API-ключ для Cities2?
Нет, Cities2 работает без API-ключей и переменных окружения.
Cities2 — hosted или self-hosted?
Self-hosted: сервер запускается локально на твоей машине командой из раздела установки.
Как установить Cities2 в Claude Desktop, Claude Code или Cursor?
Открой Cities2 на unyly.org, выбери вкладку своего клиента (Claude Desktop, Claude Code, Cursor) и нажми Install — конфиг сгенерируется автоматически, без правки JSON.
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