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Dcc Godot

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Enables Godot 4 editor interaction through MCP, including project/scene inspection, script writing, and a 2D roguelike skill for AI agents.

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Описание

Enables Godot 4 editor interaction through MCP, including project/scene inspection, script writing, and a 2D roguelike skill for AI agents.

README

Godot 4 editor adapter for the DCC Model Context Protocol ecosystem. It ships a GDScript EditorPlugin, an EngineDebugger runtime peer, 163 on-demand tools, and a tested 2D arena-roguelike skill.

Install

pip install dcc-mcp-godot

Install the packaged addon into a Godot project:

dcc-mcp-godot-install /path/to/project

Enable DCC-MCP Godot under Project Settings > Plugins, then run:

dcc-mcp-godot

The MCP endpoint defaults to http://127.0.0.1:8765/mcp. The plugin connects to the loopback bridge at ws://127.0.0.1:3847; override the port with DCC_MCP_GODOT_BRIDGE_PORT before starting both processes.

Agent workflow

  1. Search skills for the required domain, such as Godot animation, Godot runtime, or Godot TileMap.
  2. Load only the returned domain skill. Tools remain deferred until their skill is loaded.
  3. Inspect the project or scene before mutating it, then save and validate the result.
  4. Load godot-runtime, godot-input, or godot-testing-qa after starting the game when live inspection, input simulation, or QA assertions are required.

The original godot-project, godot-scene, and godot-roguelike skills remain available.

Capability skills

The adapter groups 163 fine-grained tools into 23 independently loadable domains:

Domains Tools
Project, scene management, node, script, editor 47
Input and runtime 26
Animation and AnimationTree 14
3D scene, physics, particles, navigation, audio 29
TileMap, Theme/UI, shader, resource 24
Batch/refactor, analysis, testing/QA, profiling, export 23

Runtime tools use the official EditorDebuggerPlugin and EngineDebugger channel, so input events and game-node operations run in the game process rather than the editor process. Enabling the plugin registers the bundled runtime peer as an autoload; disabling it removes the autoload.

Scene edits use Godot's undo manager and file operations are restricted to res:// with size and extension checks. execute_editor_script only calls a method on an existing @tool project script; execute_game_script only calls a public method on an existing runtime node. Neither tool accepts raw source for immediate evaluation.

Real Godot CI

CI resolves the official godotengine/godot latest stable GitHub release and downloads the Linux editor. It starts the packaged MCP server and EditorPlugin, sends real JSON-RPC load_skill, paginated tools/list, tools/call, and jobs_get_status requests, creates and edits a scene, starts the game, verifies the runtime scene tree, then runs the generated gameplay simulation and requires ROGUELIKE_SMOKE_OK.

Run the same smoke locally:

python tools/download_latest_godot.py --output .godot-bin
python tests/live_godot_smoke.py --godot /path/to/Godot

Development

python -m pip install -e ".[dev]"
pytest
ruff check src tests tools
ruff format --check src tests tools
python tools/lint_skills.py
python -m build
python -m twine check dist/*

from github.com/dcc-mcp/dcc-mcp-godot

Установка Dcc Godot

У этого сервера нет опубликованного пакета — он собирается из исходников. Открой репозиторий и следуй инструкции в README.

▸ github.com/dcc-mcp/dcc-mcp-godot

FAQ

Dcc Godot MCP бесплатный?

Да, Dcc Godot MCP бесплатный — установка в пару кликов через Unyly без оплаты.

Нужен ли API-ключ для Dcc Godot?

Нет, Dcc Godot работает без API-ключей и переменных окружения.

Dcc Godot — hosted или self-hosted?

Self-hosted: сервер запускается локально на твоей машине командой из раздела установки.

Как установить Dcc Godot в Claude Desktop, Claude Code или Cursor?

Открой Dcc Godot на unyly.org, выбери вкладку своего клиента (Claude Desktop, Claude Code, Cursor) и нажми Install — конфиг сгенерируется автоматически, без правки JSON.

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