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Ffmpeg Skill

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Agent Skill that gives coding agents (Claude Code, Cursor, Codex) a local video editor: 28 FFmpeg tools with a machine-readable contract, contract-derived MCP s

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Описание

Agent Skill that gives coding agents (Claude Code, Cursor, Codex) a local video editor: 28 FFmpeg tools with a machine-readable contract, contract-derived MCP server, FFmpeg capability detection, probe-first / verify-last workflow. Cut, join, silence remo

README

FFmpeg Skill: media processing for AI agents

ffmpeg-skill

Give your coding agent a video editor.

Local FFmpeg · No cloud · No API keys · Python standard library
Claude Code · Cursor · Codex · MCP

tests npm Python 3.9+ FFmpeg 5.0+ MIT

npx ffmpeg-skill

before / after demo

ffmpeg-skill is an Agent Skill for Claude Code, Cursor, Codex and any agent that reads SKILL.md. It teaches the agent a fixed workflow (probe → edit losslessly where possible → check → verify) and ships 28 tools that do the actual work with ffmpeg / ffprobe: cut, join, silence removal, fit to duration and aspect, captions and karaoke, overlays and motion graphics, HDR → SDR and LUTs, audio clean-up and typed dynamics, sync with drift correction, multicam, loudness, delivery checks, whole-edit project rendering, batch folders. Every tool is also an MCP tool, and the whole set is described by a machine-readable contract.

If ffmpeg and python3 are on your PATH, it works: offline, on footage you would rather not upload.

SPEC (Self-Producing Execution Contract), coined by this project's author kajisho5: each tool's input_schema — the part of its contract and MCP tool definition that has to track the CLI flag-for-flag — is never hand-authored beside the code. It's derived, at run time, from the same argparse parser that already defines the CLI, and CI fails the build if any of it drifts. → full explanation


Standalone, and in an ecosystem

Standalone, this is a local FFmpeg engine: probe → edit → verify, npx ffmpeg-skill and nothing else. No API key, no account, no other repo required. Everything above and below this section describes that standalone tool, and none of it changes if you never read the rest of this one.

In kajisho5's wider video-production ecosystem, this repo is the hands: it cuts, measures and exports files, and reports back in structured JSON. It does not decide what to cut, whether a deliverable is approvable, or what makes a highlight interesting — those are a brain's job, sitting in front of this engine, not inside it.

You want to... Use
Cut / join / measure / export a file right now this repo (ffmpeg-skill), standalone
Decide cut points, approve a deliverable, plan a whole edit video-production-agent / AI-video-production-OS
Build a typed editing graph across a workspace, without writing raw ffmpeg video-editing-skill / audio-production-skill

Other repos in the ecosystem — media-analysis-skill, transcription-skill, subtitle-skill, thumbnail-skill, color-grading-skill, motion-graphics-skill, qc-skill — read this repo's contract --json, its tools' --json output and doctor, the same way any agent framework would; this repo does not call into any of them. The dependency runs one way.


Contents Standalone, and in an ecosystem · Why · Quick start · How it works · Design principles · Tools · Audio · Built for agents · FFmpeg compatibility · Tested on real footage · Install · Requirements · Development · Docs


Why

An agent that "knows FFmpeg" still guesses: it assumes a frame rate, picks a codec the container cannot hold, re-encodes a file that only needed a stream copy, and reports "done" without opening the result. ffmpeg-skill exists to take the guessing out:

  • Real files first. Every job starts with probe.py; the agent decides from the measured duration, fps, resolution, colour and audio layout, not from the file name.
  • Structured tools, not shell strings. Each operation is a script with typed arguments. Nothing runs through a shell; no filter graph is accepted from the caller.
  • A contract the agent can read. contract --json states, for every tool, what it takes, what it writes, which FFmpeg components it needs and how the result is verified. The MCP surface is derived from it.
  • Verification after execution. The result is probed, checked against the destination's spec and, when the picture changed, looked at as a contact sheet.
  • Local first. No cloud, no API keys, no Python dependencies. Optional local transcription is used when a whisper is installed, never required.

Quick start

# 1. install the skill for Claude Code (Cursor: --cursor, Codex: --codex, all three: --all)
npx ffmpeg-skill

# 2. check the machine: ffmpeg, ffprobe and every FFmpeg component the tools need
npx ffmpeg-skill doctor

# 3. (for agent frameworks) read the machine-readable contract
npx ffmpeg-skill contract --json | head -40

Already installed? re-run npx ffmpeg-skill to refresh ~/.claude/skills/ffmpeg-skill. Copies are not updated automatically.

doctor's overall ok and a single tool's usable: no are different signals: ok means nothing required by every tool is missing, but a plain Homebrew ffmpeg on macOS can still be ok while caption.py specifically can't run (no subtitles filter) — check doctor --json's tools field for the per-tool answer, not just ok.

Then talk to your agent:

"Take interview.mp4, keep 0:45–3:10 and 5:00–6:30, and make it exactly 60 seconds for Reels."

The agent runs probe.py, cut.py --segments 0:45-3:10,5:00-6:30, fit.py --duration 60 --aspect 9:16 --fit crop, export.py --preset reels, check.py --platform reels and look.py, then reports "final.mp4: 59.98 s, 1080×1920, 30 fps, AAC stereo" with the contact sheet it inspected.

The tools also work on their own, from any shell:

S=~/.claude/skills/ffmpeg-skill/scripts
python3 $S/probe.py input.mp4 --compact
python3 $S/fit.py input.mp4 --duration 60 --aspect 9:16 --dry-run    # print the plan, run nothing
python3 $S/export.py input.mp4 --preset reels --json                 # structured result with a probe of the output

More requests and the commands behind them: examples/README.md. To see everything run end-to-end on generated footage: npm run demo.

How it works

flowchart TD
    U[User request] --> A[AI agent<br/>Claude Code · Cursor · Codex]
    A -->|reads| S[SKILL.md<br/>workflow, request → tool map, report format]
    A -->|runs| T[Structured tool<br/>scripts/&lt;name&gt;.py, typed argparse flags]
    T --> C[Contract<br/>input schema · role · capabilities · verification policy]
    C --> D[Capability detection<br/>doctor: available / missing / unknown]
    D --> F[FFmpeg execution<br/>no shell, stream copy when possible]
    F --> V[Verification<br/>probe · check · look.py contact sheet]
    V --> R[Structured result<br/>--json: status, output, commands, probe]
    R --> A

Over MCP the same tools are reached through a transport that holds no tool table of its own:

flowchart LR
    M[MCP client<br/>Claude Desktop · Cursor · any client] --> P[mcp/server.py<br/>stdio JSON-RPC]
    P -->|tools/list| C[Contract-derived ToolSpecs<br/>names · order · inputSchema]
    P -->|tools/call| T[scripts/&lt;name&gt;.py]
    C -.derived from.-> K[scripts/_contract.py]
    T -.described by.-> K

Names, order and inputSchema in tools/list are translated from each tool's argparse parser at start-up, so a new flag or a new script appears in MCP with no edit to mcp/. A test copies the skill, adds, removes and edits a script, and reads tools/list again to prove it.

Design principles

These are the rules the skill file gives the agent and the code enforces. Together they are what separates this from a list of FFmpeg one-liners.

  1. Probe first. No tool decides from the file name. probe.py measures duration, fps (with variable-frame-rate detection), resolution, rotation, bit depth, HDR format including Dolby Vision, colour tags and every audio stream before anything is cut.
  2. Lossless when possible. cut.py, join.py and loudness.py stream-copy what they do not need to touch. Re-encoding happens only when it must: frame-accurate cuts, filters, format changes, or a keyframe farther than the tolerance.
  3. Plan before render. Every tool takes --dry-run (print the ffmpeg command lines, write nothing), --json (structured result with a probe of the output), --fast (preview quality) and --progress (percent and ETA). A test runs every tool under --dry-run behind a fake ffmpeg and asserts that no ffmpeg call happened and no file appeared.
  4. Machine-readable contract. contract --json describes all 28 tools: input schema generated from the parser, output schema, role, required and conditional FFmpeg capabilities, dry-run support, the verification tools to run afterwards, whether a visual check is required, mutates_input: false. provides lists all 28 by a cross-repository Capability id (ffmpeg-skill.cut, ffmpeg-skill.loudness, ...) for kajisho5/AI-video-production-OS's CapabilityContract.provides — see docs/contract.md.
  5. Contract-derived MCP. mcp/server.py builds its tools/list from the contract. Tool names, order and inputSchema cannot drift from the scripts; a test keeps the two byte-identical.
  6. Capability detection. doctor reads ffmpeg -encoders / -filters / -bsfs and reports which of the components the tools need are present on this build (libx264, libass, zscale, loudnorm, xfade, …), before a job fails inside ffmpeg.
  7. Unknown is not missing. When a listing cannot be read (a layout the parser does not know, ffmpeg exiting non-zero) the affected capabilities are unknown: never missing, never silently available. An installed filter is not reported absent; a failed detection is not a pass.
  8. Verify the result. The output is probed, and when the picture changed (captions, overlays, crops, colour, transitions) the agent runs look.py and inspects the PNG. The report is not finished until its Look: line names that image; audio-only jobs say Look: not needed. "Inspects" means the calling agent's own vision, not a feature of this skill: look.py only renders a PNG; nothing in this repository detects faces, products, subjects, or "the interesting part" of a frame or a scene. When a crop or reframe needs to keep a specific part of the frame (fit.py --fit crop --crop-x/-y, see Tools), it is the multimodal agent looking at that PNG and choosing the anchor — a non-visual caller (a script, a CLI user without eyes on the sheet) has to supply that decision itself, and the default is a plain centre crop. Likewise scenes.py --highlights ranks candidate scenes by a measured proxy (--rank-by audio or --rank-by duration), never by content; it is the agent that turns a look at the sheet into a judgement.
  9. Keep originals. No tool overwrites its input. Outputs are new files named <input>_<operation>.<ext> unless told otherwise, and a test hashes every input after the run.

Tools

28 public tools, all Python 3.9 standard library, all with --help, --dry-run, --json, non-zero exit and a reason on stderr on failure.

Analysis and inspection

Tool What it does
probe.py Duration, fps (+ VFR detection), resolution, codecs, bit depth, HDR format incl. Dolby Vision, colour space, rotation, every audio stream; --analyze flags Log footage
scenes.py Scene changes, audio peaks, highlight proposals (--rank-by audio loudest, or --rank-by duration longest — both proxies, not "best") and a per-scene sheet; cut list for cut.py --segments
look.py Contact sheet, single frames, side-by-side comparison as PNG so the agent can see what it made

Editing

Tool What it does
cut.py In/out or multi-segment cuts, lossless -c copy first, re-encode fallback, --accurate for frame-exact video and sample-exact audio; reports precision
join.py Concatenate clips with xfade transitions, normalising size, fps and audio; audio-only inputs are joined as audio
silence.py Detect and remove dead air (jump cuts) with a margin around speech; list or export the cut list
fit.py Fit to a duration (pitch-preserving speed change or trim, smooth slow-mo) and/or aspect ratio (pad or crop, with --crop-x/--crop-y to keep an off-centre subject) and/or exact --width/--height; rotate 90/180/270, flip h/v; force constant fps
crop.py Crop to an exact pixel rectangle (--x --y --width --height) — distinct from fit.py --fit crop, which crops to an aspect ratio it computes itself
insert.py Turn a still image into a silent, fixed-duration video clip (title card, end slate) at an exact frame size / fps, with an optional Ken Burns zoom/pan
background.py Generate a solid-colour or two-colour gradient clip at an exact size/duration — no input file
reverse.py Reverse playback (video and, unless --no-audio, audio)
stabilize.py Two-pass motion stabilisation (vidstabdetect/vidstabtransform)
sequence.py Numbered (frame_%04d.png) or glob-matched still images into a video

Audio

Tool What it does
audio.py Voice clean-up chain, FFT denoise, typed compressor / limiter / gate, music bed with sidechain ducking, fades, 5.1 → stereo, track replacement, extraction (-o out.wav), --audio-stream N
sync.py Offset between two recordings by audio cross-correlation (1 ms, pure Python), clock-drift correction; aligned video or audio out (audio-to-audio only — no lip-sync/face detection)
loudness.py Two-pass EBU R128 loudnorm to −14 LUFS / −1 dBTP or any target, video stream-copied; --measure-only

Picture

Tool What it does
caption.py Burn SRT/ASS with font, size, colour, outline, position; build SRT from timed plain text; animated and word-by-word karaoke timed to the speech energy; optional local transcription
overlay.py Logos, watermarks and titles with position, time range, opacity, fades; --video for picture-in-picture, --chromakey for green-screen compositing
graphics.py Lower-thirds, title cards, chapter chips, progress bars, countdowns, corner bugs drawn by FFmpeg from a brand kit
color.py HDR10 / HLG / Dolby Vision → SDR BT.709 tone mapping, DV layer stripping, 3D LUT (.cube), colour-tag rewriting, typed primary correction (exposure/contrast/saturation/gamma/white balance/lift-gain/levels/curves)

Delivery

Tool What it does
export.py Presets youtube, youtube4k, reels, x, prores, h265, gif, all tagged BT.709
proxy.py Small, low-bitrate proxy for downstream AI analysis/preview/editing decisions — resize by --width/--scale, proxy-grade --crf, --fps, --no-audio; not a delivery preset
check.py PASS / WARN / FAIL against YouTube, Shorts, Reels, TikTok, X, LinkedIn, broadcast and podcast specs, with the fix for each failure and a format / judgement kind per row
report.py Single-file HTML delivery report: before/after sheets, media facts, loudness, compliance, the commands run

Orchestration

Tool What it does
render.py Render a whole edit from a declarative project.json (clips, transitions, captions, overlays, music, loudness, export, check); --init, --dry-run, --stop-after
batch.py Apply a step recipe or a project to a folder with a content-hash cache; --watch
multicam.py Align any number of cameras and recorders by audio (with drift correction) and cut between them from a switch list
verify.py Run the toolchain on real device files and report PASS / FAIL per step

Not tools, but part of the surface: mcp/server.py (the MCP transport) and scripts/_contract.py (contract --json, doctor). Per-flag reference for every tool: references/scripts.md.

Audio is a first-class input

WAV, FLAC, MP3, M4A/AAC, OGG and Opus go through probe, cut, join, silence, loudness, audio, sync and check --platform podcast with the same commands as video. The output extension picks the codec: -o out.wav writes PCM, -o out.flac FLAC, -o out.mp3 MP3, -o out.m4a AAC.

  • Extraction. An audio extension on a video input drops the picture: audio.py talk.mp4 -o talk.wav, or --voice -o talk.m4a to clean it on the way. --audio-stream N picks a track; probe lists them under audio_streams.
  • Join. join.py intro.wav episode.m4a outro.wav -o full.flac resamples every clip to one rate and channel layout and crossfades them (--transition none for a butt join). Audio and video inputs cannot be mixed in one join.
  • Sample-accurate trims. cut.py talk.wav --start 1.2345 --end 2.3456 --accurate trims at the sample; the JSON reports precision (packet for a stream copy, sample for PCM / FLAC, codec_frame when a lossy encoder frames the audio again, frame for video) and the measured duration_error_ms. A .wav never receives compressed packets.
  • Typed dynamics. audio.py --compress --comp-threshold -20 --comp-ratio 4, --limit --limit-ceiling -1, --gate --gate-threshold -45. Each flag is one documented option of FFmpeg's acompressor, alimiter or agate, range-checked before ffmpeg runs; no filter string is accepted from the caller.
  • Loudness. loudness.py talk.wav -I -16 --tp -1.5 -o talk.m4a for podcast levels; check.py talk.m4a --platform podcast measures LUFS and true peak.

Picture tools (fit, caption, overlay, graphics, color, export, scenes, look) refuse an audio file with "input has no video stream" instead of inventing a picture.

Built for agents

What is SPEC?

This project's author, kajisho5, coined SPEC (Self-Producing Execution Contract) for the pattern this skill's tool layer is built on: each tool's input_schema — the part of its contract that has to track the CLI exactly, flag for flag — is never hand-authored side by side with the code. It is derived, at run time, from the one thing that actually has to be correct for the CLI to work at all: the script's own argparse parser.

Concretely, scripts/_contract.py's _capture_parser() imports every tool script and intercepts its parse_args() call to get the live, fully-built parser object — flags, types, choices, defaults, required/positional, mutually exclusive groups, all of it. input_schema is built straight from that object. (The rest of a ToolSpecrole, capabilities, inputs, outputs, output_schema — comes from a hand-authored table, TOOL_META, since those facts aren't things a parser can express; only input_schema is parser-derived.)

  • The contract's input_schema for every tool is generated from the live parser directly.
  • The MCP server (mcp/server.py) carries no schema of its own; tools/list is translated straight from the contract, input_schema included.
  • The docs (docs/contract.md's field reference, this README's tool table) describe the same shape. tests/test_contract.py runs on every CI run and fails the build if any of them drift out of sync with what the code actually does — it catches drift, it doesn't fix it for you.

The result: add a flag to a script's argparse block, and input_schema and the MCP tool definition follow with no second edit; if a docs page or a TOOL_META entry falls behind, CI catches it rather than letting it drift silently. There is no separate input_schema file to forget to update, and no version of "what CLI flags does this tool accept" that can quietly go stale.

Machine-readable contract

npx ffmpeg-skill contract --json            # or: python3 scripts/_contract.py --json
npx ffmpeg-skill contract --json --static   # without environment detection

The contract is generated from the code that runs, not maintained beside it. For each of the 28 tools (ffmpeg-skill/<name>) it states:

Field Meaning
input_schema generated from the tool's argparse parser: properties, types, enums, defaults, required, positional order, mutually exclusive groups
output_schema what --json prints: status, output, commands, probe, plus tool-specific fields (precision, checks, offset_seconds, …)
role analysis, analysis_and_execution, execution or verification
capabilities the FFmpeg encoders, filters and bitstream filters the tool always needs, and the ones needed only for a flag or input
supports_dry_run, supports_json measured by the tests, not declared
verification which tools to run on the output afterwards (probe, check, look)
requires_visual_verification the picture changed; inspect the contact sheet
audio_only, video_required whether an audio-only input is accepted or refused
mutates_input always false
idempotency_hint bit_exact, content_equivalent, cached or environment_dependent

contract_version (1.0) is separate from the skill version, so a consumer can pin the shape and read the version for provenance. The document also states the invocation mapping (structured arguments → argv), the JSON shapes for success and failure ({"status": "failed", "error": {"kind": "input | ffmpeg | missing_tool", "message": …}}), and that no tool runs a shell or executes anything other than the named script, ffmpeg and ffprobe. Field-by-field reference: docs/contract.md.

MCP

{"mcpServers": {"ffmpeg-skill": {"command": "python3", "args": ["/Users/you/.claude/skills/ffmpeg-skill/mcp/server.py"]}}}

On Windows, python3 is only on PATH if Python was installed from the Microsoft Store; a python.org install exposes python (or the py launcher) instead — if your MCP client reports the server failed to start, change "command" above to "python" (or the full path from where python).

mcp/server.py is a stdio JSON-RPC transport with no tool table of its own. tools/list is derived from the contract at start-up: the same 28 names, the same order, and inputSchema translated from each tool's input_schema. tools/call maps structured arguments to argv and runs the named script; a raw argv form is accepted for compatibility and marked non-canonical. python3 mcp/server.py --list prints the tools; --call probe '{"inputs": ["a.mp4"]}' runs one from the shell.

Capability detection

npx ffmpeg-skill doctor          # human-readable
npx ffmpeg-skill doctor --json   # available / missing / missing_optional / unknown / detection / errors / tools / gpu_encoders

doctor reads ffmpeg -encoders, -filters and -bsfs and resolves every capability the contract declares against this machine's build. Three states per capability: available, missing, unknown. Exit 0 when everything required is available, 1 when something required is missing, 2 when nothing is proven missing but a required capability is unknown. With detection on (the default), contract --json carries the same lists under capabilities. doctor --json's tools field folds that down to one answer per tool — {"caption": {"usable": "no", "missing": ["filter:subtitles"], "fix": "..."}, ...} — so "is doctor overall ok" and "can I run caption.py on this machine" are answered separately: a plain Homebrew ffmpeg is ok for tools that don't need subtitles/drawtext/zscale, while caption's own usable is "no".

doctor --json's gpu_encoders reports which GPU-backed encoders (nvenc, videotoolbox, qsv, vaapi, amf) this ffmpeg build was compiled with — read from -encoders alone, so it proves the capability shipped, not that the GPU/driver on this machine will actually accept a job (that needs a real encode, which doctor's introspection never runs). No tool here uses one yet — every tool still assumes CPU x264/x265 — so this is purely informational and never affects ok or any tool's usable. GPU-accelerated encoding stays deliberately off the roadmap until there's a real-hardware-verified design for it (build-presence alone is not proof a job will succeed) — not a promised feature, just an honest "not yet, and not without proof it actually works."

FFmpeg compatibility

The tools need FFmpeg 5.0 or later. The capability parser has been run against the listings of these builds:

FFmpeg -filters row layout Source
6.1.1 three flag characters: ..C acompressor A->A Ubuntu 24.04 apt, captured
7.x same as 6.x constructed fixture (no capture at hand)
8.1.2 two flag characters: TS aap AA->A, three-character legend, ------ separator Homebrew on the macOS CI runner, captured
9.0.1 same as 8.x, CRLF gyan.dev build on the Windows CI runner, captured

FFmpeg 8 shortened the flag column of ffmpeg -filters. A parser anchored on the old width matches nothing on FFmpeg 8 and, if "nothing matched" is read as "nothing installed", reports every filter missing; that is what 0.9.0 did on macOS and Windows. Since 0.9.1 rows are recognised by their io-spec token (A->A, AA->A, |->V, N->N), so the flag width, the legend and the separator do not matter, and a listing that still cannot be read yields unknown rather than missing. The captured listings live in tests/fixtures/ with their provenance; CI uploads each runner's listing and doctor --json as an artifact so a new layout is visible before it bites.

Tested on real footage

Result Measurement
92 / 92 verification steps on a 10-file real-device corpus (GoPro, DJI, iPhone incl. Dolby Vision, Android screen recordings, HDR10, 24p, Tears of Steel), 0.8.0, local ffmpeg 6.1
40 / 40 within 10 ms sync.py offset detection, ±30 s offsets with gain, noise and EQ changes on real dialogue and music, 120 s windows (max error 1.1 ms); 60 s stress windows 95 % within 10 ms, 4 of 5 misses flagged by confidence
0 missed gaps silence.py, 20 cases with known gaps, ≤ 1 ms leftover silence
F1 0.97 scenes.py, 53 hard cuts between single takes, precision 0.95, recall 1.00 at the default threshold
exact to the sample cut.py --accurate on WAV, FLAC (44.1 kHz) and AAC → WAV; WAV stream copy within 2 ms; AAC output +21 ms of encoder priming, reported as codec_frame (0.9.1)
72 / 72 agent runs of 24 prompts (12 English edits, 8 Japanese, 4 that must be declined), three repeats, graded by an independent model: routing, honest refusals and user's language 72/72, report format 71/72, visual check whenever the picture changed 24/24 (0.8.4)
6 / 6 0.9.1 audio evals (audio join, extraction, track selection, sample-accurate trim, typed dynamics; 2 in Japanese): routing, report format and audio-as-audio handling 6/6
python3 tests/corpus.py --fetch --verify     # ~1.4 GB download, then verify (slow on 4K)
python3 tests/bench_sync.py --cases 100
python3 tests/bench_silence.py
python3 tests/bench_scenes.py

Benchmarks live in tests/bench_*.py, agent evals in evals/, results by iteration in evals/results/.

Install

npx ffmpeg-skill              # Claude Code   → ~/.claude/skills/ffmpeg-skill
npx ffmpeg-skill --cursor     # Cursor        → ~/.cursor/skills/ffmpeg-skill
npx ffmpeg-skill --codex      # Codex         → ~/.codex/skills/ffmpeg-skill
npx ffmpeg-skill --all        # all three
npx ffmpeg-skill --project    # this project  → ./.claude/skills/ffmpeg-skill
npx ffmpeg-skill --dir ./my-skills
npx ffmpeg-skill --uninstall  # remove from the selected targets

Without Node: clone this repository and copy SKILL.md, scripts/, references/ and mcp/ into your agent's skills directory.

After installing:

npx ffmpeg-skill doctor           # every required FFmpeg component present?
npx ffmpeg-skill contract --json  # what the agent framework will see

FFmpeg itself:

OS Command
macOS brew install ffmpeg-full (the plain ffmpeg formula lacks the subtitles, drawtext and zscale filters)
Ubuntu / Debian sudo apt install ffmpeg
Windows winget install Gyan.FFmpeg

Requirements

  • FFmpeg 5.0+. Always required: libx264, aac, and the drawtext, subtitles (libass), loudnorm, xfade, acrossfade, scdet, silencedetect and tile filters. Needed only by the flags that use them: libx265, prores_ks, libzimg / zscale, libmp3lame, libopus, libvorbis, the ass filter. doctor tells you which are present. The apt and gyan.dev builds carry all of them; some Homebrew bottles lack libass / libfreetype / libzimg, which doctor reports as missing.
  • Python 3.9+, standard library only
  • Node 16+ only for the npx installer

doctor's own introspection calls (ffmpeg -filters/-encoders/-bsfs/-version) time out after 10s and report failed rather than hanging forever — those are meant to be fast. Every tool's actual media-processing ffmpeg invocation (cut, fit, caption, ...) has no timeout: a legitimate --accurate re-encode of a long file can genuinely take a long time, so bounding it would risk killing real work. -nostdin is always passed, so a hung ffmpeg process waiting on stdin cannot happen; a caller that needs a hard ceiling on a specific job should apply its own external timeout/kill around that one invocation.

Development

npm test                      # tests/test_all.py (end-to-end incl. VFR, rotated, 5.1, HDR10, drifting sources) + tests/test_contract.py
npm run release-check         # pack, install, contract from the installed copy, MCP == contract, doctor, tests, contract evals
npm run demo                  # generate footage, run every tool, rebuild assets/demo.gif
python3 evals/run.py --list   # agent eval prompts (see evals/)
node bin/install.js --dir /tmp/skills   # try the installer without touching ~/.claude

CI (.github/workflows/ci.yml) runs on every pull request and on pushes to main, on Ubuntu (FFmpeg 6.1), macOS (Homebrew FFmpeg 8.x) and Windows (gyan.dev FFmpeg 9.x), and uploads each runner's FFmpeg listings as an artifact.

tests/test_contract.py runs on all three OSes, but a handful of its tests build a fake ffmpeg as a #!/bin/sh script on a PATH shim to force specific FFmpeg 6/7/8/9 fixture layouts through doctor's parser — that technique isn't portable to Windows, so test_dry_run_never_runs_ffmpeg_and_writes_nothing and the whole DoctorDetectionTests class (fixture-driven layout parsing) are individually skipIf'd there and show as skipped, not silently absent, in the Windows job's log. Everything else — contract schema, reencodes_*, doctor.tools, MCP derivation, and every tool exercised through the contract, including cut.py's provenance fields — runs against the real Windows ffmpeg on every PR. See references/ci-platform-pitfalls.md for this and other per-OS behaviour differences already diagnosed, before spending a CI cycle re-diagnosing a platform-only failure.

Releasing: bump version in package.json, merge to main, then tag that commit (git tag vX.Y.Z && git push origin vX.Y.Z). .github/workflows/release.yml picks up from there: it verifies the tag matches package.json's version, extracts that version's CHANGELOG.md section, and publishes the GitHub Release automatically — tagging stays a deliberate, manual act; only the release-notes step is automated. A repo that depends on this one (an editing skill, an agent) should pin an ffmpeg-skill version by tag or npm version, not by tracking mainmain can be ahead of the last published npm version.

Contributing a change: see CONTRIBUTING.md.

Docs

CONTRIBUTING.md scope, dev setup, tests, PR expectations
SKILL.md what the agent reads: workflow, request → tool map, audio-only rules, report format, pitfalls
references/scripts.md per-flag reference for every tool
references/devices.md real-device notes (iPhone HDR, GoPro, DJI, screen recordings)
references/ci-platform-pitfalls.md per-OS ffmpeg/CI behaviour differences already diagnosed once — read before re-diagnosing a Windows/macOS-only test failure
references/process-pitfalls.md process mistakes already made once (breaking a pinned test by narrowing a capability list, retrying a git/GitHub operation this environment can't do, re-designing a fixture instead of recognising a real platform difference) — a living record, add to it whenever one recurs
docs/contract.md the execution contract field by field, MCP relationship, how a planner consumes it
examples/README.md natural-language requests and the commands behind them, brand.json, project.json, batch recipes
tests/fixtures/README.md captured and constructed FFmpeg listings, which is which
CHANGELOG.md what changed in each release

Support

If this skill saves you time, you can help keep it maintained through GitHub Sponsors. Issues and pull requests are just as welcome.

License

MIT

from github.com/kajisho5/ffmpeg-skill

Установить Ffmpeg Skill в Claude Desktop, Claude Code, Cursor

Рекомендуется · одна команда, все IDE
unyly install ffmpeg-skill

Ставит в Claude Desktop, Claude Code, Cursor и VS Code — сам разбирается с npx, uvx и сборкой из исходников.

Впервые? Поставь CLI: curl -fsSL https://unyly.org/install | sh

Или настроить вручную

Выполни в терминале:

claude mcp add ffmpeg-skill -- npx -y ffmpeg-skill

Пошаговые гайды: как установить Ffmpeg Skill

FAQ

Ffmpeg Skill MCP бесплатный?

Да, Ffmpeg Skill MCP бесплатный — установка в пару кликов через Unyly без оплаты.

Нужен ли API-ключ для Ffmpeg Skill?

Нет, Ffmpeg Skill работает без API-ключей и переменных окружения.

Ffmpeg Skill — hosted или self-hosted?

Self-hosted: сервер запускается локально на твоей машине командой из раздела установки.

Как установить Ffmpeg Skill в Claude Desktop, Claude Code или Cursor?

Открой Ffmpeg Skill на unyly.org, выбери вкладку своего клиента (Claude Desktop, Claude Code, Cursor) и нажми Install — конфиг сгенерируется автоматически, без правки JSON.

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