Monosketch
БесплатноНе проверенAn MCP server that enables AI agents to create beautiful ASCII diagrams using Unicode box-drawing characters, with support for stateful canvas operations, multi
Описание
An MCP server that enables AI agents to create beautiful ASCII diagrams using Unicode box-drawing characters, with support for stateful canvas operations, multiple shape types, and style customization.
README
An MCP server that gives AI agents the ability to create beautiful ASCII diagrams using Unicode box-drawing characters. Built on the rendering engine from MonoSketch.
┌──────────────────┐ ┌──────────────────┐
│ │ │ │
│ Frontend │──────▶│ API │
│ │ │ │
└──────────────────┘ └────────┬─────────┘
│
│
┌────────▼─────────┐
│ │
│ Database │
│ │
└──────────────────┘
Setup
Requires Bun runtime.
git clone https://github.com/supersterling/monosketch-mcp.git
cd monosketch-mcp
bun install
Add to Claude Code
claude mcp add monosketch -- bun run /path/to/monosketch-mcp/index.ts
Add to Claude Desktop
Add to your claude_desktop_config.json:
{
"mcpServers": {
"monosketch": {
"command": "bun",
"args": ["run", "/path/to/monosketch-mcp/index.ts"]
}
}
}
Tools
render_scene
Stateless one-shot rendering. Pass an array of shapes, get back ASCII art.
{
"shapes": [
{
"type": "rectangle",
"x": 0, "y": 0, "width": 20, "height": 5,
"border": { "enabled": true }
},
{
"type": "text",
"x": 0, "y": 0, "width": 20, "height": 5,
"content": "Hello World",
"horizontalAlign": "center",
"verticalAlign": "middle",
"border": { "enabled": true }
}
]
}
Output:
┌──────────────────┐
│ │
│ Hello World │
│ │
└──────────────────┘
Canvas Tools (Stateful)
Build diagrams incrementally across multiple tool calls:
| Tool | Description |
|---|---|
create_canvas |
Create a named canvas session |
add_shape |
Add a shape to a canvas |
modify_shape |
Update shape properties |
remove_shape |
Remove a shape |
render_canvas |
Render current state to ASCII |
list_canvases |
List active sessions |
clear_canvas |
Remove all shapes |
Utilities
| Tool | Description |
|---|---|
list_styles |
List all available border, fill, and anchor styles |
measure_text |
Compute bounding box for word-wrapped text |
Shape Types
Rectangle
{ "type": "rectangle", "x": 0, "y": 0, "width": 10, "height": 4,
"border": { "enabled": true, "style": "S1", "corner": "rounded" },
"fill": { "enabled": true, "style": "F1" } }
Text
{ "type": "text", "x": 0, "y": 0, "width": 20, "height": 3,
"content": "Centered text", "horizontalAlign": "center", "verticalAlign": "middle",
"border": { "enabled": true } }
Line
{ "type": "line",
"points": [{"x": 0, "y": 2}, {"x": 10, "y": 2}, {"x": 10, "y": 5}],
"stroke": { "enabled": true },
"endAnchor": "A1" }
Group
{ "type": "group", "children": [
{ "type": "rectangle", "x": 0, "y": 0, "width": 10, "height": 3, "border": { "enabled": true } },
{ "type": "rectangle", "x": 15, "y": 0, "width": 10, "height": 3, "border": { "enabled": true } }
]}
Style Reference
Border / Stroke Styles
| ID | Name | Characters |
|---|---|---|
| S1 | Thin (default) | ─ │ ┌ ┐ └ ┘ |
| S2 | Bold | ━ ┃ ┏ ┓ ┗ ┛ |
| S3 | Double | ═ ║ ╔ ╗ ╚ ╝ |
| S4 | Rounded | ─ │ ╭ ╮ ╰ ╯ |
Fill Styles
| ID | Name | Character |
|---|---|---|
| F1 | Space | (opaque blank) |
| F2 | Solid | █ |
| F3 | Medium shade | ▒ |
| F4 | Light shade | ░ |
| F5 | Diagonal | ▚ |
Anchor Styles (Line Endpoints)
| ID | Name | L R U D |
|---|---|---|
| A1 | Filled arrow | ◀ ▶ ▲ ▼ |
| A12 | Hollow arrow | ◁ ▷ △ ▽ |
| A2 | Filled square | ■ ■ ■ ■ |
| A21 | Hollow square | □ □ □ □ |
| A220 | Filled diamond | ◆ ◆ ◆ ◆ |
| A221 | Hollow diamond | ◇ ◇ ◇ ◇ |
| A3 | Hollow circle | ○ ○ ○ ○ |
| A5 | Filled circle | ● ● ● ● |
Dash Patterns
Add "dash": { "dash": 3, "gap": 1 } to any shape for dashed borders/strokes.
Line Crossing
When lines cross, junction characters are automatically resolved:
│
────┼────
│
The engine handles all combinations of single, bold, and double line styles with correct Unicode junction characters (T-junctions, crosses, corners).
Tests
bun test
208 tests covering geometry primitives, bitmap rendering, board compositing, crossing resolution, shape hierarchy, renderer pipeline, canvas management, and end-to-end integration scenarios.
Architecture
The rendering engine was extracted from MonoSketch, an open-source ASCII diagram editor.
Shape Description (JSON)
→ BitmapFactory (per shape type)
→ MonoBitmap (sparse character matrix)
→ MonoBoard (tiled canvas with crossing resolution)
→ ASCII string output
Engine modules:
engine/geo/— Point, Rect, Size geometry primitivesengine/shape/— Shape hierarchy (Rectangle, Text, Line, Group)engine/style/— Stroke, fill, anchor, and alignment stylesengine/bitmap/— Sparse bitmap matrix and per-shape rendering factoriesengine/board/— Tiled canvas compositing with Unicode line crossing resolution
License
MIT
Установка Monosketch
У этого сервера нет опубликованного пакета — он собирается из исходников. Открой репозиторий и следуй инструкции в README.
▸ github.com/supersterling/monosketch-mcpFAQ
Monosketch MCP бесплатный?
Да, Monosketch MCP бесплатный — установка в пару кликов через Unyly без оплаты.
Нужен ли API-ключ для Monosketch?
Нет, Monosketch работает без API-ключей и переменных окружения.
Monosketch — hosted или self-hosted?
Доступен hosted-вариант: Unyly запускает сервер в облаке, локальная установка не обязательна.
Как установить Monosketch в Claude Desktop, Claude Code или Cursor?
Открой Monosketch на unyly.org, выбери вкладку своего клиента (Claude Desktop, Claude Code, Cursor) и нажми Install — конфиг сгенерируется автоматически, без правки JSON.
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