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18 composite tools for structured Godot 4.x interaction: scenes, nodes, GDScript, shaders, animation, tilemap, physics, audio, navigation, UI, input mapping, an
18 composite tools for structured Godot 4.x interaction: scenes, nodes, GDScript, shaders, animation, tilemap, physics, audio, navigation, UI, input mapping, and signals.
mcp-name: io.github.n24q02m/better-godot-mcp
Composite MCP server for Godot Engine -- 17 mega-tools for AI-assisted game development
CI codecov npm Docker License: MIT
TypeScript Node.js Godot Engine semantic-release Renovate
.tscn files directly without Godot runninghelp toolWith AI Agent -- copy and send this to your AI agent:
Please set up @n24q02m/better-godot-mcp for me. Follow this guide: https://raw.githubusercontent.com/n24q02m/better-godot-mcp/main/docs/setup-with-agent.md
Manual Setup -- follow docs/setup-manual.md
| Tool | Actions | Description |
|---|---|---|
project |
info, version, run, stop, settings_get, settings_set, export |
Project metadata, run/stop, and settings |
scenes |
create, list, info, delete, duplicate, set_main |
Scene file management |
nodes |
add, remove, rename, list, set_property, get_property |
Scene tree node manipulation |
scripts |
create, read, write, attach, list, delete |
GDScript file CRUD |
editor |
launch, status |
Launch Godot editor and check status |
config |
status, set, detect_godot, check |
Server configuration and environment detection |
resources |
list, info, delete, import_config |
Resource file management |
input_map |
list, add_action, remove_action, add_event |
Input action and event mapping |
signals |
list, connect, disconnect |
Signal connections |
animation |
create_player, add_animation, add_track, add_keyframe, list |
Animation players and tracks |
tilemap |
create_tileset, add_source, set_tile, paint, list |
TileMap and TileSet management |
shader |
create, read, write, get_params, list |
Shader file CRUD with Godot 4 syntax |
physics |
layers, collision_setup, body_config, set_layer_name |
Collision layers and physics bodies |
audio |
list_buses, add_bus, add_effect, create_stream |
Audio bus and effect management |
navigation |
create_region, add_agent, add_obstacle |
Navigation regions, agents, and obstacles |
ui |
create_control, set_theme, layout, list_controls |
UI control creation and theming |
help |
- | Get full documentation for any tool |
Godot binary is auto-detected from common install locations and PATH. No environment variables are required for basic usage. Optionally set GODOT_PROJECT_PATH and GODOT_PATH to override defaults.
| Variable | Required | Default | Description |
|---|---|---|---|
GODOT_PROJECT_PATH |
No | - | Default project path (tools also accept project_path param) |
GODOT_PATH |
No | Auto-detected | Path to Godot binary |
.tscn) are parsed/modified via text manipulation, not Godot's internal APIrun/stop/export actions require Godot binary to be installedgit clone https://github.com/n24q02m/better-godot-mcp.git
cd better-godot-mcp
bun install
bun run dev
MIT -- See LICENSE.
Добавь это в claude_desktop_config.json и перезапусти Claude Desktop.
{
"mcpServers": {
"n24q02m-better-godot-mcp": {
"command": "npx",
"args": []
}
}
}Extract design specs and assets
An Open-Sourced UI to install and manage MCP servers for Windows, Linux and macOS.
Build, validate, and deploy multi-agent AI solutions on the ADAS platform. Design skills with tools, manage solution lifecycle, and connect from any AI environm
MCP Bundles: Create custom bundles of tools and connect providers with OAuth or API keys. Use one MCP server across thousands of integrations, with programmatic