Pob2
БесплатноНе проверенAn MCP server that enables Claude to analyze, modify, and optimize Path of Exile 2 builds using Path of Building's calculation engine.
Описание
An MCP server that enables Claude to analyze, modify, and optimize Path of Exile 2 builds using Path of Building's calculation engine.
README
An MCP (Model Context Protocol) server that enables Claude to analyze, modify, and optimize Path of Exile 2 builds using Path of Building's actual calculation engine, via the PathOfBuilding-PoE2 fork.
It is a port of pob-mcp (PoE1) to PoE2. The high-fidelity calculation half is driven by a headless luajit process running an api-stdio JSON bridge, vendored in this repo at pob-api/ and run against an unmodified PathOfBuilding-PoE2 checkout.
PoE2 specifics
- Engine-backed tools to prefer:
analyze_skills,suggest_supports(incl.measure_dps),list_gems,get_classes— all sourced from the PoB2 engine.list_gemsqueries Path of Building's own PoE2 gem database (skill + support gems, tags, gem family, requirements, max level). The defensive analyzer andvalidate_buildare tuned for PoE2 mechanics (evade/block/deflect, Spirit, charms; no spell suppression). - On by default: poe.ninja currency tools on the PoE2 economy endpoint (
POE_NINJA_DISABLED=trueto hide). - Opt-in: legacy PoE1-shaped skill-gem tools (
analyze_skill_links,suggest_support_gems,find_optimal_links,validate_gem_quality,compare_gem_setups,gem_upgrade_path) viaPOB_LEGACY_GEM_TOOLS=true; Trade API (PoE2 trade2 endpoints) viaPOE_TRADE_ENABLED=true.
Features
Build Analysis (Always Available)
- List & Analyze Builds: Browse builds and extract stats, skills, items, passive trees, and notes from XML
- Compare Builds: Side-by-side build comparison
- File Watching: Real-time detection of builds saved from PoB with automatic cache invalidation
- Tree Analysis: Compare passive trees, find paths to nodes, discover nearby notables, what-if allocation testing
High-Fidelity Calculations (Lua Bridge)
- Live Stats: Accurate stat calculation using PoB's own engine — identical to what PoB GUI shows
- Build Loading & Creation: Load existing builds or create new ones from scratch by class/ascendancy
- Passive Tree Editing: Set full tree allocation and see immediate stat recalculation
- Node Search: Search the passive tree for nodes by name or stat text
- Character Level: Set level and watch all stats update accordingly
Item & Skill Management (Lua Bridge)
- Items: Add items from PoE clipboard text, view all equipped gear
- Flasks: Toggle flasks active/inactive with immediate stat feedback
- Skills: Full gem management — create socket groups, add/remove/level/quality gems
- Batch Operations:
setup_skill_with_gemsandadd_multiple_itemsfor efficient workflows
Build Optimization (Lua Bridge)
- Defensive Analysis: 3-layer framework (avoidance / mitigation / recovery) — evaluates EHP, spell suppression, armour/PDR, evasion, block, life regen, and leech
- Node Suggestions: Archetype-aware suggestions by goal (damage, life, ES, defense, resist)
- Tree Optimization: Recommend nodes within reach of the current allocation
- Item Upgrade Analysis: Slot-by-slot upgrade recommendations based on live stats
- Skill Link Optimization: Detect missing "more" multipliers, penetration gaps, anti-synergies
- Budget Build Creation: Generate starter build plans with skill links, gearing strategy, and passive priorities
Build Validation
- Comprehensive Checks: Resistances, life pool, defensive layers, mana, flask immunities, accuracy, damage scaling
- Severity Classification: Critical / Warning / Info with actionable suggestions
- Dual Source: Uses Lua bridge stats when available, falls back to XML parsing
- Overall Score: 0–10 build health score
Configuration & Scenario Testing (Lua Bridge)
- Config State: View bandit, pantheon, enemy settings
- Toggle Conditions: Charges, buffs (Onslaught, Fortify, Leeching), boss mode
- Enemy Tuning: Set enemy level, resistances, armour, evasion for boss DPS testing
Skill Gem Analysis
- Archetype Detection: Classify builds (Elemental Bow Attack, Summoner, Critical Spell, etc.)
- Support Gem Recommendations: Ranked suggestions with DPS estimates and cost context
- Quality Validation: Identify missing quality, awakened upgrade paths, corruption targets
- Optimal Links: Auto-generate best support gem combinations for 4/5/6-link setups
- Budget Tiers: League-start, mid-league, and endgame recommendations
Build Export & Persistence
- Export: Copy builds to XML files with optional notes
- Save Tree: Write optimized passive tree back to an existing build file
- Snapshots: Versioned build history with tags, stat metadata, and one-click rollback
Currency & Market Data (poe.ninja)
- Exchange Rates: Real-time currency prices in Chaos Orb equivalent
- Arbitrage Detection: Find profitable currency trading loops
- Trade Profit Calculator: Evaluate custom trading chains
Trade API (Optional, POE_TRADE_ENABLED=true)
- Item Search: Search trade with stat filters, price range, link count
- Price Checking: Min/max/median/average from recent listings
- Upgrade Finder: Identify best item upgrade candidates for your build
- Resistance Gear: Find affordable gear to cap resistances
- Cluster Jewels: Search and analyze cluster jewel setups
- Shopping List: Generate a prioritized shopping list from build analysis
Installation
cd pob-mcp
npm install
npm run build
Configuration
Claude Desktop Configuration
Mac: ~/Library/Application Support/Claude/claude_desktop_config.json
Windows: %APPDATA%\Claude\claude_desktop_config.json
XML-Only (No Lua Bridge)
{
"mcpServers": {
"pob": {
"command": "node",
"args": ["/absolute/path/to/pob-mcp-server/build/index.js"],
"env": {
"POB_DIRECTORY": "/path/to/your/Path of Building/Builds"
}
}
}
}
Full Configuration (With Lua Bridge)
{
"mcpServers": {
"pob": {
"command": "node",
"args": ["/absolute/path/to/pob-mcp-server/build/index.js"],
"env": {
"POB_DIRECTORY": "/path/to/your/Path of Building/Builds",
"POB_LUA_ENABLED": "true",
"POB_FORK_PATH": "/path/to/PathOfBuilding/src",
"POB_CMD": "/usr/local/bin/luajit",
"POB_TIMEOUT_MS": "10000"
}
}
}
}
Environment Variables
| Variable | Default | Description |
|---|---|---|
POB_DIRECTORY |
OS-default Builds dir | Path to your PoB builds directory |
POB_LUA_ENABLED |
false |
Set "true" to enable Lua bridge |
POB_FORK_PATH |
~/Projects/PathOfBuilding-PoE2/src |
Path to PathOfBuilding-PoE2/src |
POB_CMD |
luajit |
LuaJIT binary path |
POB_TIMEOUT_MS |
10000 |
Lua request timeout (ms) |
POE_TRADE_ENABLED |
false |
Enable Trade API tools (PoE2 trade2 endpoints — Cloudflare/session-gated, see below) |
POE_SESSION_ID |
— | Your POESESSID cookie — required for most Trade API calls (Cloudflare/auth) |
POE_TRADE_BASE |
…/api/trade2 |
Override the trade API base path if GGG changes it |
POE_TRADE_USER_AGENT |
pob2-mcp-server/0.1 … |
Descriptive contactable User-Agent for trade requests |
POE_NINJA_DISABLED |
false |
Set "true" to hide poe.ninja tools (ported to the PoE2 economy endpoint; on by default) |
POB_LEGACY_GEM_TOOLS |
false |
Expose the legacy PoE1 skill-gem tools (⚠️ PoE1 gem model; prefer the engine-backed gem tools) |
Setting Up the Lua Bridge
The Lua bridge uses PoB's actual calculation engine for accurate stats.
1. Install LuaJIT
# macOS
brew install luajit
# Ubuntu/Debian
sudo apt-get install luajit
# Windows: download from https://luajit.org/ and add to PATH
2. Get a PathOfBuilding-PoE2 checkout (no patching required)
The api-stdio bridge is now vendored inside this repo at pob-api/
(pob-api/bootstrap.lua, pob-api/API/{Server,Handlers,BuildOps}.lua, pob-api/utf8.lua). The
server launches luajit pob-api/bootstrap.lua with the working directory set to PoB's src/, so
it drives an unmodified PathOfBuilding-PoE2 checkout — you no longer patch HeadlessWrapper.lua
or copy files into the PoB tree.
Point POB_FORK_PATH at the src/ directory of any compatible PathOfBuilding-PoE2 checkout (the
sibling PathOfBuilding-PoE2/ works, as does a clean upstream clone). "Compatible" means a version
whose internals pob-api/API/BuildOps.lua expects; a wildly newer/older PoB may drift.
3. Verify
luajit -v
ls "$POB_FORK_PATH/Launch.lua" # PoB src (must exist)
ls pob-api/bootstrap.lua # vendored bridge entry (must exist)
4. Update Claude Desktop config and restart Claude Desktop
Available Tools
The server registers 91 tools across 10 categories.
XML-Based Tools (Always Available)
| Tool | Description |
|---|---|
list_builds |
List all .xml build files |
analyze_build |
Full build summary: class, stats, skills, items, tree |
compare_builds |
Side-by-side build comparison |
get_build_stats |
Extract raw stats from build XML |
get_build_notes |
Get build notes from XML |
set_build_notes |
Set build notes in XML |
start_watching |
Monitor builds directory for changes |
stop_watching |
Stop file monitoring |
watch_status |
Show watching status and cache info |
get_recent_changes |
List recently modified builds |
refresh_tree_data |
Clear passive tree data cache |
Tree Analysis Tools (Always Available)
| Tool | Description |
|---|---|
compare_trees |
Show node differences between two builds |
get_nearby_nodes |
Find notables/keystones reachable from current allocation |
find_path_to_node |
Shortest path to a target node ID |
get_passive_upgrades |
Suggest passive tree upgrades |
suggest_masteries |
Suggest mastery choices for allocated clusters |
Lua Bridge — Core (Require POB_LUA_ENABLED=true)
| Tool | Description |
|---|---|
lua_start |
Start the PoB calculation engine (stdio or TCP) |
lua_stop |
Stop the engine and free resources |
lua_new_build |
Create a blank build for a given class/ascendancy |
lua_load_build |
Load a build file into the engine |
lua_save_build |
Save the current in-memory build to a .xml file |
lua_reload_build |
Reload the current build from disk |
lua_get_build_info |
Get current build metadata (class, level, etc.) |
set_character_level |
Set level and recalculate all stats |
lua_get_stats |
Get calculated stats (category: offense/defense/all) |
lua_get_tree |
View passive tree: class, ascendancy, all allocated node IDs |
lua_set_tree |
Replace passive tree allocation (preserves class if omitted) |
update_tree_delta |
Add/remove individual nodes without replacing entire tree |
search_tree_nodes |
Search passive tree by name or stat text |
list_specs |
List all tree specs in the current build |
select_spec |
Switch active tree spec |
create_spec |
Create a new tree spec |
delete_spec |
Delete a tree spec |
rename_spec |
Rename a tree spec |
list_item_sets |
List all item sets in the current build |
select_item_set |
Switch active item set |
plan_leveling |
Generate a leveling plan for a build |
lua_set_tree class IDs (PoE2): 1=Witch, 2=Ranger, 6=Warrior, 7=Sorceress, 8=Huntress, 9=Mercenary, 10=Monk, 11=Druid. Call get_classes for the live list (classes/ascendancies can change between PoE2 patches).
Ascendancy IDs (PoE2) — per class, e.g. Witch: 1=Infernalist, 2=Blood Mage, 3=Lich, 4=Abyssal Lich; Monk: 1=Martial Artist, 2=Invoker, 3=Acolyte of Chayula. Use get_classes for the full, current mapping.
lua_save_build is required before using file-based tools (validate_build, analyze_build, etc.) on an in-memory build.
Lua Bridge — Item & Skill Management
| Tool | Description |
|---|---|
add_item |
Add item from PoE clipboard text to a slot |
add_multiple_items |
Add multiple items in one operation |
get_equipped_items |
List all equipped gear with name, base, and rarity |
toggle_flask |
Activate/deactivate flask 1–5; returns updated stats |
get_skill_setup |
Show all socket groups with gems, levels, and quality |
set_main_skill |
Set which group/gem is used for DPS calculations |
create_socket_group |
Create a new socket group (label, slot, enabled) |
add_gem |
Add a gem to a socket group (name, level, quality) |
set_gem_level |
Set gem level by group + gem index |
set_gem_quality |
Set gem quality (Default/Anomalous/Divergent/Phantasmal) |
remove_gem |
Remove a gem by group + gem index |
remove_skill |
Remove an entire socket group |
setup_skill_with_gems |
Create a socket group with active gem + supports in one call |
Slot names: Weapon 1, Weapon 2, Helmet, Body Armour, Gloves, Boots, Amulet, Ring 1, Ring 2, Belt, Flask 1–Flask 5
Lua Bridge — Build Optimization
| Tool | Description |
|---|---|
analyze_defenses |
3-layer defensive audit: avoidance / mitigation / recovery |
suggest_optimal_nodes |
Archetype-aware node suggestions by goal |
optimize_tree |
Recommend nearby nodes to allocate for a goal |
analyze_items |
Slot-by-slot item analysis with upgrade priorities |
optimize_skill_links |
Audit supports: "more" multipliers, penetration, anti-synergies |
create_budget_build |
Generate a starter build plan for a class/skill/budget |
get_build_issues |
Get prioritized list of build problems and suggestions |
check_boss_readiness |
Evaluate readiness for specific boss encounters |
suggest_watchers_eye |
Suggest Watcher's Eye mods for the build's auras |
suggest_optimal_nodes goals: damage, defense, life, es, resist, speed
Defensive layers:
- Avoidance — evasion, spell suppression, dodge, block
- Mitigation — armour/PDR, endurance charges
- Recovery — life regen (≥1%/s), leech, ES recharge
A build with all 3 layers is considered exceptional.
Configuration & Enemy Settings
| Tool | Description |
|---|---|
get_config |
View bandit, pantheon, and enemy settings |
set_config |
Toggle charges, buffs, conditions (e.g. usePowerCharges, enemyIsBoss) |
set_enemy_stats |
Set enemy level, resistances, armour, evasion for DPS scenarios |
save_config_preset |
Save current config as a named preset |
load_config_preset |
Load a saved config preset |
list_config_presets |
List all saved config presets |
Build Validation
| Tool | Description |
|---|---|
validate_build |
Check resistances, life, defensive layers, mana, immunities, accuracy, damage scaling |
Returns critical issues, warnings, and info with actionable suggestions and an overall 0–10 health score. Uses Lua bridge stats when available; falls back to XML parsing. build_name is optional — omitting it validates the currently loaded Lua bridge build.
Skill Gem Analysis (PoE2, engine-backed — preferred)
| Tool | Description |
|---|---|
analyze_skills |
Engine-truth breakdown of each socket group: active skill + supports, flags tag-mismatched supports, empty/disabled/unknown gems |
suggest_supports |
Compatible supports for a group's active skill from PoB2's gem DB; ranked by tag relevance, or by real measured DPS with measure_dps=true |
list_gems |
Query PoB2's authoritative gem database (active/support, tags, family, requirements, max level) |
get_classes |
PoE2 classes + ascendancy IDs from the engine |
Legacy PoE1 gem tools (not registered by default)
analyze_skill_links, suggest_support_gems, validate_gem_quality, compare_gem_setups,
find_optimal_links, gem_upgrade_path use a hand-coded PoE1 gem DB / archetype templates and a
6-link + Awakened-gem model that does not match PoE2. They are disabled by default; set
POB_LEGACY_GEM_TOOLS=true to expose them. Prefer the engine-backed tools above.
Build Export & Persistence
| Tool | Description |
|---|---|
export_build |
Copy a build to a new XML file with optional notes |
save_tree |
Write passive tree back to an existing build file |
snapshot_build |
Create a versioned snapshot with description and tag |
list_snapshots |
List all snapshots for a build |
restore_snapshot |
Restore from a snapshot (auto-backs up current state) |
export_build_summary |
Export a human-readable build summary |
Snapshots are stored in POB_DIRECTORY/.pob-mcp/snapshots/.
Note: export_build copies from the XML file, not from the Lua bridge. Use lua_save_build first if you want to export in-memory changes.
Currency & Market Data (poe.ninja)
| Tool | Description |
|---|---|
get_currency_rates |
Live PoE2 currency exchange rates (Exalted Orb equivalent) |
find_arbitrage |
Detect profitable currency trading loops (see note) |
calculate_trading_profit |
Evaluate a specific trading chain |
Sourced from the PoE2 poe.ninja economy endpoint
(/poe2/api/economy/exchange/current/overview?league=<League>&type=Currency), cached 5 min.
Live-verified. Pass the exact, case-sensitive PoE2 league name (e.g., Runes of Aldur, Standard).
Values are in Exalted Orb equivalent (PoE2's base currency), not Chaos.
Note: the PoE2 currency-exchange feed exposes a single value per currency (no separate buy/sell spread), so
find_arbitragegenerally returns nothing — round-trips evaluate to ~0% profit.get_currency_ratesandcalculate_trading_profitare the useful tools here.
Trade API Tools (Require POE_TRADE_ENABLED=true)
Ported to the PoE2 trade2 endpoints (https://www.pathofexile.com/api/trade2). Stat IDs and
leagues are fetched from this base, so the stat mapper picks up PoE2 trade stats automatically.
Heads up: the official trade API is behind Cloudflare and most endpoints require a logged-in session — set
POE_SESSION_IDto yourPOESESSIDcookie. It is also strictly rate-limited. Verified working server-side (search→fetch through Cloudflare with onlyPOE_SESSION_IDset). Note POESESSID expires periodically; refresh it if you start getting 401/403s.
| Tool | Description |
|---|---|
search_trade_items |
Search trade with stat filters, price range, link count |
get_item_price |
Price statistics (min/max/median/average) for an item |
get_leagues |
List available leagues |
search_stats |
Look up Trade API stat IDs |
find_item_upgrades |
Identify best upgrade candidates for your build |
find_resistance_gear |
Find affordable gear to cap specific resistances |
compare_trade_items |
Compare multiple trade listings side by side |
search_cluster_jewels |
Search for cluster jewels by notable |
analyze_build_cluster_jewels |
Evaluate cluster jewel setups for a build |
generate_shopping_list |
Generate a prioritized shopping list from build analysis |
Typical Workflows
Analyze an existing build
1. lua_start
2. lua_load_build (build_name: "MyBuild.xml")
3. lua_get_stats (category: "defense")
4. validate_build
5. analyze_defenses (build_name: "MyBuild.xml")
Build from scratch
1. lua_start
2. lua_new_build (class_name: "Witch", ascendancy: "Necromancer")
3. setup_skill_with_gems (active_gem: "Summon Skeletons", support_gems: [...])
4. lua_set_tree (nodes: [...])
5. lua_get_stats
6. lua_save_build (build_name: "MySummoner.xml")
Optimize passive tree
1. lua_load_build (build_name: "MyBuild.xml")
2. suggest_optimal_nodes (goal: "life", points_available: 5)
3. search_tree_nodes (query: "maximum life")
4. lua_get_tree ← copy current node list
5. lua_set_tree ← add new nodes to the list
6. lua_get_stats ← verify improvement
7. lua_save_build ← persist
Test DPS against Shaper
1. lua_load_build
2. set_enemy_stats (level: 84, fire_resist: 40, cold_resist: 40, lightning_resist: 40)
3. set_config (config_name: "enemyIsBoss", value: true)
4. lua_get_stats (category: "offense")
Troubleshooting
XML Features
No builds found
- Verify
POB_DIRECTORYis correct and contains.xmlfiles - Check file permissions
Parse errors
- Open the build in PoB GUI to verify it isn't corrupted
- Ensure PoB is up to date
Lua Bridge
luajit command not found
brew install luajit # macOS
sudo apt-get install luajit # Ubuntu/Debian
Or set POB_CMD to the full path (e.g., /opt/homebrew/bin/luajit).
Failed to find valid ready banner
POB_FORK_PATH must point to a PathOfBuilding-PoE2 src/ directory:
ls "$POB_FORK_PATH/Launch.lua" # must exist (PoB src)
ls "$POB_FORK_PATH/Modules/" # must exist
ls pob-api/bootstrap.lua # vendored bridge entry (must exist)
Timed out waiting for response
- Increase
POB_TIMEOUT_MS(try20000) - Test manually:
cd "$POB_FORK_PATH" && luajit /abs/path/to/pob-api/bootstrap.lua
Stats don't match PoB GUI
- Check bandit/pantheon/enemy settings with
get_config - Ensure the correct tree spec is active in the XML
- Make sure your PathOfBuilding fork is on the
api-stdiobranch and up to date
Bridge becomes unresponsive
lua_stop → wait a moment → lua_start
If still unresponsive, restart Claude Desktop.
Nodes dropped after lua_set_tree
Nodes must form a valid connected path from the class starting node. Disconnected nodes are silently dropped by PoB. Ensure all intermediate nodes are included.
lua_save_build doesn't persist gem changes
Gem modifications made via add_gem, set_gem_level, set_gem_quality are currently held in Lua memory and are not serialized back to the XML on save. This is a known limitation.
Development
npm run build # compile TypeScript
npm run dev # watch mode
Path of Building XML Structure
PoB builds are XML files with:
<Build>: Character info and stats<Tree>: Passive skill tree node allocations<Skills>: Socket groups and gem links<Items>: Equipped items<Notes>: Build notes
Contributing
Issues and pull requests are welcome!
Contributors
|
zgrummons |
License
GPL-3.0
Установка Pob2
У этого сервера нет опубликованного пакета — он собирается из исходников. Открой репозиторий и следуй инструкции в README.
▸ github.com/zgrummons/pob2-mcpFAQ
Pob2 MCP бесплатный?
Да, Pob2 MCP бесплатный — установка в пару кликов через Unyly без оплаты.
Нужен ли API-ключ для Pob2?
Нет, Pob2 работает без API-ключей и переменных окружения.
Pob2 — hosted или self-hosted?
Self-hosted: сервер запускается локально на твоей машине командой из раздела установки.
Как установить Pob2 в Claude Desktop, Claude Code или Cursor?
Открой Pob2 на unyly.org, выбери вкладку своего клиента (Claude Desktop, Claude Code, Cursor) и нажми Install — конфиг сгенерируется автоматически, без правки JSON.
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