Command Palette

Search for a command to run...

UnylyUnyly
Browse all

3D Asset Processing

FreeNot checked

Processes and optimizes 3D glTF/GLB models with analysis, validation, format conversion, compression, and geometry simplification tools for web, mobile, and gam

GitHubEmbed

About

Processes and optimizes 3D glTF/GLB models with analysis, validation, format conversion, compression, and geometry simplification tools for web, mobile, and game engine compatibility.

README

A comprehensive MCP server for processing, validating, optimizing, and analyzing 3D models with glTF/GLB support.

Features

  • Analysis: Get detailed model statistics including geometry, materials, animations, and performance metrics
  • Validation: Ensure 3D models meet standards using built-in checks
  • Basic Processing: Convert between glTF/GLB formats using gltf-pipeline
  • Advanced Processing: Apply Meshopt/Draco compression, texture optimization, and geometry processing using gltf-transform

Installation

Add to your MCP client configuration:

{
  "mcpServers": {
    "3d-asset-processing-mcp": {
      "command": "npx",
      "args": ["-y", "3d-asset-processing-mcp"]
    }
  }
}

All dependencies (gltf-pipeline, gltf-transform) are included - no additional setup required.

Available Tools

  • analyze_model: Analyze 3D models and provide detailed statistics
  • validate_model: Validate 3D models for compliance and compatibility
  • gltf-pipeline-executor: Basic glTF operations (conversion, format upgrade, simple compression)
  • gltf-transform-executor: Advanced glTF processing (Meshopt/Draco compression, texture optimization, geometry processing)

Development

# Clone the repository
git clone [email protected]:GeoLibra/3d-asset-processing-mcp.git
cd 3d-asset-processing-mcp

# Install dependencies
npm install

# Build the project
npm run build

# debug mcp
"3d-asset-processing-mcp": {
  "command": "node",
  "args": [
    "/Users/hgis/myproject/3d-asset-processing-mcp/dist/server.js"
  ]
}

debug mcp

npx @modelcontextprotocol/inspector

Debug image

License

MIT

from github.com/geolibra/3d-asset-processing-mcp

Install 3D Asset Processing in Claude Desktop, Claude Code & Cursor

Recommended · one command, every IDE
unyly install 3d-asset-processing

Installs into Claude Desktop, Claude Code, Cursor & VS Code — handles npx, uvx and build-from-source repos for you.

First time? Get the CLI: curl -fsSL https://unyly.org/install | sh

Or configure manually

Run in your terminal:

claude mcp add 3d-asset-processing -- npx -y 3d-asset-processing-mcp

Step-by-step: how to install 3D Asset Processing

FAQ

Is 3D Asset Processing MCP free?

Yes, 3D Asset Processing MCP is free — one-click install via Unyly at no cost.

Does 3D Asset Processing need an API key?

No, 3D Asset Processing runs without API keys or environment variables.

Is 3D Asset Processing hosted or self-hosted?

Self-hosted: the server runs locally on your machine via the install command above.

How do I install 3D Asset Processing in Claude Desktop, Claude Code or Cursor?

Open 3D Asset Processing on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

Related MCPs

Compare 3D Asset Processing with

Not sure what to pick?

Find your stack in 60 seconds

Author?

Embed badge for your README

Browse similar

All development MCPs