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antics-gg/antics-mcp

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Deploy a single-file HTML game to a shareable multiplayer URL with rooms, state sync, and leaderboards. No backend or player accounts.

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About

Deploy a single-file HTML game to a shareable multiplayer URL with rooms, state sync, and leaderboards. No backend or player accounts.

README

Multiplayer for your game, in one prompt. An MCP server that lets an AI agent generate a web game and deploy it to a playable multiplayer URL — rooms, live state sync, and leaderboards — inside a single conversation.

AI can write a whole game — a single HTML file or a multi-file project — but it can't stand up a server, so everything it builds is single-player. antics-mcp is the missing piece: your agent writes the game, calls one tool, and hands you back a link your friends can open. No backend, no player accounts.

antics.gg · full API in one file: antics.gg/llms.txt

Install

Claude Code:

claude mcp add antics -- npx -y antics-mcp

Claude Desktop / Cursor / any MCP client — add to your MCP config (claude_desktop_config.json, Cursor's mcp.json, etc.):

{
  "mcpServers": {
    "antics": {
      "command": "npx",
      "args": ["-y", "antics-mcp"]
    }
  }
}

Then just ask: “Make a 2-player game and deploy it.” The agent writes it, calls deploy_game, and returns a playable URL — no copy-paste, no site visit, no login.

Tools

Tool What it does Login?
deploy_game Deploy a game (html for a single file, or files for a multi-file project) → returns a playable multiplayer URL. Keyless (ephemeral room) unless given a projectId. No
create_project Create a project; returns its id, publishable key (pk_), and secret key (sk_, shown once). Yes
get_leaderboard Read a project's leaderboard (top scores). Yes
list_projects List your projects. Yes
set_share_preview Brand how a project's room links unfurl on social — title, description, and image. Yes

deploy_game works without any login — it returns an ephemeral, keyless URL you can share immediately (rooms hold 8 players and last 24h). To persist links + leaderboards and raise the limits, sign in once with npx antics-cli login (GitHub), then the owner-scoped tools unlock and deploy_game can target a project.

How the multiplayer works

Your agent doesn't need to know any of this up front — antics.gg/llms.txt is the complete API in one file, written so an LLM can integrate it one-shot. In brief: a game calls joinRoom({}), shared room state is host-authoritative with per-player slices, writes coalesce to ~20 Hz, and a leaderboard is one submitScore() call. The deployed game runs at a /r/<code> URL with an invite link + QR built in.

Links

from github.com/antics-gg/antics-mcp

Install antics-gg/antics-mcp in Claude Desktop, Claude Code & Cursor

Recommended · one command, every IDE
unyly install antics-gg-antics-mcp

Installs into Claude Desktop, Claude Code, Cursor & VS Code — handles npx, uvx and build-from-source repos for you.

First time? Get the CLI: curl -fsSL https://unyly.org/install | sh

Or configure manually

Run in your terminal:

claude mcp add antics-gg-antics-mcp -- npx -y antics-mcp

FAQ

Is antics-gg/antics-mcp MCP free?

Yes, antics-gg/antics-mcp MCP is free — one-click install via Unyly at no cost.

Does antics-gg/antics-mcp need an API key?

No, antics-gg/antics-mcp runs without API keys or environment variables.

Is antics-gg/antics-mcp hosted or self-hosted?

Self-hosted: the server runs locally on your machine via the install command above.

How do I install antics-gg/antics-mcp in Claude Desktop, Claude Code or Cursor?

Open antics-gg/antics-mcp on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

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