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CET

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MCP server that connects Claude Code to Cyber Engine Tweaks (CET) in Cyberpunk 2077, enabling Lua code execution, game state queries, TweakDB manipulation, inve

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MCP server that connects Claude Code to Cyber Engine Tweaks (CET) in Cyberpunk 2077, enabling Lua code execution, game state queries, TweakDB manipulation, inventory management, and event observation from the terminal while the game is running.

README

MCP server that connects Claude Code to Cyber Engine Tweaks (CET) in Cyberpunk 2077. Execute Lua code, query game state, manipulate TweakDB, manage inventory, and observe game events — all from your terminal while the game is running.

How it works

Claude Code → stdio/JSON-RPC → MCP Server → TCP (RedSocket) → CET Bridge Mod → Game Engine

The MCP server runs as a Claude Code subprocess. It opens a TCP server on localhost:27010. The CET Bridge Mod (Lua) connects to it via RedSocket and executes commands in the game's Lua VM. Falls back to file-based IPC automatically if RedSocket is not installed or if the TCP port is already in use (multiple sessions supported).

Pairs with WolvenKit MCP for a complete AI-assisted modding pipeline.

Requirements

Setup

# 1. Clone and build
git clone https://github.com/y4rd13/cyber-engine-tweak-mcp.git
cd cyber-engine-tweak-mcp
npm install
npm run build

# 2. Copy CET mod to game directory
cp -r cet-mod/CETBridge "/path/to/Cyberpunk 2077/bin/x64/plugins/cyber_engine_tweaks/mods/CETBridge"

# 3. Add to Claude Code globally
claude mcp add cet-bridge -s user \
  -e "CET_BRIDGE_DIR=/path/to/cyber_engine_tweaks/mods/CETBridge" \
  -e "CET_TRANSPORT=tcp" \
  -- node /path/to/cyber-engine-tweak-mcp/build/index.js

Tools (37)

Execution

Tool Description
execute_lua Run Lua code in the CET console
evaluate_expression Evaluate a Lua expression and return the result
batch_execute Execute multiple Lua statements in one round-trip

Game State

Tool Description
get_player_info Player level, health, street cred, position
get_game_state In-game time, scene tier, weather, zone type
add_item Add item to inventory by TweakDB ID
teleport Teleport player to world coordinates
set_time Change in-game time of day
set_weather Change weather (Sunny, Rain, Fog, Sandstorm, etc.)

Inventory

Tool Description
get_inventory List player inventory with type filtering
remove_item Remove items from inventory
get_equipped Show currently equipped weapons, clothing, cyberware

Player

Tool Description
set_stat Modify player stats (Health, Armor, Level, etc.)
apply_status_effect Apply buffs/debuffs to the player
remove_status_effect Remove status effects
get_active_effects List all active status effects on the player
toggle_god_mode Toggle invulnerability on/off
set_level Set player level and/or street cred directly
get_appearance_info Get player's current visual appearance
get_vehicle_list List all vehicles in the player's garage

World

Tool Description
spawn_vehicle Spawn a vehicle near the player
get_nearby_entities Scan for nearby NPCs, vehicles, items
kill_nearby_npcs Kill hostile (or all) NPCs in radius
show_notification Show in-game UI notification
play_sound Play a sound event in-game
get_scanner_info Get info about the entity you're looking at

Quest

Tool Description
get_quest_fact Read a quest progression flag
set_quest_fact Set a quest progression flag

TweakDB

Tool Description
get_tweakdb_value Read a TweakDB flat or record
set_tweakdb_value Write a TweakDB flat value
search_tweakdb Search TweakDB records by pattern
dump_type Introspect a game RTTI type (methods, properties)

Observation

Tool Description
observe_events Subscribe to game events via CET Observe
get_observations Read buffered event observations

Dev Tools

Tool Description
get_connection_status Check bridge connectivity and transport type
read_log Read CET scripting.log
list_mods List installed CET mods

Configuration

Variable Default Description
CET_BRIDGE_DIR (see .mcp.json) Path to CETBridge mod directory
CET_TRANSPORT tcp Transport: tcp (RedSocket) or file (fallback)
CET_TCP_PORT 27010 TCP server port

Multi-Session Support

Multiple Claude Code sessions can use cet-bridge simultaneously:

  • First session: binds TCP port 27010 (fast, ~1ms)
  • Additional sessions: automatically fall back to file-based IPC (~16-33ms)
  • No session crashes — the fallback is seamless

Architecture

See docs/architecture.md for detailed diagrams.

Component Language Role
MCP Server TypeScript stdio transport for Claude Code, TCP server for game bridge
CET Bridge Mod Lua Runs in-game, dispatches commands to CET Lua VM

Development

npm run build    # Compile TypeScript
npm run dev      # Watch mode
npm run inspect  # Test with MCP Inspector

After changing Lua files, copy them to the game directory:

cp cet-mod/CETBridge/*.lua "/path/to/cyber_engine_tweaks/mods/CETBridge/"

Safety

  • TCP binds to localhost only — no network exposure
  • All user code runs in pcall() — errors are caught, never crash the game
  • This is a development tool — not intended for multiplayer or production use
  • Infinite loops in executed Lua will freeze the game (no mitigation possible without native code)

License

MIT

from github.com/Y4rd13/cyber-engine-tweak-mcp

Installing CET

This server has no published package — it is built from source. Open the repository and follow its README.

▸ github.com/Y4rd13/cyber-engine-tweak-mcp

FAQ

Is CET MCP free?

Yes, CET MCP is free — one-click install via Unyly at no cost.

Does CET need an API key?

No, CET runs without API keys or environment variables.

Is CET hosted or self-hosted?

Self-hosted: the server runs locally on your machine via the install command above.

How do I install CET in Claude Desktop, Claude Code or Cursor?

Open CET on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

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