Construct Factory
FreeNot checkedA factory for generating Construct 3 games programmatically, exposed as an MCP server.
About
A factory for generating Construct 3 games programmatically, exposed as an MCP server.
README
A factory for generating Construct 3 games programmatically, exposed to Claude (or any MCP client) as an MCP server.
Construct 3 has no public remote-editor API. The automation surface this project targets is the project-folder save format: a Construct 3 project saved as a folder of JSON files (project.c3proj + layouts/, eventSheets/, objectTypes/, …). We read/write those files directly — no browser required. The human only opens the folder in Construct 3 to preview/export/publish.
Layout
packages/
c3-format/ Read/write/validate the .c3proj project-folder format (the schema layer)
c3-builder/ High-level authoring API: createGame, addLayout, addObject, addEvent, …
mcp-server/ Thin MCP server exposing c3-builder operations as tools
factory-core/ Shared genre templates + scaffolds (the "factory" layer)
games/ One folder per generated game
reference/ Real Construct 3 project folders used to reverse-engineer the schema
verify/ Validation harness (does the output parse / round-trip cleanly?)
Templates
Two kinds:
- Builder templates (
blank,hello-text) — assembled from scratch viac3-builderagainst the reverse-engineeredschema.js. - Clone templates — stamped out by a full-fidelity folder clone of a verified real project in
reference/, so every byte (images, animations, particles, effects, timelines, event logic) is preserved and guaranteed to open in Construct:kenney-platformer— Kenney's CC0 tile platformer (Player + Platform behavior, Tilemap, coins, enemies).cave-boy— Scirra's Cave Bridge template (animated player, parallax vegetation, particles, area lighting, Tween/Timeline).
generateGame({ rootDir: "games", name: "Cave Boy Adventure", template: "cave-boy" });
The format layer round-trips these real projects losslessly (read → write to a new folder is byte-identical, verified in verify/).
Example: a complete game from scratch
examples/coin-dash.mjs builds a full playable platformer with no clone
template: Kenney-art tilemap terrain (solid), an animated player with
Platform+ScrollTo, 10 coins, a win flag, a score HUD, and grouped gameplay
events — then packs it to games/coin-dash.c3p, ready to open in Construct 3.
node examples/coin-dash.mjs
Building from scratch
The c3-builder API also assembles projects without a reference. Sprites emit
real PNG files per animation frame (pass images, or get a generated solid
placeholder) and link them through imageSpriteId, so built-from-scratch
sprites actually render:
const g = Game.create({ rootDir: "games", name: "Scratch Platformer" });
g.addLayout({ name: "Level1", makeFirst: true });
g.addSprite({ name: "Player", width: 24, height: 24, originY: 1,
animName: "Walk", isLooping: true, behaviors: ["Platform", "solid"],
images: ["player-walk-000.png", "player-walk-001.png"] });
g.placeInstance({ layout: "Level1", object: "Player", x: 100, y: 200 });
await g.save();
Editing a cloned project
list_level, move_instance, duplicate_instance, list_assets and
replace_image customize a cloned reference game by editing its real instance
JSON and swapping art — no schema guesswork.
⚠️ Status
The hand-written field shapes in packages/c3-format/src/schema.js are
reverse-engineered; sprites, animations, behaviors and instances are verified
against the reference/ projects, but exotic features (effects, families,
timelines, particles) are only guaranteed via the clone path, which copies
ground truth verbatim. When in doubt, clone.
Quick start
npm install
npm run smoke # generate a tiny game into games/ and round-trip it
npm run verify # validate a project folder
npm run mcp # start the MCP server on stdio
Wiring into Claude Code
claude mcp add construct-factory -- node /Users/zubeidhendricks/construct-factory/packages/mcp-server/src/index.js
Installing Construct Factory
This server has no published package — it is built from source. Open the repository and follow its README.
▸ github.com/ZubeidHendricks/construct-factoryFAQ
Is Construct Factory MCP free?
Yes, Construct Factory MCP is free — one-click install via Unyly at no cost.
Does Construct Factory need an API key?
No, Construct Factory runs without API keys or environment variables.
Is Construct Factory hosted or self-hosted?
Self-hosted: the server runs locally on your machine via the install command above.
How do I install Construct Factory in Claude Desktop, Claude Code or Cursor?
Open Construct Factory on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.
Related MCPs
GitHub
PRs, issues, code search, CI status
by GitHubFilesystem
Secure file operations with configurable access controls.
Memory
Knowledge graph-based persistent memory system.
Template MCP Server
A CLI tool to create a new Model Context Protocol server project with TypeScript support, dual transport options, and an extensible structure
by mcpdotdirectCompare Construct Factory with
Not sure what to pick?
Find your stack in 60 seconds
Author?
Embed badge for your README
Browse similar
All development MCPs
