Gamecalendar
FreeNot checkedMCP server for GameCalendar database, enabling read and optional write access to game release and blog post data via natural language.
About
MCP server for GameCalendar database, enabling read and optional write access to game release and blog post data via natural language.
README
Servidor MCP para la base de datos de GameCalendar (Neon Postgres). Permite a Claude consultar —y opcionalmente modificar— los datos del sitio directamente, sin pasar por la web.
Seguridad: lectura libre, escritura opt-in
- Lectura: siempre disponible.
- Escritura: solo si defines
GAMECALENDAR_MCP_WRITE=1. Sin esa variable, las tools de escritura ni se registran (Claude no puede llamarlas). delete_blog_postes destructiva y exigeconfirm=trueexplícito.update_gamesolo toca campos editables a mano (section, score, opencritic_score, early_access, trailer); el resto lo gestiona el sync de IGDB.
Tools
| Tool | Modo | Qué hace |
|---|---|---|
list_releases |
lectura | Juegos por sección/plataforma |
search_games |
lectura | Busca juegos por nombre |
get_game |
lectura | Ficha completa (id o slug) |
list_blog_posts |
lectura | Posts (con o sin borradores) |
get_blog_post |
lectura | Post completo por slug |
db_stats |
lectura | Resumen de la DB |
create_blog_post |
escritura | Crea post (borrador por defecto) |
update_blog_post |
escritura | Edita campos de un post |
set_blog_published |
escritura | Publica / despublica |
delete_blog_post |
escritura | Borra (requiere confirm=true) |
update_game |
escritura | Edita campos seguros de un juego |
Variables de entorno
| Variable | Obligatoria | Descripción |
|---|---|---|
DATABASE_URL |
sí | Cadena de conexión Neon (la misma de gamecalendar) |
GAMECALENDAR_MCP_WRITE |
no | 1 para habilitar escritura |
Conectarlo a Claude Code
Con el CLI (recomendado), solo lectura:
claude mcp add gamecalendar \
--env DATABASE_URL="postgres://...neon..." \
-- node /home/zaswear/projects/packages/gamecalendar-mcp/index.js
Con escritura habilitada, añade el flag:
claude mcp add gamecalendar \
--env DATABASE_URL="postgres://...neon..." \
--env GAMECALENDAR_MCP_WRITE=1 \
-- node /home/zaswear/projects/packages/gamecalendar-mcp/index.js
O a mano, en la config MCP (~/.claude.json o .mcp.json del proyecto):
{
"mcpServers": {
"gamecalendar": {
"command": "node",
"args": ["/home/zaswear/projects/packages/gamecalendar-mcp/index.js"],
"env": {
"DATABASE_URL": "postgres://...neon...",
"GAMECALENDAR_MCP_WRITE": "1"
}
}
}
}
No pongas la
DATABASE_URLen ningún archivo commiteado. Pásala por la config MCP (que es local) o por el entorno.
Probar sin Claude
pnpm -C packages/gamecalendar-mcp smoke # solo lectura
pnpm -C packages/gamecalendar-mcp smoke --write # comprueba que registran las tools de escritura
El smoke lee DATABASE_URL del .env de gamecalendar.
Installing Gamecalendar
This server has no published package — it is built from source. Open the repository and follow its README.
▸ github.com/zaswear/gamecalendar-mcpFAQ
Is Gamecalendar MCP free?
Yes, Gamecalendar MCP is free — one-click install via Unyly at no cost.
Does Gamecalendar need an API key?
No, Gamecalendar runs without API keys or environment variables.
Is Gamecalendar hosted or self-hosted?
A hosted option is available: Unyly runs the server in the cloud, no local setup required.
How do I install Gamecalendar in Claude Desktop, Claude Code or Cursor?
Open Gamecalendar on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.
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