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GameCodex

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A game development MCP server with 950+ curated docs across 29 engines and 5 power tools for scaffolding, debugging, design, and scope tracking. It connects to

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About

A game development MCP server with 950+ curated docs across 29 engines and 5 power tools for scaffolding, debugging, design, and scope tracking. It connects to any AI supporting the Model Context Protocol.

README

Your AI forgets game dev mid-project. This fixes that.

GameCodex is a game dev AI assistant — an MCP server with 950+ curated docs across 29 engines, 5 power tools, structured workflows, and scope tracking. It connects to any AI that supports the Model Context Protocol: Claude, Cursor, Windsurf, Continue.dev, and more.

Every doc is hand-written for AI consumption — typed examples, anti-pattern warnings, decision trees. Not scraped docs. Not training data guesses. Structured knowledge that actually helps you build.

Install

npx gamecodex setup

That's it. Zero-install, auto-detects your AI tool, writes the MCP config for you.

Manual setup

Add to your MCP config (claude_desktop_config.json, .cursor/mcp.json, etc.):

{
  "mcpServers": {
    "gamecodex": {
      "command": "npx",
      "args": ["-y", "gamecodex"]
    }
  }
}

Or with Claude Code:

claude mcp add gamecodex -- npx -y gamecodex

What Can It Do?

Search 950+ curated docs — Ask about ECS, pathfinding, state machines, shaders, or any game system. Get structured answers grounded in real documentation, not hallucinations.

Scaffold projects — Describe your game, get architecture and starter code that compiles. Every snippet includes comments explaining why.

Debug like a mentor — Paste an error, get a diagnosis. Not a Stack Overflow link — a real explanation of what went wrong and how to fix it.

Track scope creep — Built-in project health tracking warns when your feature list is getting heavy. Knows when to say "cut this" before your game becomes vaporware.

Structure your workflow — Session workflows for planning, debugging, deciding, and scoping. Not chat history — orchestrated development process management.

5 Power Tools

Tool What it does
project Project state, goals, decisions, scope health, session workflows
design GDD generation, phase checklists, launch prep, marketing guidance
docs Search and browse 950+ game dev docs across 29 engines
build Scaffold projects, generate code, debug errors, review architecture
meta Server diagnostics, license info, module discovery

29 Supported Engines

Godot | Unity | Unreal | MonoGame | Bevy | Phaser | GameMaker | Pygame | Love2D | Raylib | Defold | Construct | Ren'Py | RPG Maker | PixiJS | Three.js | Babylon.js | SFML | SDL3 | LibGDX | Stride | HaxeFlixel | Heaps | PlayCanvas | Excalibur | Macroquad | FNA | GDevelop | Kaplay

Plus a core module with 52 engine-agnostic docs on design patterns, architecture, and programming fundamentals.

Knowledge Base

957 curated markdown docs organized into 30 modules:

  • Game Design — GDD templates, scope management, playtesting
  • Architecture — ECS, state machines, event systems, scene composition
  • Programming — Input handling, physics, pathfinding, save/load, networking
  • Engine Guides — Per-engine implementation guides, reference sheets, best practices
  • Project Management — Phase checklists, scope tracking, launch preparation

Every doc includes: typed code examples, "when to use" guidance, common pitfalls, and cross-engine comparisons where relevant.

Why GameCodex?

GameCodex Single-engine MCPs Raw AI (no MCP)
Engines 29 1 0 (training data only)
Docs 950+ curated Varies None
Tools 5 (lean schema) 10-95+ (schema bloat) N/A
Scope tracking Yes No No
Privacy stdio-only, no network Varies Cloud-dependent
Price Free (MIT) Varies Varies

Configuration

Variable Description
GAMECODEX_LICENSE Pro license key (enables all engine modules)
GAMEDEV_MODULES Comma-separated module IDs to load (default: all)

Development

git clone https://github.com/WesleySalzer/GameCodex.git
cd GameCodex
npm install
npm run build
npm test          # 303 tests
npm run typecheck

Monorepo Structure

GameCodex/
├── packages/
│   ├── server/    # MCP server (5 tools, 950+ docs, 29 engines)
│   └── site/      # Marketing site (Next.js)
├── package.json   # npm workspaces root
└── README.md

Links

License

MIT

from github.com/WesleySalzer/GameCodex

Installing GameCodex

This server has no published package — it is built from source. Open the repository and follow its README.

▸ github.com/WesleySalzer/GameCodex

FAQ

Is GameCodex MCP free?

Yes, GameCodex MCP is free — one-click install via Unyly at no cost.

Does GameCodex need an API key?

No, GameCodex runs without API keys or environment variables.

Is GameCodex hosted or self-hosted?

Self-hosted: the server runs locally on your machine via the install command above.

How do I install GameCodex in Claude Desktop, Claude Code or Cursor?

Open GameCodex on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

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