GameCodex
FreeNot checkedA game development MCP server with 950+ curated docs across 29 engines and 5 power tools for scaffolding, debugging, design, and scope tracking. It connects to
About
A game development MCP server with 950+ curated docs across 29 engines and 5 power tools for scaffolding, debugging, design, and scope tracking. It connects to any AI supporting the Model Context Protocol.
README
Your AI forgets game dev mid-project. This fixes that.
GameCodex is a game dev AI assistant — an MCP server with 950+ curated docs across 29 engines, 5 power tools, structured workflows, and scope tracking. It connects to any AI that supports the Model Context Protocol: Claude, Cursor, Windsurf, Continue.dev, and more.
Every doc is hand-written for AI consumption — typed examples, anti-pattern warnings, decision trees. Not scraped docs. Not training data guesses. Structured knowledge that actually helps you build.
Install
npx gamecodex setup
That's it. Zero-install, auto-detects your AI tool, writes the MCP config for you.
Manual setup
Add to your MCP config (claude_desktop_config.json, .cursor/mcp.json, etc.):
{
"mcpServers": {
"gamecodex": {
"command": "npx",
"args": ["-y", "gamecodex"]
}
}
}
Or with Claude Code:
claude mcp add gamecodex -- npx -y gamecodex
What Can It Do?
Search 950+ curated docs — Ask about ECS, pathfinding, state machines, shaders, or any game system. Get structured answers grounded in real documentation, not hallucinations.
Scaffold projects — Describe your game, get architecture and starter code that compiles. Every snippet includes comments explaining why.
Debug like a mentor — Paste an error, get a diagnosis. Not a Stack Overflow link — a real explanation of what went wrong and how to fix it.
Track scope creep — Built-in project health tracking warns when your feature list is getting heavy. Knows when to say "cut this" before your game becomes vaporware.
Structure your workflow — Session workflows for planning, debugging, deciding, and scoping. Not chat history — orchestrated development process management.
5 Power Tools
| Tool | What it does |
|---|---|
project |
Project state, goals, decisions, scope health, session workflows |
design |
GDD generation, phase checklists, launch prep, marketing guidance |
docs |
Search and browse 950+ game dev docs across 29 engines |
build |
Scaffold projects, generate code, debug errors, review architecture |
meta |
Server diagnostics, license info, module discovery |
29 Supported Engines
Godot | Unity | Unreal | MonoGame | Bevy | Phaser | GameMaker | Pygame | Love2D | Raylib | Defold | Construct | Ren'Py | RPG Maker | PixiJS | Three.js | Babylon.js | SFML | SDL3 | LibGDX | Stride | HaxeFlixel | Heaps | PlayCanvas | Excalibur | Macroquad | FNA | GDevelop | Kaplay
Plus a core module with 52 engine-agnostic docs on design patterns, architecture, and programming fundamentals.
Knowledge Base
957 curated markdown docs organized into 30 modules:
- Game Design — GDD templates, scope management, playtesting
- Architecture — ECS, state machines, event systems, scene composition
- Programming — Input handling, physics, pathfinding, save/load, networking
- Engine Guides — Per-engine implementation guides, reference sheets, best practices
- Project Management — Phase checklists, scope tracking, launch preparation
Every doc includes: typed code examples, "when to use" guidance, common pitfalls, and cross-engine comparisons where relevant.
Why GameCodex?
| GameCodex | Single-engine MCPs | Raw AI (no MCP) | |
|---|---|---|---|
| Engines | 29 | 1 | 0 (training data only) |
| Docs | 950+ curated | Varies | None |
| Tools | 5 (lean schema) | 10-95+ (schema bloat) | N/A |
| Scope tracking | Yes | No | No |
| Privacy | stdio-only, no network | Varies | Cloud-dependent |
| Price | Free (MIT) | Varies | Varies |
Configuration
| Variable | Description |
|---|---|
GAMECODEX_LICENSE |
Pro license key (enables all engine modules) |
GAMEDEV_MODULES |
Comma-separated module IDs to load (default: all) |
Development
git clone https://github.com/WesleySalzer/GameCodex.git
cd GameCodex
npm install
npm run build
npm test # 303 tests
npm run typecheck
Monorepo Structure
GameCodex/
├── packages/
│ ├── server/ # MCP server (5 tools, 950+ docs, 29 engines)
│ └── site/ # Marketing site (Next.js)
├── package.json # npm workspaces root
└── README.md
Links
License
MIT
Installing GameCodex
This server has no published package — it is built from source. Open the repository and follow its README.
▸ github.com/WesleySalzer/GameCodexFAQ
Is GameCodex MCP free?
Yes, GameCodex MCP is free — one-click install via Unyly at no cost.
Does GameCodex need an API key?
No, GameCodex runs without API keys or environment variables.
Is GameCodex hosted or self-hosted?
Self-hosted: the server runs locally on your machine via the install command above.
How do I install GameCodex in Claude Desktop, Claude Code or Cursor?
Open GameCodex on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.
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