@Gbs Toolkit/ Server
FreeNot checkedMCP server for structured GB Studio 4.x project editing, enabling read/patch scripts, scenes, actors, triggers, variables; build ROMs; and sprite generation.
About
MCP server for structured GB Studio 4.x project editing, enabling read/patch scripts, scenes, actors, triggers, variables; build ROMs; and sprite generation.
README
MCP server for structured GB Studio 4.x project editing — read/patch scripts, scenes, actors, triggers, variables; build ROMs; sprite generation pipeline.
Designed to be driven by an LLM coding assistant (Claude Code, Cursor, etc.) so the model can mutate .gbsres resources safely instead of dropping bytes into JSON by hand.
Install
npm install -g @gbs-toolkit/mcp-server
Or invoke on demand via npx:
npx -y @gbs-toolkit/mcp-server
Run as an MCP server
The server speaks stdio MCP. Most users wire it up in their LLM client's .mcp.json:
{
"mcpServers": {
"gbs": {
"command": "npx",
"args": ["-y", "@gbs-toolkit/mcp-server"],
"env": {
"GBS_PROJECT_ROOT": "./gbsproj/demo"
}
}
}
}
Environment variables
| Variable | Required | Default | Notes |
|---|---|---|---|
GBS_PROJECT_ROOT |
yes | — | Directory containing <name>.gbsproj |
GBS_CLI_PATH |
no | probes common install locations | Absolute path to gb-studio-cli.js |
GBS_MGBA_RUNNER |
no | none | Path to a libmgba-linked runner binary used by run_emulator (build it from native/build.sh) |
GBS_ROM_OUT |
no | <root>/build |
Output directory for build_rom |
GBS_LOG_PATH |
no | <root>/build/compile.log |
Captured compile log |
GBS_SCREENSHOT_DIR |
no | <root>/build/screenshots |
Where run_emulator drops PNGs |
SPRITE_PROVIDER |
no | openai |
openai / gemini / replicate / fal |
OPENAI_API_KEY |
conditional | — | Required if SPRITE_PROVIDER=openai and generate_sprite is used |
GEMINI_API_KEY |
conditional | — | Required for gemini provider |
REPLICATE_API_TOKEN |
conditional | — | Required for replicate provider |
FAL_KEY |
conditional | — | Required for fal provider |
Tool inventory
| Tool | Kind |
|---|---|
list_scenes / read_scene / list_actors / read_script / read_compile_log |
read |
patch_script |
write (insert / replace / delete, applied in order) |
set_variable |
write (upserts a VARIABLE_SET_TO_VALUE event in the start scene's onInit) |
create_scene / create_actor / create_trigger / create_variable / create_custom_event / set_start_scene |
write |
delete_scene / delete_actor / delete_trigger / delete_custom_event / delete_variable |
write (cross-script reference scan; refuses unless force: true) |
generate_sprite |
write (text-to-image → 4-colour DMG quantise → emits (asset.png, asset.png.gbsres)) |
convert_image_to_sprite |
write (no AI; same pipeline applied to a user-supplied PNG/JPG) |
build_rom |
subprocess (spawns GB Studio CLI's make:rom) |
run_emulator |
subprocess (drives a libmgba-linked C runner) |
screenshot |
read image (returns base64 PNG as multimodal MCP content) |
What is NOT exposed
Creation/import of binary assets stays GUI-side: backgrounds, tilesets, emotes, avatars, fonts, music, sounds, plus actorPrefabs / triggerPrefabs / palettes / notes. The MCP layer can read and patch scripts that reference these resources by id, but cannot create their .png / .uge / .wav payloads. Sprites are the one exception (see generate_sprite / convert_image_to_sprite).
Built-in guardrails
The server enforces two checks that previously had to live in prompts:
Dialogue width audit —
patch_scriptvalidates everyEVENT_TEXT/EVENT_MENU/EVENT_CHOICE/EVENT_DIALOGUE/EVENT_MARQUEEstring against the GB Studio default-font line budget (18 columns;$var$placeholders reserve 5 chars to cover signed-16-bit values). Multi-boxtext: string[]form, CJK width (2 columns / char), and recursivechildrenbranches are all walked. A violation rejects the patch withDIALOGUE_WIDTH_EXCEEDEDand a per-line breakdown. PasswidthBudgetto override (e.g. for a custom narrow font) orforce: trueto bypass.Sprite quality check —
generate_spriteandconvert_image_to_spriteanalyse the post-quantisation RGBA buffer (opaque ratio, effective DMG colour count, edge density, single-shade dominance). Clearly degenerate outputs (near-empty frame, ≤1 effective shade) refuse to write the asset; borderline cases (2 shades, low edge density, >85% one shade) save with aquality.level: "warn"field in the response. Passforce: trueto skip the check.
Both checks return structured metadata so the LLM can self-correct rather than ploughing through.
Building the emulator runner
run_emulator requires a libmgba-linked C binary. Stock mGBA CLIs do not accept a startup --script flag, so we ship a small dedicated runner. From the cloned repo:
cd native
MGBA_SRC=/path/to/mgba MGBA_BUILD=/path/to/mgba/build ./build.sh
Then point the env var at the result: GBS_MGBA_RUNNER=/path/to/gbs-mgba-runner.
If you don't need run_emulator, ignore this — every other tool works without it.
License
MIT
Installing @Gbs Toolkit/ Server
This server has no published package — it is built from source. Open the repository and follow its README.
▸ github.com/gbs-toolkit/mcp-serverFAQ
Is @Gbs Toolkit/ Server MCP free?
Yes, @Gbs Toolkit/ Server MCP is free — one-click install via Unyly at no cost.
Does @Gbs Toolkit/ Server need an API key?
No, @Gbs Toolkit/ Server runs without API keys or environment variables.
Is @Gbs Toolkit/ Server hosted or self-hosted?
Self-hosted: the server runs locally on your machine via the install command above.
How do I install @Gbs Toolkit/ Server in Claude Desktop, Claude Code or Cursor?
Open @Gbs Toolkit/ Server on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.
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