League Of Legends Server
FreeNot checkedMCP server exposing 30 tools for League of Legends player analysis, match review, and training-plan generation.
About
MCP server exposing 30 tools for League of Legends player analysis, match review, and training-plan generation.
README
MCP server exposing 35 tools for League of Legends player analysis, match review, and training-plan generation.
Installation
Via npm (recommended)
npm install -g @rexlmanu/lol-mcp-server
Via npx (no install)
npx @rexlmanu/lol-mcp-server
From source
git clone https://github.com/rexlManu/lol-mcp-server.git
cd lol-mcp-server
pnpm install
pnpm build
Setup
cp .env.example .env
# Edit .env and add your RIOT_API_KEY
Get your Riot API key at https://developer.riotgames.com/
MCP Client Configuration
Add to your MCP client config (Cursor, Claude Desktop, etc.):
{
"mcpServers": {
"league-of-legends": {
"command": "lol-mcp-server",
"env": {
"RIOT_API_KEY": "your-api-key-here"
}
}
}
}
Or if installed from source:
{
"mcpServers": {
"league-of-legends": {
"command": "node",
"args": ["/path/to/lol-mcp-server/dist/index.js"],
"env": {
"RIOT_API_KEY": "your-api-key-here"
}
}
}
}
Stack
- Runtime: Node.js 20+, TypeScript
- Package manager: pnpm
- MCP SDK:
@modelcontextprotocol/sdk - Validation: zod
- Scraping: cheerio (Lolalytics, League Wiki)
- Static data: Data Dragon API
- Testing: vitest
pnpm dev # Run with tsx (hot reload)
pnpm build # Compile to dist/
pnpm start # Run compiled server
pnpm test # Run tests
pnpm typecheck # Type checking
MCP Client Configuration
Cursor / VS Code
{
"mcpServers": {
"league-of-legends": {
"command": "node",
"args": ["dist/index.js"],
"env": {
"RIOT_API_KEY": "your-api-key-here"
}
}
}
}
opencode
{
"mcpServers": {
"league-of-legends": {
"command": "node",
"args": ["dist/index.js"],
"env": {
"RIOT_API_KEY": "your-api-key-here"
}
}
}
}
Tools (35 total)
Account & Profile (4)
| Tool | Description |
|---|---|
lol_get_account |
Get Riot account info by Riot ID |
lol_get_summoner |
Get summoner info (level, icon) by PUUID |
lol_get_ranked |
Get ranked stats (tier, rank, LP, win rate) |
lol_get_player_profile |
Complete player profile in one call |
Match History (3)
| Tool | Description |
|---|---|
lol_get_match_history |
Get recent match IDs (with filters) |
lol_get_match_details |
Get detailed match data (batch supported) |
lol_get_match_timeline |
Get minute-by-minute match timeline |
Match Review (5)
| Tool | Description |
|---|---|
lol_get_player_match_summary |
Compact review stats for one player in one match |
lol_get_player_deaths |
Chronological death timeline with killer, assists, position, and context |
lol_get_player_vision_summary |
Compact vision review with wards, control wards, trinkets, and phase grouping |
lol_get_champion_review |
Multi-match compact review for recent games on one champion |
lol_get_timeline_events |
Filtered timeline events by participant, event type, and time range |
Champion & Live (4)
| Tool | Description |
|---|---|
lol_get_champion_mastery |
Get champion mastery data |
lol_get_live_game |
Check if player is in game |
lol_get_champion_rotation |
Get free champion rotation |
lol_get_featured_games |
Get featured games |
League & Clash (7)
| Tool | Description |
|---|---|
lol_get_league_by_id |
Get league info by ID |
lol_get_league_entries |
Get league entries by summoner |
lol_get_league_entries_exp |
Get league entries (paginated, by queue/tier/division) |
lol_get_league_top |
Get top players (challenger/grandmaster/master) |
lol_get_clash_tournaments |
Get active Clash tournaments |
lol_get_clash_player |
Get Clash player info |
lol_get_clash_team |
Get Clash team info |
Challenges & Status (3)
| Tool | Description |
|---|---|
lol_get_challenges |
Get all challenge configurations |
lol_get_player_challenges |
Get player challenge progress |
lol_get_server_status |
Get server status (maintenance/incidents) |
Static Game Data (4)
| Tool | Description |
|---|---|
lol_get_all_champions |
List all champions (from Data Dragon) |
lol_get_champ_info |
Detailed champion info (Data Dragon + Wiki) |
lol_get_all_items |
List all items with stats, cost, build path |
lol_get_runes |
Get rune trees with keystones and descriptions |
Lolalytics (1)
| Tool | Description |
|---|---|
lol_get_builds_for_champion |
Scrape Lolalytics for builds, runes, counters, meta |
AI Analysis (4)
| Tool | Description |
|---|---|
lol_analyze_performance |
Analyze recent performance with recommendations |
lol_analyze_champion |
Analyze performance on a specific champion |
lol_get_improvement_tips |
Get personalized improvement tips |
lol_compare_players |
Compare stats between two players |
Region Support
User-facing regions: euw, eune, na, kr, br, lan, las, oce, ru, tr, jp, ph2, sg2, th2, tw2, vn2
Platform routing: euw1, eun1, na1, kr, jp1, br1, la1, la2, oc1, tr1, ru
Regional routing: europe, americas, asia, sea
Caching
| Data Type | TTL |
|---|---|
| Live game / server status | 15-30s |
| Account / summoner / ranked | 60s |
| Champion mastery / match history | 2min |
| Lolalytics pages | 5min |
| Match details / timelines | 1h |
| Static data (champions/items/runes) | 24h |
Error Handling
| Error | Description |
|---|---|
not found (404) |
Player/match not found |
rate limited (429) |
Auto-retry with backoff |
forbidden (403) |
Private data or restricted access |
invalid key (401) |
Invalid Riot API key |
scrape_layout_changed |
Lolalytics page structure changed |
network failure |
Connection/API error |
invalid region |
Unknown region code |
Project Structure
src/
index.ts # Entry point, MCP server setup
config.ts # Environment config
riot/
client.ts # Riot API HTTP client with rate limiting
regions.ts # Region routing maps
types.ts # Core Riot API types
types-extra.ts # Additional Riot API types
cache/
cache.ts # TTL-based in-memory cache
static-data/
dataDragon.ts # Data Dragon API client
wikiScraper.ts # League Wiki scraper (cheerio)
types.ts # Static data types
lolalytics/
scraper.ts # Lolalytics page fetcher
parser.ts # HTML parser (cheerio)
types.ts # Lolalytics types
tools/
account.ts # Account, summoner, ranked, profile, match tools
champion.ts # Mastery, live game, rotation, featured games
league.ts # League, clash, challenges, status
staticData.ts # Champions, items, runes
lolalytics.ts # Lolalytics builds
analysis.ts # Performance analysis, tips, comparison
analysis/
performance.ts # Performance analysis engine
championReview.ts # Champion-specific analysis
trainingPlan.ts # Improvement tips generator
compare.ts # Player comparison
tests/
regions.test.ts # Region mapping tests
cache.test.ts # Cache tests
lolalytics-parser.test.ts # Parser tests
analysis.test.ts # Analysis engine tests
License
MIT
Install League Of Legends Server in Claude Desktop, Claude Code & Cursor
unyly install league-of-legends-mcp-serverInstalls into Claude Desktop, Claude Code, Cursor & VS Code — handles npx, uvx and build-from-source repos for you.
First time? Get the CLI: curl -fsSL https://unyly.org/install | sh
Or configure manually
Run in your terminal:
claude mcp add league-of-legends-mcp-server -- npx -y @rexlmanu/lol-mcp-serverFAQ
Is League Of Legends Server MCP free?
Yes, League Of Legends Server MCP is free — one-click install via Unyly at no cost.
Does League Of Legends Server need an API key?
No, League Of Legends Server runs without API keys or environment variables.
Is League Of Legends Server hosted or self-hosted?
A hosted option is available: Unyly runs the server in the cloud, no local setup required.
How do I install League Of Legends Server in Claude Desktop, Claude Code or Cursor?
Open League Of Legends Server on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.
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