Monosketch
FreeNot checkedAn MCP server that enables AI agents to create beautiful ASCII diagrams using Unicode box-drawing characters, with support for stateful canvas operations, multi
About
An MCP server that enables AI agents to create beautiful ASCII diagrams using Unicode box-drawing characters, with support for stateful canvas operations, multiple shape types, and style customization.
README
An MCP server that gives AI agents the ability to create beautiful ASCII diagrams using Unicode box-drawing characters. Built on the rendering engine from MonoSketch.
┌──────────────────┐ ┌──────────────────┐
│ │ │ │
│ Frontend │──────▶│ API │
│ │ │ │
└──────────────────┘ └────────┬─────────┘
│
│
┌────────▼─────────┐
│ │
│ Database │
│ │
└──────────────────┘
Setup
Requires Bun runtime.
git clone https://github.com/supersterling/monosketch-mcp.git
cd monosketch-mcp
bun install
Add to Claude Code
claude mcp add monosketch -- bun run /path/to/monosketch-mcp/index.ts
Add to Claude Desktop
Add to your claude_desktop_config.json:
{
"mcpServers": {
"monosketch": {
"command": "bun",
"args": ["run", "/path/to/monosketch-mcp/index.ts"]
}
}
}
Tools
render_scene
Stateless one-shot rendering. Pass an array of shapes, get back ASCII art.
{
"shapes": [
{
"type": "rectangle",
"x": 0, "y": 0, "width": 20, "height": 5,
"border": { "enabled": true }
},
{
"type": "text",
"x": 0, "y": 0, "width": 20, "height": 5,
"content": "Hello World",
"horizontalAlign": "center",
"verticalAlign": "middle",
"border": { "enabled": true }
}
]
}
Output:
┌──────────────────┐
│ │
│ Hello World │
│ │
└──────────────────┘
Canvas Tools (Stateful)
Build diagrams incrementally across multiple tool calls:
| Tool | Description |
|---|---|
create_canvas |
Create a named canvas session |
add_shape |
Add a shape to a canvas |
modify_shape |
Update shape properties |
remove_shape |
Remove a shape |
render_canvas |
Render current state to ASCII |
list_canvases |
List active sessions |
clear_canvas |
Remove all shapes |
Utilities
| Tool | Description |
|---|---|
list_styles |
List all available border, fill, and anchor styles |
measure_text |
Compute bounding box for word-wrapped text |
Shape Types
Rectangle
{ "type": "rectangle", "x": 0, "y": 0, "width": 10, "height": 4,
"border": { "enabled": true, "style": "S1", "corner": "rounded" },
"fill": { "enabled": true, "style": "F1" } }
Text
{ "type": "text", "x": 0, "y": 0, "width": 20, "height": 3,
"content": "Centered text", "horizontalAlign": "center", "verticalAlign": "middle",
"border": { "enabled": true } }
Line
{ "type": "line",
"points": [{"x": 0, "y": 2}, {"x": 10, "y": 2}, {"x": 10, "y": 5}],
"stroke": { "enabled": true },
"endAnchor": "A1" }
Group
{ "type": "group", "children": [
{ "type": "rectangle", "x": 0, "y": 0, "width": 10, "height": 3, "border": { "enabled": true } },
{ "type": "rectangle", "x": 15, "y": 0, "width": 10, "height": 3, "border": { "enabled": true } }
]}
Style Reference
Border / Stroke Styles
| ID | Name | Characters |
|---|---|---|
| S1 | Thin (default) | ─ │ ┌ ┐ └ ┘ |
| S2 | Bold | ━ ┃ ┏ ┓ ┗ ┛ |
| S3 | Double | ═ ║ ╔ ╗ ╚ ╝ |
| S4 | Rounded | ─ │ ╭ ╮ ╰ ╯ |
Fill Styles
| ID | Name | Character |
|---|---|---|
| F1 | Space | (opaque blank) |
| F2 | Solid | █ |
| F3 | Medium shade | ▒ |
| F4 | Light shade | ░ |
| F5 | Diagonal | ▚ |
Anchor Styles (Line Endpoints)
| ID | Name | L R U D |
|---|---|---|
| A1 | Filled arrow | ◀ ▶ ▲ ▼ |
| A12 | Hollow arrow | ◁ ▷ △ ▽ |
| A2 | Filled square | ■ ■ ■ ■ |
| A21 | Hollow square | □ □ □ □ |
| A220 | Filled diamond | ◆ ◆ ◆ ◆ |
| A221 | Hollow diamond | ◇ ◇ ◇ ◇ |
| A3 | Hollow circle | ○ ○ ○ ○ |
| A5 | Filled circle | ● ● ● ● |
Dash Patterns
Add "dash": { "dash": 3, "gap": 1 } to any shape for dashed borders/strokes.
Line Crossing
When lines cross, junction characters are automatically resolved:
│
────┼────
│
The engine handles all combinations of single, bold, and double line styles with correct Unicode junction characters (T-junctions, crosses, corners).
Tests
bun test
208 tests covering geometry primitives, bitmap rendering, board compositing, crossing resolution, shape hierarchy, renderer pipeline, canvas management, and end-to-end integration scenarios.
Architecture
The rendering engine was extracted from MonoSketch, an open-source ASCII diagram editor.
Shape Description (JSON)
→ BitmapFactory (per shape type)
→ MonoBitmap (sparse character matrix)
→ MonoBoard (tiled canvas with crossing resolution)
→ ASCII string output
Engine modules:
engine/geo/— Point, Rect, Size geometry primitivesengine/shape/— Shape hierarchy (Rectangle, Text, Line, Group)engine/style/— Stroke, fill, anchor, and alignment stylesengine/bitmap/— Sparse bitmap matrix and per-shape rendering factoriesengine/board/— Tiled canvas compositing with Unicode line crossing resolution
License
MIT
Installing Monosketch
This server has no published package — it is built from source. Open the repository and follow its README.
▸ github.com/supersterling/monosketch-mcpFAQ
Is Monosketch MCP free?
Yes, Monosketch MCP is free — one-click install via Unyly at no cost.
Does Monosketch need an API key?
No, Monosketch runs without API keys or environment variables.
Is Monosketch hosted or self-hosted?
A hosted option is available: Unyly runs the server in the cloud, no local setup required.
How do I install Monosketch in Claude Desktop, Claude Code or Cursor?
Open Monosketch on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.
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