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OmniDebugLink

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remote debug iOS/Android/Unity/Godot/Flutter/RN/Web on real-device.ui-tree/screenshots/taps,tests.

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About

remote debug iOS/Android/Unity/Godot/Flutter/RN/Web on real-device.ui-tree/screenshots/taps,tests.

README

Remote debugging and automated testing on real devices — from anywhere.

Add a small client SDK to your app, connect it with a device token, and any AI coding tool (Claude Code, Cursor, Codex, Gemini CLI, …) can inspect and drive the running app over Model Context Protocol: dump the UI tree, take screenshots, tap, swipe, type, read logs, measure performance — no USB cable, no shared network, no emulator.

Your App ──wss──> OmniDebugLink relay ──MCP──> AI coding tool
  • One outbound WebSocket from the device — works across networks, behind NAT, on real hardware.
  • The AI side sees plain MCP tools: list_devicesrun_task / device_status / list_tasks
  • One token pair = one device seat. Tokens are per-device; never embed one in a release build — release use goes through the conditional pattern.

Client SDKs

Platform Install Repo
Unity Package Manager → add from git URL omnidebuglink_unity
Android JitPack: com.github.omnidebuglink:omnidebuglink_android:<tag> omnidebuglink_android
Flutter pubspec git dependency (ref: tag) omnidebuglink_flutter
iOS / macOS Swift Package (iOS 15+ / macOS 12+) omnidebuglink_apple_swift
React Native npm i omnidebuglink/omnidebuglink_react_native#<tag> omnidebuglink_react_native
Godot copy the addons/omni_debug_link/ folder (Godot ≥ 4.2) omnidebuglink_godot
Web CDN build via jsDelivr (@<tag>) omnidebuglink_web

Each SDK repo has the full install steps and task tables for its platform. Pin a version tag (#vX.Y.Z / ref: / @vX.Y.Z) in production hosts.

Quickstart

  1. Create a device token pair at the console (free during the public beta).

  2. Connect your app: add the SDK for your platform and start it with the token — freely in debug builds; in release builds only via the conditional pattern (runtime-issued token, never embedded).

  3. Add the MCP server to your AI tool (OAuth login in the browser):

    claude mcp add --transport http odl https://api.omnidebuglink.dev/mcp
    

    Works with any MCP client: Cursor, Codex CLI, Gemini CLI, …

  4. Ask the AI to list_devices and start driving the device.

Integrating an SDK into your app

sdk-integration.md is written to be handed to your AI coding tool verbatim — per-platform install and connect snippets, the rules that must not be broken, and a verification checklist. Ask the agent to read it and wire the SDK in.

Building a client for another platform?

Any platform with a WebSocket client can join — the wire protocol is a single JSON frame format:

Third-Party Client Development Guide — protocol spec, a portable reference implementation, known pitfalls, and a pre-deployment verification checklist. AI coding agents can implement a compliant client from this guide alone, without reading any SDK source.

Links

from github.com/omnidebuglink/omnidebuglink

Installing OmniDebugLink

This server has no published package — it is built from source. Open the repository and follow its README.

▸ github.com/omnidebuglink/omnidebuglink

FAQ

Is OmniDebugLink MCP free?

Yes, OmniDebugLink MCP is free — one-click install via Unyly at no cost.

Does OmniDebugLink need an API key?

No, OmniDebugLink runs without API keys or environment variables.

Is OmniDebugLink hosted or self-hosted?

A hosted option is available: Unyly runs the server in the cloud, no local setup required.

How do I install OmniDebugLink in Claude Desktop, Claude Code or Cursor?

Open OmniDebugLink on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

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