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Podium

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One MCP endpoint, 43 tools for iOS-simulator E2E — native UI automation, Maestro flows, trustworthy oracle-ladder assertions, WebView DOM + network (JSON/HAR),

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One MCP endpoint, 43 tools for iOS-simulator E2E — native UI automation, Maestro flows, trustworthy oracle-ladder assertions, WebView DOM + network (JSON/HAR), and React Native debugging (Metro logs/network/state). macOS + Xcode.

README

podium-mcp

One baton. Every instrument.

A single MCP stdio endpoint with 51 tools for iOS (simulator + real) and Android device control, native UI automation, end-to-end flows, trustworthy assertions, React Native debugging, WebView DOM + network inspection, and a no-vision canvas/WebGL brain for Pixi/Konva/Fabric/Phaser/Three/Babylon (validated live in WebKit) — plus an experimental engine bridge for instrumented Unity/GL builds (AltTester) — one connection instead of half a dozen servers.

npm Glama mcp.so CI License: MIT

tools 51 tests 378 tokens ~5x cheaper canvas 6 live engines Node ≥22 TypeScript strict MCP stdio PRs welcome


podium-mcp agent session — one prompt opens Safari on a live iOS simulator, types github.com/hoainho, explores the profile and opens a repository

One prompt → podium drives Safari live → types the URL → explores the profile → opens a repo. Footage captured on a live iPhone 16 Pro simulator.


A podium is where a maestro stands — one place to conduct the whole orchestra. This MCP server unifies eight capability sets behind a single stdio endpoint:

  • Device & app management — iOS simulators (simctl), real iPhones (devicectl), and Android (adb) behind one platform-tagged device model.
  • Native UI inspection & gestures — route through idb/mobilecli with a Maestro fallback (no per-gesture JVM spin-up).
  • End-to-end flows & batch automation — declarative Maestro flows, ordered action batches, and an engineer→QA flow exporter.
  • Trustworthy assertions — an oracle ladder (WebView-DOM › native a11y › Maestro) that returns falsifiable, evidenced verdicts and fails closed.
  • WebView DOM + network — resolve WKWebView DOM to tap coordinates, evaluate JS, drive navigation, and capture in-page HTTP traffic as JSON/HAR.
  • React Native debugging — Metro console logs, network requests, and in-app state over CDP, plus host/simulator crash reports.
  • Real devices — Android emulator/device via adb (gestures + uiautomator hierarchy); real iOS via devicectl lifecycle + an opt-in WebDriverAgent backend.
  • Canvas & game-engine automation, no vision — a canvas/WebGL brain drives Pixi/Konva/Fabric/Phaser/Three/Babylon UIs as addressable objects (validated live in WebKit). An experimental engine bridge drives Unity/GL via an AltTester-instrumented build (or a window.__podiumEngine WebGL bridge) — code-complete + mock-tested, not yet run against a live Unity build.

Rather than wiring several MCP servers into every client config, podium-mcp exposes everything behind one connection, with a shared execFile layer (no shell), consistent structured errors, automatic retry around Maestro's iOS-driver flakiness, and a single health-check tool to confirm what's available on the host.

Table of contents

Why

Driving a React Native app end-to-end usually means juggling several MCP servers — one for device/app control, one for UI flows, one for Metro/debugger logs, another for WebView inspection — each with its own config entry, quirks, and failure modes. podium-mcp collapses that into one server with:

  • a single execFile-based command runner (no shell — arguments are passed verbatim),
  • consistent structured errors (a tool never crashes the server),
  • automatic retry around Maestro's known iOS-driver flakiness,
  • graceful degradation when a toolchain (e.g. adb) is absent,
  • evidenced verdicts so an agent knows when a flow actually worked.

Benchmarks

Podium is built on two choices that make it fast and cheap: it drives UIs as structured data — never screenshots — and routes gestures through a native backend with no per-action JVM spin-up.

Token economics — no-vision is ~5× cheaper

A screenshot-driven agent sends an image to a vision model on every step. Podium returns a compact structured element list instead. On an equivalent 8-step mobile flow (1179×2556 screenshots vs ~20-element lists):

Approach Per step 8-step flow
Screenshot / vision loop ~2,070 tokens 16,557 tokens
Podium — no-vision, structured ~390 tokens 3,117 tokens
Savings 5.3× −13,440 tokens (−81%)
vision loop  ████████████████████████████████  16,557 tokens
Podium       ██████  3,117 tokens   (5.3× cheaper, −81%)

The gap compounds with every step — a 30-step session runs roughly 62k vs 12k input tokens. On top of per-step cost, the full 51-tool schema travels with every request (~3,612 tokens, ~71/tool); Podium keeps tool descriptions lean so the tool block never dominates the context window.

For canvas / WebGL UIs the advantage is structural, not just cheaper: the Canvas Brain addresses objects by name and text, where a screenshot-only agent must re-analyze pixels on every frame.

Speed — native-first gesture backend

Gestures route through idb / mobilecli instead of spinning up Maestro's JVM per action (measured on a live iPhone 16 Pro simulator):

Operation Maestro (per-call JVM) Podium native Speedup
tap_on ~14.7 s ~0.6 s ~24×
inspect_screen ~8.9 s ~0.9 s ~10×

One connection, not six

All 51 tools — device & app control, UI automation, declarative Maestro flows, evidenced assertions, WebView DOM + network capture, React Native / Metro debugging, and no-vision canvas/WebGL automation (plus an experimental engine bridge for instrumented Unity/GL) — sit behind a single stdio endpoint, replacing the usual stack of half a dozen separate MCP servers.

Token figures are heuristic estimates (~4 chars/token; Anthropic's ~750 px/token image formula) — reproduce with npm run token-bench, or swap in the Anthropic count_tokens API for exact counts. Speed figures were measured on a live iPhone 16 Pro simulator (npm run benchmark).

Requirements

  • macOS with Xcode command-line tools (xcrun, simctl)
  • Node.js ≥ 22 (uses native fetch and WebSocket; .npmrc sets engine-strict=true)
  • mobilecli — bundled automatically as an npm dependency; the default native gesture + WebView backend (no separate install)
  • (optional) idb (idb + idb_companion) — preferred native gesture backend when both are present; auto-detected
  • (optional) Maestro on PATH (or at ~/.maestro/bin) — the run_flow engine and the gesture fallback path
  • (optional) a running Metro bundler for the metro_* debugging tools
  • (optional) Android SDK + adb — adb paths are detection-only and degrade gracefully when absent

Platform scope (v0.3.0): podium automates iOS simulators, real iPhones (devicectl lifecycle + opt-in WebDriverAgent), and Android emulators/devices (adb gestures + uiautomator hierarchy). device_list tags each target with its platform and the backend is selected per target. When a toolchain (e.g. adb) is absent, those paths degrade to an informative result instead of failing.

Install

Claude Code plugin (recommended)

No manual config — one-time marketplace setup, then install:

/plugin marketplace add github:hoainho/podium-mcp
/plugin install podium-mcp@podium

The plugin auto-starts the MCP server (all 51 tools) and ships five skills:

Skill Invoke What it does
Device info /podium-mcp:device-info <UDID> [<BUNDLE_ID>] Health check, screen size, orientation, app list
E2E flow /podium-mcp:e2e <UDID> <BUNDLE_ID> [path or description] Run or author a Maestro flow
Bug repro /podium-mcp:bug-repro <UDID> <BUNDLE_ID> <description> Video + logs + crash evidence capture
RN debug /podium-mcp:rn-debug [UDID] [logs|apps|crash|all] Metro logs, connected apps, crash reports
Canvas brain /podium-mcp:canvas <UDID> <intent> Inspect / resolve / tap canvas-WebGL UIs, no vision

npx (zero install)

{
  "mcpServers": {
    "podium": { "command": "npx", "args": ["-y", "podium-mcp"] }
  }
}

Manual (from source)

git clone [email protected]:hoainho/podium-mcp.git
cd podium-mcp
npm install
npm run build

Usage

Register the built server with any MCP client. Claude Code (.mcp.json):

{
  "mcpServers": {
    "podium": {
      "type": "stdio",
      "command": "node",
      "args": ["/absolute/path/to/podium-mcp/dist/index.js"]
    }
  }
}

Quick manual smoke test over raw stdio (lists the 51 registered tools):

printf '%s\n' \
  '{"jsonrpc":"2.0","id":1,"method":"initialize","params":{"protocolVersion":"2024-11-05","capabilities":{},"clientInfo":{"name":"smoke","version":"0"}}}' \
  '{"jsonrpc":"2.0","method":"notifications/initialized"}' \
  '{"jsonrpc":"2.0","id":2,"method":"tools/list"}' | node dist/index.js

Always call podium_health first to confirm which toolchain is available on the host.

Quick start (order of use)

  1. podium_health — confirm xcrun / maestro / native backend availability.
  2. device_list — pick a booted simulator udid.
  3. Read stateapp_list, app_state, screen_size, orientation_get.
  4. Drive the deviceapp_launch, then tap_on / input_text / swipe / press_key, plus set_location and orientation_set. Batch several with run_steps.
  5. Author & verifyinspect_screen to discover elements, run_flow for declarative checks, then assert_visible / validate_flow for an evidenced verdict.
  6. Inspect WebViewswebview_inspect → tap coordinates, webview_eval, webview_navigate, webview_network.
  7. Capture & debugscreenshot / record_startrecord_stop; metro_logs / metro_network / metro_state; crash_list / crash_get.

The 51 tools

Every tool returns structured JSON and never throws — failures come back as MCP tool errors. See docs/tool-catalog.md for the authoritative per-parameter reference.

Platform support (v0.3.0): the gesture / inspect / lifecycle tools below run on iOS simulators, real iPhones (devicectl + opt-in WebDriverAgent via PODIUM_WDA_URL), and Android (emulator/device via adb; hierarchy from uiautomator). device_list tags each device with its platform and the backend is selected per target.

Game engine — Unity / GL via AltTester, no vision · experimental (4)

Tool Key params Backing engine Behavior
engine_inspect udid, by?, value AltTester (TCP) / WebGL CDP bridge Lists engine objects (by name/path/component/text) with absolute screen coords — no screenshots
engine_tap udid, by?, value AltTester / CDP Resolves the object and taps its screen coordinates
engine_swipe udid, fromX/Y, toX/Y, durationMs? AltTester / CDP Swipe inside the engine view
engine_call udid, by?, value, component, method, parameters? AltTester / CDP Invokes a C# component method by reflection (the engine analog of a DOM event handler)

Status: experimental. The wire shapes are unit-tested against mocks; the AltTester path has not yet been validated against a live Unity build (engine-smoke skips until an instrumented build is provided), and Unity-WebGL needs the app to expose window.__podiumEngine. Engine tools require an AltTester-instrumented build (dev/staging) or that WebGL bridge; on a non-instrumented build they fail closed with an actionable error — never a vision fallback. For canvas/WebGL apps using a JS framework, the canvas brain below is the validated path.

Canvas brain — Pixi/Konva/Fabric/Phaser/Three/Babylon, no vision (3)

Tool Key params Backing engine Behavior
canvas_inspect udid, by?, value?, webviewId? injected scene-graph bridge (CDP eval) Lists canvas objects with tap-ready CSS-px coords — no screenshots
canvas_resolve udid, intent, webviewId? bridge + semantic resolver Maps a fuzzy intent ("close", "✕") to a ranked, evidenced target; fail-closed confidentEnough
canvas_tap udid, intent, bundleId?, webviewId? resolver + native tap Resolves + taps the confident match at absolute screen coords (else fails closed)

Validated live: all six frameworks pass a Playwright-WebKit (≈ WKWebView) suite at DPR 1 + 3 (npm run test:canvas, 19 tests). Canvas tools require an inspectable WKWebView hosting a supported framework with its root reachable (commonly on window, or Pixi's __PIXI_APP__). No framework / no inspectable WebView → fails closed with an actionable error — never a vision fallback.

Diagnostics (1)

Tool Key params Backing engine Behavior
podium_token_report steps?, screenshotWidth?, screenshotHeight?, elementsPerStep?, toolCount? token estimators No-vision vs screenshot/vision-loop input tokens, the savings ratio, and the per-request tool-definition overhead

Health & toolchain (1)

Tool Key params Backing engine Behavior
podium_health which probes Never fails; reports toolchain { xcrun, maestro, adb }, native backend, and platforms: [ios-sim, ios-real, android]

Device & simulator (6)

Tool Key params Backing engine Behavior
device_list simctl list -j + adb devices Merged iOS inventory; adb absent → android: { available: false } (detection-only)
device_boot udid simctl boot Idempotent — already-booted → alreadyBooted: true; waits up to 30 s
screen_size udid simctl io screenshot + sips { widthPx, heightPx } (real pixels)
orientation_get udid native query → screenshot heuristic { orientation, basis } (exact when native)
set_location udid, latitude, longitude simctl location set Codifies the QA geo-spinner fix
open_url udid, url simctl openurl Deep links + https://

Apps (6)

Tool Key params Backing engine Behavior
app_install udid, path (.app/.zip) simctl install Structured tool error
app_launch udid, bundleId simctl launch Explicit 30 s timeout (cold RN launches no longer mis-report failure)
app_terminate udid, bundleId simctl terminate Structured tool error
app_uninstall udid, bundleId simctl uninstall Structured tool error
app_list udid simctl listapps + plutil { count, apps: [{ bundleId, name, type }] }
app_state udid, bundleId simctl listapps + launchctl { installed, running }exact bundle-id match

Capture (3)

Tool Key params Backing engine Behavior
screenshot udid, saveTo? simctl io screenshot Returns path + byteSize (no base64 bloat)
record_start udid, saveTo? (.mp4) detached simctl io recordVideo { ok, path, pid }; timestamped path + duration watchdog (PODIUM_MAX_RECORDING_MS); one per udid
record_stop udid SIGINT recorder + flush { ok, path, sizeBytes }

UI inspection & gestures (8)

Tool Key params Backing engine Behavior
inspect_screen udid, compact? native flat AX list → maestro hierarchy compact:true (default) returns only meaningful nodes
tap_on udid, bundleId, text|id|x+y, double?, long? native tap → Maestro fallback text/id resolved via the element list; reports backend
input_text udid, bundleId, text, submit? native → Maestro fallback reports backend
swipe udid, bundleId, direction, start/end? native → Maestro fallback %/pixel overrides resolved vs logical screen size
press_key udid, bundleId, key native → Maestro fallback back/power/tab are Android-only
orientation_set udid, bundleId, value native → Maestro fallback PORTRAIT / LANDSCAPE_LEFT / LANDSCAPE_RIGHT / UPSIDE_DOWN
tap_with_fallback udid, x, y, maxRetries?, offsetStep? native tap + before/after oracle For WebGL/Canvas overlays; no blind walk (offsetStep opt-in)
notification_bar_clear udid, bundleId? native tap + oracle Dismisses the RN debug notification bar

Flows & batch automation (4)

Tool Key params Backing engine Behavior
run_steps udid, bundleId, steps[] native backend (idb/mobilecli) Ordered action batch in one call; per-step results
run_flow udid + exactly one of yaml/files/dir(+tags), env? maestro test Exactly-one-of validated before exec; per-step pass/fail
export_flow steps[], output path flow generator Exports a run_steps batch to a reusable Maestro flow (engineer→QA bridge)
cheat_sheet bundled assets/maestro-cheat-sheet.yaml Fully offline Maestro syntax reference

Assertions & verdicts — the oracle ladder (5)

Tool Key params Backing engine Behavior
assert_visible udid, text|id, … oracle ladder (WebView-DOM › a11y › Maestro) Evidenced pass/fail; reports which oracle proved it
assert_text udid, text oracle ladder by-text shorthand for assert_visible
assert_not_visible udid, text|id oracle ladder Fails closed — if absence can't be verified, it fails
wait_for_element udid, text|id, timeoutMs? oracle ladder (polling) Polls until visible or times out
validate_flow udid, flow + assertions oracle ladder + flow run Trustworthy, falsifiable verdict on whether a just-built flow works

WebView DOM & network (4)

Tool Key params Backing engine Behavior
webview_inspect udid, selector?, webviewId?, max? mobilecli (CDP) Resolves a CSS selector to DOM elements with absolute tapX/tapY
webview_eval udid, expression, webviewId? mobilecli (CDP) Runs JS in the page context; gated by PODIUM_DISABLE_WEBVIEW_EVAL=1
webview_navigate udid, action (goto/back/forward/reload), url? mobilecli (CDP) Drives WebView navigation
webview_network udid, durationMs?, format (json/har)?, saveTo?, redact?, includeResources? CDP + in-page fetch/XHR shim + Resource Timing Captures in-WebView HTTP traffic; exports redacted JSON or HAR 1.2

React Native debugging — Metro CDP (4)

Tool Key params Backing engine Behavior
metro_apps port? (8081) GET http://localhost:<port>/json Differentiated errors (timeout vs not-running vs other)
metro_logs wsUrl?/port?, durationMs?, maxLogs? WebSocket + CDP Runtime.enable Auto-discovers first app when URL omitted
metro_network wsUrl?/port?, durationMs?, maxEntries? CDP Network.enable Requests (url/method/status/mimeType/ts)
metro_state expression?/wsUrl?/port?, timeoutMs? CDP Runtime.evaluate Reads in-app state (default: globally-exposed Redux store)

Crash diagnostics (2)

Tool Key params Backing engine Behavior
crash_list processName?, sinceHours?, udid? host + sim DiagnosticReports Newest-first; tagged source: host | simulator
crash_get id, udid? same Path-traversal-safe (basename only); truncates honestly

The oracle ladder — trustworthy assertions

"It works" is operationalized as a falsifiable, evidenced verdict — never "looks ok". Assertions and validate_flow resolve visibility through a three-rung ladder, using the strongest available signal:

  1. WebView DOM — when an inspectable WKWebView is present, query the real DOM.
  2. Native accessibility — the native AX element set (via idb/mobilecli).
  3. MaestroassertVisible/assertNotVisible as the fallback.

assert_not_visible fails closed: if absence can't be positively verified (e.g. a WebView is unreadable), it reports failure rather than a false pass. Every verdict names the oracle that produced it, so an agent can weight its confidence.

Native-first gesture backend

Imperative gestures (tap_on, input_text, swipe, press_key, orientation_set, run_steps) and inspect_screen route through the fastest available backend, probed once and cached (with a short negative-cache TTL so a backend that starts after launch is picked up):

  1. idb — when both idb and idb_companion are installed (native, fastest).
  2. mobilecli — the bundled npm dependency (prebuilt Go binary). Default; no install.
  3. Maestro fallback — when no native backend resolves, or for actions it can't express (double/long-press, UPSIDE_DOWN). The gesture generates a minimal flow with launchApp: { stopApp: false }, foregrounding the app without restarting so state is preserved.

Each result reports the backend it used. Set PODIUM_DISABLE_NATIVE=1 to force Maestro. Eliminating the per-gesture JVM spin-up cut tap_on ~14.7 s → ~0.6 s and inspect_screen ~8.9 s → ~0.9 s on an iPhone 16 Pro simulator. Run npm run benchmark for a full pass/fail sweep.

Maestro flakiness retry: when the fallback runs, its iOS driver intermittently fails with Failed to connect to 127.0.0.1:<port>. Flows retry up to 2× with 2 s / 5 s backoff and report the retries count; a persistent failure returns the raw output with remediation hints.

WebView & RN network introspection

Two distinct network layers, two tools:

  • metro_network captures requests on the RN/Hermes target via the CDP Network domain — the right tool for a native RN app's own fetch.
  • webview_network captures traffic inside a WKWebView: it injects a fetch/XHR recorder (rich — method/status/headers/body for calls after capture starts) and reads the browser's Performance Resource Timing buffer (includeResources, default on) — every request since navigation, including pre-capture ones (URL/timing/size). The merge yields a near-complete request list, exported as redacted JSON or HAR 1.2.

For an RN shell that hosts its UI in a WebView, the app's API calls run in the web layer — so metro_network sees nothing and webview_network is the tool to reach for. WebView tools require WKWebView.isInspectable = true (default in debug/staging builds; off in production); when none is found they return an actionable error.

Documented limits (by design, not bugs)

  • Canvas/WebGL needs a cooperating JS framework — the canvas brain automates Pixi/Konva/Fabric/Phaser/Three/Babylon UIs by selector when the app exposes its scene-graph root (validated live). A raw/custom WebGL canvas, an opaque/production build, or Unity without an AltTester / window.__podiumEngine bridge is not selector-addressable — fall back to tap_with_fallback with screenshot-derived coordinates, or instrument the build.
  • WebView tools are dev/QA only — production App Store builds typically set isInspectable = false; tools return an actionable error and fall back to coordinate taps.
  • WebView content-process memory is unreadable from the app sandbox (platform limit) — use indirect signals (memory warnings, process terminations).
  • Maestro text: matcher is full-string regex (IGNORE_CASE) — partial strings don't match; copy hierarchy text verbatim or anchor with .*.
  • Android requires adb on PATH — gestures / inspect / screenshot work once adb is present; when it's absent every Android path degrades to a structured "adb not found" result.
  • orientation_get is a screenshot-aspect heuristic when no native backend is present — iOS simulators expose no direct orientation query.
  • record_start/record_stop keep state in-process — serialize start → … → stop on one connection; one active recording per udid (a watchdog finalizes one that's never stopped).

Architecture

src/
  index.ts          # MCP server entry — registers every tool group, warms caches
  lib/
    exec.ts         # execFile-based runner (NO shell) + timeout/timedOut flag
    result.ts       # shared ok/error MCP content helpers
    simctl.ts       # xcrun simctl wrappers + device-list TTL cache
    native.ts       # gesture/inspect backend: idb → mobilecli → null (re-probe TTL)
    idb.ts          # idb gesture/inspect adapter
    gesture.ts      # unified native→Maestro executors (shared by screen + steps)
    oracle.ts       # the oracle ladder: WebView-DOM › a11y › Maestro
    maestro.ts      # Maestro engine: flow runner, idb retry, hierarchy
    export-maestro.ts # run_steps → reusable Maestro flow
    har.ts          # HAR 1.2 export for webview_network
    webview.ts      # mobilecli CDP — WebView list/inspect/eval/navigate/network
    metro.ts        # Metro CDP — app discovery, logs, network, state
    crash.ts        # DiagnosticReports crash listing/reading
    recording.ts    # detached screen recording lifecycle + watchdog (platform-aware)
    device-target.ts # DeviceTarget model + PlatformDriver registry (v0.3.0)
    drivers/        # per-platform lifecycle: ios-sim, android, ios-real
    adb.ts          # Android adb driver (list/install/launch/screenshot/wm size)
    adb-backend.ts  # adb gesture/inspect (input + uiautomator → AX elements)
    iosreal.ts      # real iOS via devicectl (list/install/launch) + capture
    wda.ts          # opt-in WebDriverAgent backend (/source + tap/swipe/keys)
    engine.ts       # no-vision engine client (AltTester + WebGL-in-WebView)
    engine-transport.ts # WebSocket transport for the AltTester bridge
    canvas-types.ts # Canvas Brain shared contract (CanvasObject, selectors)
    canvas-adapters.ts  # in-page bridge: detect + walk Pixi/Konva/Fabric/Phaser/Three/Babylon
    canvas-resolver.ts  # semantic "close brain": intent → ranked, evidenced target
    canvas-a11y.ts  # Flutter/ARIA fallback reader → CanvasObject (scaffolding, not wired — #9)
    canvas-vision.ts # opt-in vision fallback scaffolding (not wired — #9)
    token-report.ts # token estimators + no-vision vs vision-loop comparison
  tools/            # one file per group:
                    #   health, device, screen, steps, flow, assert, validate,
                    #   webview, debug, engine, canvas, token
assets/             # bundled offline Maestro cheat sheet + demo.gif
scripts/            # benchmark.ts, compare-mcps.ts, token-bench.mjs
e2e/                # smoke suites (smoke / full-smoke / webview-network-live / android-smoke / engine-smoke)
test/canvas-e2e/    # live Playwright-WebKit canvas bridge suite (6 frameworks)
docs/               # tool catalog, e2e transcript, roadmap, token-economics

Development & testing

npm run build       # tsc
npm run typecheck   # tsc --noEmit
npm test            # vitest run — 359 unit/integration tests (exec/network mocked, no sim needed)
npm run test:canvas # live canvas bridge suite in Playwright WebKit — 19 tests (run `npx playwright install webkit` first)
npm run benchmark   # spawn a fresh server over stdio and sweep the tool suite
node e2e/smoke.e2e.mjs        # real E2E against a booted simulator (macOS + Xcode)
node e2e/full-smoke.e2e.mjs   # drives the iOS-sim tool handlers (happy + structured-error paths)
node e2e/android-smoke.e2e.mjs # Android emulator/device smoke (story A3)
node e2e/engine-smoke.e2e.mjs  # AltTester engine smoke; skips without an instrumented build (story C4)

359 unit/integration tests across 31 files, plus 19 live canvas-bridge tests (378 total), all passing — including the v0.3.0 device-target registry, the Android adb driver + uiautomator parser, the AltTester engine client + WebGL bridge, the devicectl/WDA real-iOS parsers, plus the v0.2.0 oracle ladder, recording watchdog, gesture-parity, HAR export, WebView, and Metro paths.

Standards: TypeScript strict, no as any / @ts-ignore, no shell execution (all commands via lib/exec.ts), tools return structured errors instead of throwing. See CONTRIBUTING.md for the "add a new tool" checklist.

E2E on CI: the E2E (simulator) workflow boots a real iOS simulator on a macOS runner and runs the smoke suites nightly + on demand (not a PR gate — simulator runs are slow). full-smoke.e2e.mjs asserts the happy path where a target exists and the real structured-error path where a dependency is absent (a debug isInspectable app for WebView; a connected RN app for metro_*).

Roadmap & contributing

podium-mcp is production-ready for iOS/Android UI automation and no-vision canvas/WebGL (Pixi/Konva/Fabric/Phaser/Three/Babylon — validated live). The frontier, where a contributor can make a real dent, lives in open issues:

High-impacthelp wanted

  • #1 — validate the AltTester/Unity engine path against a live instrumented Unity build (the biggest gap to real Unity automation).
  • #2real-device WKWebView e2e for the canvas brain (today validated in Playwright WebKit).
  • #3Unity-WebGL adapter: auto-detect + a drop-in window.__podiumEngine bridge.

Good first issuesgood first issue

  • #4 — more canvas adapters (PlayCanvas, Cocos Creator, p5.js).
  • #5 — expose canvas_hittest / canvas_object_rect tools.
  • #7 — exact token counts via the Anthropic count_tokens API.
  • #6 — address Konva Group/Container targets.

Adding a tool follows one checklist in CONTRIBUTING.md: TypeScript strict, no shell, structured-errors-never-throw, a vitest test, and a row in the tool catalog. PRs welcome.

Releasing

server.json is the official MCP Registry manifest. Pushing a v* tag runs Publish to npm then Publish to MCP Registry (GitHub OIDC for the io.github.hoainho/* namespace — no long-lived token). Both workflows run typecheck → build → test as a gate first; the registry publish only succeeds once the matching npm version is live, and versions are immutable.

Prompt playbook & references

  • prompts/ — copy-paste prompts for e2e flows, test cases, feature verification, bug fixing, and device control. Each names the podium tools it drives and was validated on a real simulator. Start with prompts/README.md.
  • docs/tool-catalog.md — authoritative tool-by-tool reference.
  • docs/e2e-demo.md — a real transcript against a booted iPhone 16 Pro simulator running a production RN app.

Design ideas

  • One podium, one connection. A single server fronts every mobile capability so an agent configures one endpoint and discovers all 51 tools at once.
  • Safe by construction. Every external command runs through an execFile layer with an explicit argument array — never a shell string.
  • Never crash the conductor. Tools return structured results and errors instead of throwing; one bad call can't take the server down.
  • Degrade, don't fail. A missing toolchain (e.g. Android's adb) yields an informative result rather than a hard error.
  • Prove it, don't guess. Assertions return evidenced verdicts via the oracle ladder and fail closed when they can't verify.

Contributing

Contributions welcome — see CONTRIBUTING.md and the Code of Conduct. Use the issue templates for bugs and feature requests.

Security

Please report vulnerabilities privately per SECURITY.md — do not open a public issue. SECURITY.md also documents the webview_eval / run_flow trust boundary and the PII-in-transcript caveat.

License

MIT © 2026 hoainho

from github.com/hoainho/podium-mcp

Install Podium in Claude Desktop, Claude Code & Cursor

Recommended · one command, every IDE
unyly install podium-mcp

Installs into Claude Desktop, Claude Code, Cursor & VS Code — handles npx, uvx and build-from-source repos for you.

First time? Get the CLI: curl -fsSL https://unyly.org/install | sh

Or configure manually

Run in your terminal:

claude mcp add podium-mcp -- npx -y podium-mcp

FAQ

Is Podium MCP free?

Yes, Podium MCP is free — one-click install via Unyly at no cost.

Does Podium need an API key?

No, Podium runs without API keys or environment variables.

Is Podium hosted or self-hosted?

Self-hosted: the server runs locally on your machine via the install command above.

How do I install Podium in Claude Desktop, Claude Code or Cursor?

Open Podium on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

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