Command Palette

Search for a command to run...

UnylyUnyly
Browse all

Pokemon VGC Damage Calculator

FreeNot checked

Provides Pokemon VGC damage calculation capabilities using the Smogon calc library, computing battle damage ranges, KO probabilities, and detailed combat scenar

GitHubEmbed

About

Provides Pokemon VGC damage calculation capabilities using the Smogon calc library, computing battle damage ranges, KO probabilities, and detailed combat scenarios for competitive Pokemon analysis and strategy optimization.

README

A server built using Model-Context Protocol (MCP) that provides AI agents a standardized interface for performing Pokémon damage calculations using the @smogon/calc package.

Pokémon VGC Damage Calculator Server MCP server

Features

  • MCP-compliant server with TypeScript and the official MCP SDK
  • Accurate damage calculations powered by the community-vetted @smogon/calc library
  • Comprehensive input handling for Pokémon stats, abilities, items, moves, and field conditions
  • Error handling for invalid Pokémon names, moves, and input validation
  • Vercel deployment ready with zero-config deployment support

Prerequisites

  • Node.js 18+
  • npm

Installation

npm install -g pokemon-vgc-calc-mcp

Development

npm run build  # Build TypeScript
npm run test   # Run test calculation

MCP Client Configuration

Configure your MCP client (Claude Desktop, Cursor, etc.):

Using remote npm package:

{
  "mcpServers": {
    "pokemon-calc": {
      "command": "npx",
      "args": ["pokemon-vgc-calc-mcp"],
      "env": {}
    }
  }
}

Local development:

Clone repo locally, build the project and then configure MCP client:

$ git clone [email protected]:jpbullalayao/pokemon-vgc-calc-mcp.git
$ npm install
$ npm run build
{
  "mcpServers": {
    "pokemon-calc": {
      "command": "node",
      "args": ["path/to/pokemon-vgc-calc-mcp/dist/index.js"],
      "env": {}
    }
  }
}

Tools Available

The server exposes one primary tool: calculateDamage

Tool: calculateDamage

Calculates battle damage between an attacking and defending Pokémon.

Input Parameters:

  • attacker: Pokémon object with species, level, stats, ability, item, etc.
  • defender: Pokémon object with species, level, stats, ability, item, etc.
  • move: Move object with name and optional critical hit flag
  • field: Field conditions including weather, terrain, and side effects

Output:

  • description: Human-readable calculation result
  • damage: [min, max] damage range
  • koChance: Knock-out probability description
  • fullResult: Complete result object from smogon/calc

Example Usage

When called by an MCP client, the tool accepts parameters like:

{
  "attacker": {
    "species": "Pikachu",
    "level": 50,
    "ability": "Static", 
    "item": "Light Ball",
    "nature": "Timid",
    "evs": { "spa": 252, "spe": 252, "hp": 4 }
  },
  "defender": {
    "species": "Charizard",
    "level": 50,
    "ability": "Blaze"
  },
  "move": {
    "name": "Thunderbolt"
  },
  "field": {
    "gameType": "Singles"
  }
}

Output:

**252 SpA Light Ball Pikachu Thunderbolt vs. 0 HP / 0 SpD Charizard: 198-234 (107 - 126.4%) -- guaranteed OHKO**

Damage: 198-234
KO Chance: guaranteed OHKO

Testing

Local MCP Server Testing

You can test the local MCP server using the MCP Inspector:

npm run build
npx @modelcontextprotocol/inspector node path/to/pokemon-vgc-calc-mcp/dist/index.js

Test Input Example

Use the following input to test the calculateDamage tool:

{
  "attacker": {
    "species": "Chien-Pao",
    "nature": "Jolly",
    "evs": {
      "atk": 252,
      "spe": 252,
      "hp": 4
    },
    "level": 50
  },
  "defender": {
    "species": "Flutter Mane",
    "nature": "Modest",
    "evs": {
      "hp": 164,
      "def": 100
    },
    "level": 50
  },
  "move": {
    "name": "Icicle Crash"
  },
  "field": {}
}

Expected Output

**252 Atk Sword of Ruin Chien-Pao Icicle Crash vs. 164 HP / 100 Def Flutter Mane: 126-148 (83.4 - 98%) -- guaranteed 2HKO**

Damage: 126-148
KO Chance: guaranteed 2HKO

Project Structure

src/
├── index.ts       # Main MCP server implementation
├── calculator.ts  # Damage calculation wrapper
└── types.ts       # TypeScript type definitions

Author's Note

Interested in the progress of this project? Feel free to follow the repo for live updates!

If you need to get a hold of me regarding this project, feel free to either:

If you're interested in helping to fund this project, you can support me here. Any and all support is greatly appreciated!

License

MIT

from github.com/jpbullalayao/pokemon-vgc-calc-mcp

Installing Pokemon VGC Damage Calculator

This server has no published package — it is built from source. Open the repository and follow its README.

▸ github.com/jpbullalayao/pokemon-vgc-calc-mcp

FAQ

Is Pokemon VGC Damage Calculator MCP free?

Yes, Pokemon VGC Damage Calculator MCP is free — one-click install via Unyly at no cost.

Does Pokemon VGC Damage Calculator need an API key?

No, Pokemon VGC Damage Calculator runs without API keys or environment variables.

Is Pokemon VGC Damage Calculator hosted or self-hosted?

Self-hosted: the server runs locally on your machine via the install command above.

How do I install Pokemon VGC Damage Calculator in Claude Desktop, Claude Code or Cursor?

Open Pokemon VGC Damage Calculator on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

Related MCPs

Compare Pokemon VGC Damage Calculator with

Not sure what to pick?

Find your stack in 60 seconds

Author?

Embed badge for your README

Browse similar

All development MCPs