Command Palette

Search for a command to run...

UnylyUnyly
Browse all

Re Il2cpp

FreeNot checked

An MCP server that recovers original C# class, method, field, and parameter names from Unity IL2CPP global-metadata.dat files to assist with reverse engineering

GitHubEmbed

About

An MCP server that recovers original C# class, method, field, and parameter names from Unity IL2CPP global-metadata.dat files to assist with reverse engineering Unity games.

README

An MCP server that reads Unity IL2CPP global-metadata.dat files to recover the original C# class, method, field, and parameter names that the IL2CPP compiler stripped from GameAssembly.dll. Drives Claude Code's reverse engineering on Unity games.

The format is reverse-engineered from the public Il2CppDumper MetadataLoader.cs.

Install

pip install -e ./servers/re-il2cpp[rva]   # [rva] pulls in LIEF for resolve_method_rva

Without the [rva] extra, all 12 tools in the table walker work; only resolve_method_rva requires LIEF. The repo's install.sh calls the [rva] form automatically.

What it does

IL2CPP compiles a Unity C# project into native x86_64 / ARM64 code. The resulting GameAssembly.dll (often 100s of MB) has all the C# class names mangled away. But the unprotected global-metadata.dat (typically 5-15 MB) sitting next to it still has every original C# symbol name as a plain UTF-8 string. This server reads that file and exposes the class graph as JSON.

What it does NOT do

  • Does not crack encrypted-VM bytecode (any commercial variant) — use re-drm-fingerprint on GameAssembly.dll for that.
  • Does not recover C# source code — only the class/method/field names. The bodies are in GameAssembly.dll, which is the encrypted-VM bytecode-protected IL2CPP runtime.
  • Does not parse Unity asset bundles (level*, sharedassets*). Use re-format-decode for those.
  • Does not fully resolve return_type_index / type_index for methods and fields to a C# type name. The walker returns raw type indices; full name resolution requires reading s_Il2CppMetadataRegistration::types[] from GameAssembly.dll, which is a v2.3.0 follow-up.

Supported versions

Unity 2019.4 - 2022.3 LTS lines (metadata header versions 24, 25, 26, 27, 28, 29). The bundled test target (Unity 2020.3.15f2, header v27) is the canonical integration-test sample.

Tools

Metadata header

  • check_il2cpp(metadata_path) — confirm the file is a real global-metadata.dat, return Unity version, header version, and per-table counts.

String table (fast enumeration)

  • list_strings(metadata_path, substring="", limit=500) — return strings from the string table (the unprotected C# symbol table). Filter by substring.
  • list_namespaces(metadata_path) — return a sorted list of namespaces extracted from class FQNs in the string table.
  • list_classes(metadata_path, namespace="", limit=500) — return class FQNs (filterable by namespace).
  • search_strings(metadata_path, substring, limit=50) — substring search; useful for finding asset-bundle paths, save keys, or specific gameplay terms in the metadata.

Binary tables (structured class graph)

  • get_type_definitions(metadata_path, namespace="", limit=500) — walk the typeDefinitions table; return per-class parent, method/field/property/event counts, type index, and token.
  • get_methods(metadata_path, class_fqn, limit=500) — typed methods of a class with token, parameter count, return type index.
  • get_fields(metadata_path, class_fqn, limit=200) — typed fields of a class with type index.
  • get_parameters(metadata_path, method_fqn, limit=50) — typed parameters of a method in declaration order.
  • get_properties(metadata_path, class_fqn, limit=200) — properties with has_getter / has_setter flags.
  • get_events(metadata_path, class_fqn, limit=200) — events with has_add / has_remove / has_raise flags.
  • get_images(metadata_path) — list of IL2CPP images (assemblies) with type ranges and exported-type counts.

RVA cross-reference (requires pip install re-il2cpp[rva])

  • resolve_method_rva(metadata_path, gameassembly_path, method_fqn) — resolve a Namespace.ClassName.MethodName to its GameAssembly.dll RVA by parsing the runtime registration structures. Pass the returned function_rva to re-rizin.disassemble_function to read the function body. For stripped GameAssembly.dll (the default for shipped Unity games), returns the structured data plus the IL2CPP mangled name to use with re-rizin.search_bytes.

from github.com/Heretek-RE/re-il2cpp

Install Re Il2cpp in Claude Desktop, Claude Code & Cursor

Recommended · one command, every IDE
unyly install re-il2cpp

Installs into Claude Desktop, Claude Code, Cursor & VS Code — handles npx, uvx and build-from-source repos for you.

First time? Get the CLI: curl -fsSL https://unyly.org/install | sh

Or configure manually

Run in your terminal:

claude mcp add re-il2cpp -- uvx --from git+https://github.com/Heretek-RE/re-il2cpp re-il2cpp

FAQ

Is Re Il2cpp MCP free?

Yes, Re Il2cpp MCP is free — one-click install via Unyly at no cost.

Does Re Il2cpp need an API key?

No, Re Il2cpp runs without API keys or environment variables.

Is Re Il2cpp hosted or self-hosted?

Self-hosted: the server runs locally on your machine via the install command above.

How do I install Re Il2cpp in Claude Desktop, Claude Code or Cursor?

Open Re Il2cpp on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

Related MCPs

Compare Re Il2cpp with

Not sure what to pick?

Find your stack in 60 seconds

Author?

Embed badge for your README

Browse similar

All development MCPs