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Retroachievements

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Enables querying and managing RetroAchievements data, including user profiles, achievements, game info, and site rankings through natural language.

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About

Enables querying and managing RetroAchievements data, including user profiles, achievements, game info, and site rankings through natural language.

README

A Model Context Protocol server that exposes the RetroAchievements public API to MCP-compatible clients like Claude Code, Claude Desktop, and Cursor.

Built on top of the official @retroachievements/api TypeScript SDK.

What you can do with it

  • "What achievements did I unlock in the last hour?"
  • "Summarize my RetroAchievements activity this month."
  • "Show me the achievement list for Super Mario 64."
  • "Who are the top-ten ranked players right now?"
  • "How rare is each achievement in The Legend of Zelda: A Link to the Past?"

Requirements

Install

git clone https://github.com/Zach-Houston/retroachievements-mcp.git
cd retroachievements-mcp
npm install
npm run build

First-time setup

You have three ways to get the server credentials in place. Pick whichever fits.

Just start asking your MCP client questions like "Show me my RetroAchievements profile." The first call will fail with a structured "credentials not configured" message that gives the assistant two choices to offer you.

1A. In-chat paste (fastest)

You paste your username and Web API key into the chat. The assistant calls ra_save_credentials, which validates the key against the live API and saves it. Downside: the key is in your chat transcript.

1B. Edit a file the assistant scaffolds (key never touches chat)

The assistant calls ra_prepare_credentials_file, which writes a placeholder credentials.env in your user config dir and returns a file:// link. You click the link, paste your key in the file, save. The server picks it up on the next tool call. Upside: key never appears in the transcript.

Either way, credentials end up at:

  • Windows: %APPDATA%\retroachievements-mcp\credentials.env
  • macOS: ~/Library/Application Support/retroachievements-mcp/credentials.env
  • Linux: $XDG_CONFIG_HOME/retroachievements-mcp/credentials.env

The assistant can call ra_status at any time to see whether setup is done, half-done (placeholder file waiting for a key), or not started.

2. Interactive CLI

npm run setup

Walks you through getting an account (if needed), prompts for your Web API key, verifies against the API, and saves to the same user config dir.

3. Env vars in your MCP client config

Set RA_USERNAME and RA_API_KEY as env entries in your MCP client's server config (see Use with Claude Code). The server reads env vars first, then falls back to the stored file. Env vars never touch the chat history.

Configure

The server reads two environment variables at startup:

Variable Value
RA_USERNAME Your RetroAchievements username.
RA_API_KEY Your Web API key (find it at https://retroachievements.org/controlpanel.php).

Pass the values as env entries in your MCP client config (see below) — those take precedence over the stored credentials file.

If you launch the server without env vars set and no stored credentials, it will still start and respond to MCP clients — but every tool call returns a friendly error pointing the assistant at ra_save_credentials / ra_prepare_credentials_file. A missing key never silently bricks the connection.

Use with Claude Code

Add this to your Claude Code MCP config (~/.claude.json or via claude mcp add):

{
  "mcpServers": {
    "retroachievements": {
      "command": "node",
      "args": ["C:/Users/Z/projects/retroachievements-mcp/dist/index.js"],
      "env": {
        "RA_USERNAME": "YourUserName",
        "RA_API_KEY": "your-web-api-key"
      }
    }
  }
}

Or, after npm link, you can use the retroachievements-mcp binary directly.

Use with Claude Desktop

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "retroachievements": {
      "command": "node",
      "args": ["C:/Users/Z/projects/retroachievements-mcp/dist/index.js"],
      "env": {
        "RA_USERNAME": "YourUserName",
        "RA_API_KEY": "your-web-api-key"
      }
    }
  }
}

Tools

Setup

Tool Description
ra_status Reports configured / source (env, file, file-pending, none) / username / file path.
ra_save_credentials In-chat flow: validates a username + key the user typed, then writes them to the user config.
ra_prepare_credentials_file Out-of-chat flow: writes a placeholder file the user opens locally, pastes their key, and saves.

User

Tool Description
ra_user_profile Basic profile (points, rank, motto, avatar).
ra_user_summary Profile + recent games + recent achievements + awards.
ra_user_points Lightweight: just the user's hardcore + softcore point totals.
ra_user_recent_achievements Achievements unlocked in the last N minutes.
ra_user_recently_played_games Recently played games with progress.
ra_user_completion_progress All started games with completion %, hardcore status, award level.
ra_user_progress Per-game progress for an arbitrary list of game IDs (bulk lookup).
ra_user_awards Site awards earned (mastery, beaten, events).
ra_user_want_to_play The user's want-to-play wishlist.
ra_user_completed_games Games the user has fully mastered (softcore and/or hardcore).
ra_user_achievements_between Achievements earned between two ISO dates.
ra_user_achievements_on_day Achievements earned on a single calendar day.
ra_game_info_and_user_progress Game info + the user's per-game unlock state (one call instead of two).
ra_users_i_follow Accounts the credentialed user follows.
ra_users_following_me Accounts following the credentialed user.

Game

Tool Description
ra_game Basic game metadata (title, console, developer, box art).
ra_game_extended Full game info with the achievement list and unlock counts.
ra_game_rank_and_score High-score holders OR latest masters for a game (pick via type).
ra_game_rating Community star rating + number of votes.
ra_achievement_distribution Histogram: how many players have unlocked N achievements in this game.

Console

Tool Description
ra_console_ids All consoles RA tracks. Use to translate names like "SNES" to a consoleId.
ra_game_list All games on a console, optionally filtered to those with achievement sets.

Achievement

Tool Description
ra_achievement_unlocks Users who have unlocked a specific achievement, with timestamps and totals.

Leaderboard

Tool Description
ra_leaderboard_entries Top entries for a leaderboard.
ra_user_game_leaderboards All leaderboards a user has placed on for a given game.

Feed

Tool Description
ra_achievement_of_the_week Currently featured achievement-of-the-week + leaderboard.
ra_top_ten_users Site's top-ten ranked users by hardcore points.
ra_recent_game_awards Site-wide recent masteries / completions / beaten awards, filterable by kind.

More are easy to add (comments, tickets, claims, hashes, game progression list, set requests, per-user game rank) — see src/tools/ for the pattern.

Develop

npm run dev     # tsx, no build step
npm run build   # compile to dist/
npm start       # run the compiled server

License

MIT

from github.com/Zach-Houston/retroachievements-mcp

Installing Retroachievements

This server has no published package — it is built from source. Open the repository and follow its README.

▸ github.com/Zach-Houston/retroachievements-mcp

FAQ

Is Retroachievements MCP free?

Yes, Retroachievements MCP is free — one-click install via Unyly at no cost.

Does Retroachievements need an API key?

No, Retroachievements runs without API keys or environment variables.

Is Retroachievements hosted or self-hosted?

A hosted option is available: Unyly runs the server in the cloud, no local setup required.

How do I install Retroachievements in Claude Desktop, Claude Code or Cursor?

Open Retroachievements on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

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