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Enables AI agents to generate dynamic game background music by analyzing game scenes with DeepSeek and generating royalty-free tracks via Soundraw, including in
Enables AI agents to generate dynamic game background music by analyzing game scenes with DeepSeek and generating royalty-free tracks via Soundraw, including integration code for Unity and Unreal Engine.
An MCP (Model Context Protocol) server that enables AI agents to generate game background music. Uses DeepSeek for intelligent scene analysis and parameter generation, and Soundraw B2B API V3 for actual music generation.
Modern games use dynamic, adaptive music — but composing custom BGM is costly and time-consuming.
soundraw-game-bgm automates composition by analyzing your game scenes and generating royalty-free background music that fits the mood and gameplay context.
It even outputs ready-to-use integration code for Unity and Unreal Engine so you can drop the track in with no extra engineering work.
Game Dev Agent (Claude/Cursor)
↓ calls MCP tool
MCP Server (soundraw-game-bgm)
↓ uses DeepSeek API for reasoning
DeepSeek analyzes game context
↓ generates Soundraw parameters (moods, genres, themes, tempo, energy)
Soundraw API generates actual music
↓ async: returns request_id → poll for result
Game Dev Agent receives share_link + audio_url
git clone https://github.com/yksanjo/soundraw-game-bgm.git
cd soundraw-game-bgm
npm install
npm run build
Create a .env file:
DEEPSEEK_API_KEY=sk-your-deepseek-api-key
SOUNDRAW_API_KEY=your-soundraw-bearer-token
Before using the MCP server, verify your API keys work:
# Quick test (checks API connections only)
npm run test:apis
# Full test (generates a 10-second track - uses API credits)
npm run test:apis:full
Expected output:
🎮 Soundraw Game BGM MCP Server - API Test
==================================================
Testing DeepSeek API
==================================================
API Key: sk-xxxxxx...
✅ DeepSeek Response: "DeepSeek OK"
==================================================
Testing Soundraw API Connection
==================================================
API Key: xxxxxxxxxx...
✅ Soundraw Account: Number of queries: X from ...
==================================================
Testing Soundraw Tags Endpoint
==================================================
✅ Available genres for "Epic" mood: Orchestra, Electronica...
✅ Available themes: Gaming, Cinematic...
==================================================
Test Summary
==================================================
✅ DeepSeek API
✅ Soundraw Connection
✅ Soundraw Tags
❌ Music Generation (skipped without --full flag)
🎉 Core APIs working! Ready to use the MCP server.
generate_bgmGenerate background music based on game scene description.
Input:
{
"scene": "boss_fight",
"game_genre": "dark_souls_like",
"intensity": "high",
"mood": "epic",
"duration_seconds": 60,
"engine": "unreal",
"file_format": "m4a"
}
Output:
{
"share_link": "https://soundraw.io/edit_music?m=...",
"audio_url": "https://..../final_xxx.m4a",
"request_id": "...",
"duration_seconds": 60,
"bpm": 140,
"timestamps": [{"start": 0, "end": 15, "energy": "Low"}, ...],
"file_format": "m4a",
"integration_code": "// Unreal Engine 5 integration...",
"deepseek_reasoning": "Boss fights need epic orchestral...",
"soundraw_params": {"moods": ["Epic", "Dark"], "genres": ["Orchestra"], ...}
}
get_bgm_variationsGenerate variations of existing BGM.
Input:
{
"share_link": "https://soundraw.io/edit_music?m=...",
"variation_type": "similar",
"length": 60
}
Or customize energy/stems:
{
"share_link": "https://soundraw.io/edit_music?m=...",
"variation_type": "customize",
"energy_preset": "building",
"mute_stems": ["me"]
}
Stem codes: bc (backing), bs (bass), dr (drums), me (melody), fe (fill end), ff (fill start)
adaptive_layer_controlGenerate multiple versions with different stems muted for adaptive audio.
Input:
{
"share_link": "https://soundraw.io/edit_music?m=...",
"layers_to_keep": ["drums", "bass", "melody", "backing"]
}
Output: Separate audio URLs for each layer + JavaScript integration code for runtime mixing.
scene_transition_musicGenerate transition music between scenes.
Input:
{
"from_scene": "peaceful village exploration",
"to_scene": "intense boss battle",
"transition_type": "stinger",
"duration_seconds": 15
}
Transition Types:
fade: Gradual energy shiftstinger: Dramatic accentcrossfade: Smooth blendAdd to ~/.mcp.json:
{
"mcpServers": {
"soundraw-game-bgm": {
"command": "node",
"args": ["/path/to/soundraw-game-bgm/dist/index.js"],
"env": {
"DEEPSEEK_API_KEY": "sk-your-key",
"SOUNDRAW_API_KEY": "your-bearer-token"
}
}
}
}
Then restart Claude Code and try:
Generate epic boss battle music for my Dark Souls-like game, 60 seconds, with Unreal Engine integration code
The server maps game scenes to these Soundraw parameters:
Moods: Angry, Busy & Frantic, Dark, Dreamy, Elegant, Epic, Euphoric, Fear, Funny & Weird, Glamorous, Happy, Heavy & Ponderous, Hopeful, Laid Back, Mysterious, Peaceful, Restless, Romantic, Running, Sad, Scary, Sentimental, Sexy, Smooth, Suspense
Genres: Acoustic, Hip Hop, Beats, Funk, Pop, Drum n Bass, Trap, Tokyo night pop, Rock, Latin, House, Tropical House, Ambient, Orchestra, Electro & Dance, Electronica, Techno & Trance, Jersey Club, Drill, R&B, Lofi Hip Hop, World, Afrobeats, Christmas
Themes: Ads & Trailers, Broadcasting, Cinematic, Corporate, Comedy, Cooking, Documentary, Drama, Fashion & Beauty, Gaming, Holiday Season, Horror & Thriller, Motivational & Inspiring, Nature, Photography, Sports & Action, Technology, Travel, Tutorials, Vlogs, Wedding & Romance, Workout & Wellness
Tempo: low (<100 bpm), normal (100-125 bpm), high (>125 bpm)
Energy Levels: Muted, Low, Medium, High, Very High
# Run in development mode (watches for changes)
npm run dev
# Type check
npm run typecheck
# Build
npm run build
# Run built version
npm start
# Test API connections
npm run test:apis
| Component | Purpose | Cost |
|---|---|---|
| DeepSeek | Scene analysis → Soundraw params | ~$0.001/request |
| Soundraw | Music generation | Per your B2B plan |
DeepSeek handles the reasoning at ~90% less cost than Claude API.
MIT
Run in your terminal:
claude mcp add soundraw-game-bgm -- npx Security
Low riskAutomated heuristic from public metadata — not a security guarantee.