Superteam
FreeNot checkedA 16-agent AI squad — Superman leads, Vera signs off, Coach learns. Runs in Claude Code, GitHub Copilot (VS Code / CLI / Desktop), Microsoft Foundry Local, Azur
About
A 16-agent AI squad — Superman leads, Vera signs off, Coach learns. Runs in Claude Code, GitHub Copilot (VS Code / CLI / Desktop), Microsoft Foundry Local, Azure AI Foundry, Scout, and M365 WorkIQ from one PowerShell install. Push gates are hook-enforced, not advisory.
README
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Personal AI Squad · Claude Code + GitHub Copilot + Foundry Local
SUPERTEAM
17 specialist AI agents that coordinate like a team. One voice in, clean answer out.
Start Here — Navigation
New to Superteam? Read these in order:
- HOW-TO-DEPLOY.md — install on a new machine, per-surface setup, verify install
- docs/using-superteam.md — per-surface usage + test cases + troubleshooting
- docs/skills-catalogue.md — every skill the squad ships with, one-liner per skill
- This README's
## The Squadsection — who does what - This README's
## Skillssection (below) — how to invoke/deliver,/sprint,/decide,/research,/mirror
Building or extending Superteam?
- CONTRIBUTING.md — dev + PR conventions
- docs/install.md — deep install reference (fresh laptop +
-InitProject+-Freshmodes) - docs/pattern-b-upgrade.md — post-hackathon HTTP transport upgrade path
mcp-server/README.md— MCP server architecture, tool inventory, DB schemavscode-extension/README.md— VS Code extension architecture
Squad + framework mechanics (read only when needed):
.squad/decisions/— every architectural decision as an ADR, dated + slugged. Search here first when asking "why is X the way it is.".squad/blueprints/— Bob's system designs, Marlo's UX specs, Kevin's docs plans.squad/backlog/backlog.md— Paulien's sprint plan + post-hackathon backlog (SPX-020+).squad/coach/game-tape/— Coach's post-push observations (game tapes, one per date).squad/coach/knowledge/— Athanasios research briefs + Nexus alignment briefs (indexed atINDEX.md)
Deep dives (rarely needed):
squad/— framework reference tree (architecture models, playbook, onboarding, ceremonies) — canonical explanations, not per-project statehooks/— PowerShell scripts wired to Claude Code session events (session-boot drift check, pre-push Vera gate, pre-commit Kevin gate, pre-edit clearance checks)scripts/—install-superteam.ps1(Stage 8) +generate-platform-files.ps1(Stage 7) +SuperteamControl.psm1(autostart control module)agents/*.md— canonical agent identity files (16 personas). Generated fan-out lives in.github/agents/skills/*/SKILL.md— 25 skills the squad ships with. Full catalogue: docs/skills-catalogue.md
Understanding the folder layout:
| Folder | What it is | Read when |
|---|---|---|
.claude/ |
Global Claude Code config (install snapshots for ~/.claude/) |
You want to see what the install script writes |
.copilotstudio/ |
Copilot Studio declarative agent stub | Building for M365 Copilot enterprise import |
.github/agents/ |
Generated .agent.md × 32 (VS Code + Copilot variants) |
Never edit by hand — run pwsh scripts/generate-platform-files.ps1 |
.github/copilot-instructions.md |
Generated Copilot repo-wide roster + rules | Never edit by hand — regenerated from agents/*.md |
.squad/ |
Per-project squad state (decisions, blueprints, backlog, game tape) | Superman + all agents write here during a task |
agents/ |
16 canonical agent identity files | Editing an agent's persona/routing/non-negotiables |
docs/ |
User-facing documentation | Anytime you're using or extending Superteam |
hooks/ |
Session-boot + pre-push/pre-commit hook scripts | Modifying framework enforcement (Coach fence denylist territory) |
mcp-server/ |
TypeScript MCP server (13 tools, 7 resources, 5 prompts, SQLite WAL DB) | Extending MCP capabilities |
scripts/ |
Install script, platform fan-out generator, control module | Machine setup or platform-file regeneration |
skills/ |
25 SKILL.md files (Core + Superpowers + Semantic + Fabric + Enterprise Integration + Hackathon) | Adding a new skill or reviewing existing |
squad/ |
Framework reference tree (architecture, playbook, onboarding) | Deep-dive on framework design (rare) |
vscode-extension/ |
VS Code extension source + VSIX package | Rebuilding or debugging the extension |
Note on file counts: Your file explorer sees ~35,000 files but only 349 are tracked in git. The remaining ~34,600 are node_modules/ for the MCP server and VS Code extension — correctly gitignored and never pushed. You can safely delete them and reinstall via npm install in each of those directories.
Getting Started
On a new machine: clone the repo and run the install script.
# Either remote works — both are kept in sync
git clone https://github.com/stevemarksava/superteam.git # personal repo
# or:
# git clone https://github.com/ava-innersource/fde-superteam.git # Avanade InnerSource (SAML SSO required)
cd superteam
./scripts/install-superteam.ps1
The script detects what is installed, presents a surface menu, configures MCP entries, optionally registers the MCP server as a Windows Task Scheduler autostart, and installs the SuperteamControl PowerShell module. On a fresh laptop add -Fresh — it sequences all prerequisite installs before proceeding.
On each new project: from the project root, run:
./scripts/install-superteam.ps1 -InitProject .
This bootstraps the workspace-scoped files VS Code Copilot and Copilot Desktop App need (.github/agents/, .github/copilot-instructions.md, AGENTS.md, .vscode/mcp.json). Claude Code CLI and Copilot CLI are global — nothing extra needed for those.
Full install guide: docs/install.md
VS Code extension (Management UI + Chat Participants): install the VSIX directly from the repo:
- Open VS Code →
Extensions: Install from VSIX… - Select
vscode-extension/superteam-management-ui.vsix - Run command:
Superteam: Show Management UI
The panel shows all 8 runtime surfaces, credit status, Coach dashboard, and Kryptonite C3 denylist fence. All 17 agents are also available as @superteam-<name> participants in Copilot Chat (e.g. @superteam-eric build this).
Why Superteam
Most AI assistant setups give you one model and hope. Superteam gives you a squad.
The problem: A single AI agent context gets bloated, loses discipline, and has no memory of what it got wrong last week. Every session starts from zero. Quality is inconsistent. Nobody's accountable.
What Superteam does differently:
- Named specialist agents — Superman leads. Bob blueprints. Eric builds. Vera QA's. Each knows their lane.
- Enforced discipline — Hooks block pushes if Vera hasn't approved. Kryptonite runs a red team before every build. Nothing ships on vibes.
- A coach that remembers — After every push, Coach writes a game tape. Patterns that appear 3 tapes in a row trigger automatic enforcement. The team that finishes project 10 is measurably better than the one that started project 1.
- Cross-project memory — Agents log what they learned. Context from one project informs the next. The knowledge accumulates.
- Works where you work — Claude Code, Claude Desktop, Claude.ai, GitHub Copilot. Same squad, every surface.
One pattern at the core: You talk to Superman. He routes the right specialist, enforces the gates, synthesises the answer, and delivers it to you clean. You never manage agents — you manage outcomes.
What Is Superteam
Superteam is a squad of named AI agents — each with a fixed role, a character, and a memory. Talk to them by name. They coordinate. Superman is the default voice. The squad lives in ~/.claude/ and is available in every project automatically, no setup required per-project beyond the initial scaffold.
This Repo Is an Installer — Not a Project Template
Clone it once. Run the install script. Then never open it again for project work.
Superteam is a machine-level framework. The install script deploys the squad across every AI surface on the machine — not just Claude Code. Agents and skills land in ~/.claude/ (Claude Code + Claude Desktop), ~/.copilot/ (Copilot CLI), and .github/agents/ (VS Code Copilot + Copilot Desktop). The shared MCP server runs as a local process all surfaces connect to. The VS Code extension installs the Management UI and all 16 agents as @superteam-<name> chat participants.
| This repo | Your projects |
|---|---|
| Clone once per machine | Your actual work lives here |
Run install-superteam.ps1 once |
Open each project in its own Claude Code session |
| Never open for day-to-day work | The squad is already there — on every surface |
What this means in practice:
- The squad is available everywhere because it lives in
~/.claude/— not because this repo is open - Do not clone this repo into client projects or use it as a boilerplate
- No client names, project code, or project-specific content belong here
- If a client project needs Superteam, run
install-superteam.ps1once on the machine — done
If you find yourself doing project work from inside this repo: stop. Open a new Claude Code session in the project's own directory. The squad travels through ~/.claude/, not through this folder.
The Squad
| Agent | Role | Activate with |
|---|---|---|
| Superman | Lead — your one interface | Default / "Superman" |
| Paulien | Scrum master, planner, backlog owner | "Paulien" |
| Bob | Solution architect (Build Or Break) | "Bob" |
| Eric | Coder — leads the dev pod | "Eric" |
| Marlo | UX designer + product voice | "Marlo" |
| Kevin | Report builder, documenter, documentation lead | "Kevin" |
| Vera | Quality gate — nothing ships without her | "Vera" |
| Athanasios | Researcher, knowledge bank | "Athanasios" |
| G | Finance, grant reporting | "G" |
| Coach | Squad coach — game tape, drills, enforcement | "Coach" |
| Kryptonite | Red team — challenges before Eric builds | "Kryptonite" |
Dev Pod (under Eric — say "Eric" to route automatically, or call the specialist directly):
| Agent | Speciality | Activate with |
|---|---|---|
| Pixel | Frontend: React, TypeScript, Tailwind | "Pixel" |
| Diesel | Backend: Python, APIs, Node | "Diesel" |
| Atlas | Data & graph: Neo4j, PostGIS, ETL | "Atlas" |
| Orbit | DevOps & cloud: Azure, CI/CD | "Orbit" |
Specialist (domain-specific — call by name):
| Agent | Speciality | Activate with |
|---|---|---|
| Nexus | Microsoft platform: Azure, M365, Fabric — GA status, Avanade patterns | "Nexus" |
| Sage | HVE Core + HVE Learning specialist. Bridges Superteam ↔ HVE. Routes Eric-vs-RPI decisions, coaches on HVE methodology, manages HVE project installs. | "Sage" |
Agent files: ~/.claude/agents/<name>.md (global) or .claude/agents/<name>.md (project override)
Boot Protocol
What actually happens when a Claude Code session starts:
session-boot.ps1fires automatically — injects Superman's lessons and the latest game tape into the session context~/.claude/CLAUDE.mdloads — global squad config, always available- Project
CLAUDE.mdloads — project-specific context and decisions - All agents and skills from
~/.claude/are available immediately
On a new project with no .squad/ yet — just say "hey Superman". He scaffolds it automatically. See HOW-TO-DEPLOY.md for all three surfaces.
How to Talk to the Squad
Activate an Agent
"Superman, let's kick off" — starts a session, Superman routes from here
"Bob, blueprint this" — get an architecture design before building
"Kryptonite, challenge this" — red-team review before Eric builds
"Eric, build it" — implementation (Eric routes to pod if specialist needed)
"Pixel, build the [component]" — direct frontend work
"Diesel, build the [endpoint]" — direct backend work
"Atlas, model the [data]" — data/graph modelling
"Orbit, deploy this" — DevOps/cloud work
"Vera, review this" — QA sign-off
"Athanasios, research [topic]" — deep research on anything
"Paulien, plan this sprint" — sprint planning
"Coach, how's the squad?" — team health check
"G, what does this cost?" — financial analysis
Use a Skill
/decide [topic] — log a decision before you build
/deliver — full delivery chain (Vera → commit → push → Coach)
/sprint brief="..." acceptanceCriteria="..." — parallel planning + Kryptonite gate + task briefs
/research question="..." — 4-angle parallel research → synthesized brief
/mirror — opt-in self + peer reflection at task close
Skills
Core delivery skills plus three extended packs — 25 skills available globally in every project. Full reference: docs/skills-catalogue.md.
/deliver
Full delivery chain, in order, no skipping:
- Brief Vera — she must approve before anything commits
- Kevin documentation audit — flags any docs that went stale during the build
- Update any flagged READMEs or squad docs
- Delete sentinel files (active-task, vera-approved, kryptonite-cleared)
- Stage relevant files, show the list
- Commit with co-author line (
Co-Authored-By: Claude Sonnet 4.6) - Push to origin
- Confirm the Coach hook fired (check today's game tape)
- Report a clean delivery summary
/decide
Logs a decision and sets an active task sentinel:
- Optionally consults Bob + Kryptonite in parallel for major decisions
- Writes
.squad/decisions/YYYY-MM-DD-<slug>.md— decision, reasoning, alternatives rejected, impact - Writes
.squad/active-task.md— gitignored sentinel; tells the pre-edit hook a tracked task is active - The sentinel is deleted automatically when
/deliverruns
/sprint
Structured multi-agent sprint using the Workflow tool:
- Plan (parallel): Paulien breaks down tasks + Bob blueprints — both run simultaneously
- Red Team: Kryptonite challenges both outputs — returns BLOCKED, BUILD_WITH_CONDITIONS, or CLEAR_TO_BUILD
- Brief: Returns structured task list with agent assignments and done criteria
- Superman executes tasks sequentially with the assigned agents, then runs
/deliver
/research
Parallel intelligence gathering using the Workflow tool:
- Research (parallel): Athanasios runs 4 angles simultaneously — technical, competitive, risks, real-world usage
- Synthesis: Athanasios consolidates into a single intelligence brief
- Returns the brief to Superman to deliver to you
/mirror
Opt-in self + peer reflection at task close. Run after significant tasks:
- Superman reads the last 3 game tapes and reflection files
- Synthesises patterns — what held, what slipped, score delta
- Writes a reflection file to
.squad/coach/mirror/ - Lesson candidates surfaced here that appear twice become confirmed lessons in
lessons.md
Stage 9 — Extended Skills Packs
Superpowers (owner: Eric)
| Skill | Purpose |
|---|---|
systematic-debugging |
Hypothesis-driven bug isolation — reproduce, minimal test case, regression coverage |
test-driven-development |
RED / GREEN / REFACTOR loop — failing test first, minimum code to green, then clean |
Semantic (owner: Atlas)
| Skill | Purpose |
|---|---|
ontology |
Model a domain as OWL/RDF — classes, properties, hierarchies, JSON-LD output |
semantic-reasoning |
Reason over a knowledge graph — SPARQL, OWL inferencing, SHACL validation |
semantic-search |
Vector-embedding retrieval with BM25 hybrid ranking and scored results |
Microsoft Data + AI Platform (owners per row)
| Skill | Owner | Purpose |
|---|---|---|
fabric-medallion |
Atlas | Bronze/silver/gold zones, quality gates, promotion policy |
fabric-onelake |
Atlas | Workspaces, shortcuts, Delta Lake tables, Domains |
fabric-power-bi |
Atlas + Marlo | Semantic model, DAX, deployment pipelines, accessibility |
copilot-studio-build |
Nexus + Bob | Declarative agent authoring, knowledge sources, M365 publish |
azure-ai-foundry-dev |
Nexus + Bob + Diesel | Foundry Agent Service, model catalogue, SDK-based agents |
azure-devops |
Orbit | Pipelines, boards, artifact feeds, service connections |
fabric-notebooks |
Atlas + Diesel | Spark config, notebookutils, lakehouse read/write, scheduling |
Hooks
Four hooks live in ~/.claude/hooks/ and fire automatically — no invocation needed.
| Hook | Trigger | What it does |
|---|---|---|
session-boot.ps1 |
SessionStart | Injects Superman lessons + latest game tape into every session; seeds .squad/telemetry/ skeleton for Coach's 4-level scoring (SPX-032) |
post-push-coach.ps1 |
PostToolUse / git push | Detects a push, spawns Coach to write game tape with 4-level scoring output (Personal / Pair / Pod / Squad) — reads telemetry |
pre-push-vera.ps1 |
PreToolUse / git push | Blocks push without vera-approved.md; advisory warning if telemetry absent |
pre-edit-check.ps1 |
PreToolUse / Write or Edit | Advisory warning if editing squad files without a logged active task |
These run globally — every project that runs Claude Code gets them.
Non-Negotiables
- Nothing ships without Vera's sign-off
- No significant build starts without Bob's blueprint
- Kryptonite reviews before Eric builds — every time
- Coach writes game tape after every push — the hook handles this automatically
- Every decision goes in
.squad/decisions/— use/decide - Superman delivers to you — one clean answer
New Project Setup
No setup script. No configuration. Just say "hey Superman" in Claude Code, Copilot, or Claude.ai.
Superman detects whether .squad/ exists. If it doesn't, he scaffolds it in one step — decisions log, game tape, agent memory, CLAUDE.md, .github/copilot-instructions.md. Then asks what you're building.
Full instructions for all three surfaces: HOW-TO-DEPLOY.md
File Structure
superteam/
├── HOW-TO-DEPLOY.md <- 8-surface install + test guide (519 lines)
├── README.md <- This file
├── CHANGELOG.md <- Version history (semver, Keep-a-Changelog)
├── AGENTS.md <- Generated flat-file agent roster (for Codex/OpenCode)
├── agents/ <- 17 canonical agent identity files
│ └── {superman,paulien,bob,eric,marlo,kevin,vera,athanasios,g,coach,
│ kryptonite,pixel,diesel,atlas,orbit,nexus,sage}.md
├── skills/ <- 25 SKILL.md files (Core / Superpowers / Semantic / Fabric / Enterprise Integration / Hackathon)
├── hooks/ <- PowerShell hook templates (install script deploys to ~/.claude/hooks/)
│ ├── session-boot.ps1 <- SessionStart: version drift check + lesson injection
│ ├── pre-edit-check.ps1 <- PreToolUse: sentinel gates (marlo-specced, kryptonite-cleared, pod-routed)
│ ├── pre-push-vera.ps1 <- PreToolUse (git push): hard-blocks without vera-approved.md
│ ├── pre-commit-kevin.ps1 <- PreToolUse (git commit): hard-blocks without kevin-docs-checked.md
│ └── post-push-coach.ps1 <- PostToolUse (git push): triggers Coach game tape
├── mcp-server/ <- TypeScript MCP server (13 real tools, 7 resources, 5 prompts)
├── vscode-extension/ <- VS Code extension: Management UI webview + 16 chat participants
├── scripts/
│ ├── install-superteam.ps1 <- Cross-platform installer (menu, -Fresh, -InitProject, -Auto, -Check)
│ ├── generate-platform-files.ps1 <- Fan-out generator (agents/*.md → 32 .agent.md files)
│ ├── SuperteamControl.psm1 <- PowerShell module (Start/Stop/Restart/Get-SuperteamMcpStatus)
│ └── install/ <- detect/menu/autostart helpers
├── docs/ <- User docs (install, using-superteam, skills-catalogue, pattern-b-upgrade, hackathon script)
├── .github/ <- Generated: agents/*.agent.md × 32, copilot-instructions.md
├── .copilotstudio/ <- Generated: superteam.agent.json (Copilot Studio import stub)
├── .vscode/ <- mcp.json (stdio primary, HTTP variant commented)
├── .squad/ <- Per-project state (decisions, blueprints, backlog, game tape, agent memory)
│ ├── decisions/ <- ADRs (append-only)
│ ├── blueprints/ <- Bob's designs, Marlo's UX specs, Kevin's docs plans
│ ├── backlog/backlog.md <- Paulien's sprint plan + deferred SPX-020+ tickets
│ ├── coach/game-tape/ <- One file per push date; written by Coach after every /deliver
│ ├── coach/knowledge/ <- Athanasios recon + Nexus alignment briefs (INDEX.md)
│ └── agents/<name>/memory/ <- Per-agent per-project memory
└── squad/ <- Framework reference tree (architecture, playbook, onboarding — canonical explanations)
Global installed by install script (not in the repo):
~/.claude/
agents/*.md <- 17 agent identity files (copied from agents/)
skills/<name>/SKILL.md <- 25 skills globally available
hooks/*.ps1 <- 5 hook scripts wired via settings.json
settings.json <- Hook + permission configuration
squad/ <- Cross-project agent memory + versions.json
~/.copilot/
agents/*.agent.md <- 17 agents for Copilot CLI
mcp-config.json <- MCP server declaration (mcpServers schema)
The Coach Pattern
An original coaching pattern. Coach:
- Writes game tape after every push (automated via hook)
- Runs deliberate practice drills for weak areas
- Tracks per-agent improvement over time
- Has enforcement authority — when 3 tapes show the same slip, Coach builds a hook or skill to prevent recurrence
Agent memory accumulates in two places:
- Global (
~/.claude/squad/agents/<name>/memory/) — lessons across all projects - Project (
.squad/agents/<name>/memory/) — this project's specific context
The team that finishes project 10 is demonstrably better than the one that started project 1.
Platform Support
| Platform | Config file | Status |
|---|---|---|
| Claude Code (terminal) | CLAUDE.md |
Full — hooks, sub-agents, skills |
| Claude Desktop | ~/.claude/CLAUDE.md |
Full |
| Claude.ai (web) | claude-ai-project-instructions.md |
Full |
| Claude in Chrome | claude-ai-project-instructions.md |
Full |
| GitHub Copilot | .github/copilot-instructions.md |
Full |
VS Code Extension
vscode-extension/ ships a Management UI webview and 16 agent chat participants for VS Code.
Install: Extensions: Install from VSIX… → select vscode-extension/superteam-management-ui.vsix
Activate: command palette → Superteam: Show Management UI
The webview renders:
- 8 Surface cards — runtime status, credit indicator (green / amber / red / grey), and quick-launch for each supported surface
- Credits tab — consolidated credit view across all surfaces; routing recommendations when a surface is near quota
- Coach dashboard — latest game tape entry and active proposals
- Kryptonite C3 fence — denylist proposals shown without an approve button; the approval path does not exist in the UI
Chat participants: all 16 agents are available as @superteam-<name> in Copilot Chat. Call them by name — @superteam-eric, @superteam-vera, @superteam-bob, etc.
Chrome DevTools MCP badge: the panel surfaces Chrome DevTools MCP install status. If not installed and UI work is detected in game tape, Coach will propose it.
Spec: .squad/blueprints/2026-09-04-management-ui-spec.md (Marlo v2). Extension README: vscode-extension/README.md.
MCP Server
The Superteam MCP server (mcp-server/) is the cross-platform conductor. It exposes
Superteam skills, Coach loops, and runtime routing as Model Context Protocol tools,
resources, and prompts. Any MCP-aware host — VS Code Copilot, Claude Code CLI,
GitHub Copilot CLI, Copilot Desktop App — connects over stdio and drives the same squad.
Config files written by the install script:
.vscode/mcp.json— VS Code Copilot and Claude Code CLI (top-level key:servers)~/.copilot/mcp-config.json— GitHub Copilot CLI (top-level key:mcpServers— different schema per surface, install script writes each correctly)
All 13 tools are real (zero stubs): 4 Coach (write_game_tape, observe, review, propose), 5 routing/status (delegate, agent, check_credits, status, run_local), 4 skill wrappers (sprint, deliver, vera_signoff, decide). All 8 target surfaces have adapter code (5 real, 2 inert-when-not-configured, 1 documented Copilot Desktop SDK stub). superteam_run_local invokes Foundry Local via OpenAI-compatible REST. See mcp-server/README.md for the full tool, resource, and prompt inventory. Post-hackathon Pattern B HTTP transport is ready — see docs/pattern-b-upgrade.md.
Legend for terms used above:
- Kryptonite C3 — one of five binding conditions Kryptonite set at framework clearance; C3 requires the Coach fence's UI layer to structurally distinguish denylist-touching proposals from routine ones (implemented as the ApplyHooksModal in the VS Code extension)
- SPX-020+ — sprint ticket numbering for post-hackathon deferred work; see
.squad/backlog/backlog.mdfor the full ticket list with owners + priorities
Superteam. Built to grow.
Installing Superteam
This server has no published package — it is built from source. Open the repository and follow its README.
▸ github.com/stevemarksava/superteamFAQ
Is Superteam MCP free?
Yes, Superteam MCP is free — one-click install via Unyly at no cost.
Does Superteam need an API key?
No, Superteam runs without API keys or environment variables.
Is Superteam hosted or self-hosted?
Self-hosted: the server runs locally on your machine via the install command above.
How do I install Superteam in Claude Desktop, Claude Code or Cursor?
Open Superteam on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.
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