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Three.js DevTools

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Inspects and modifies Three.js scenes in real time with 47 tools.

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About

Inspects and modifies Three.js scenes in real time with 47 tools.

README

npm version license build MCP Registry

MCP server for inspecting and modifying Three.js scenes in real time — 59 tools for objects, materials, shaders, textures, animations, performance monitoring, memory diagnostics, and code generation.

Zero changes to your project. Works with vanilla Three.js, React Three Fiber, and any framework.

Annotated screenshot

Setup

1. Add the MCP server

Claude Code
claude mcp add threejs-devtools-mcp -- npx threejs-devtools-mcp
Claude Desktop

Add to claude_desktop_config.json:

{
  "mcpServers": {
    "threejs-devtools-mcp": {
      "command": "npx",
      "args": ["-y", "threejs-devtools-mcp"]
    }
  }
}
Cursor

Add to .cursor/mcp.json in your project:

{
  "mcpServers": {
    "threejs-devtools-mcp": {
      "command": "npx",
      "args": ["-y", "threejs-devtools-mcp"]
    }
  }
}

Or use the HTTP transport — see Cursor setup guide.

Windsurf

Add to ~/.codeium/windsurf/mcp_config.json:

{
  "mcpServers": {
    "threejs-devtools-mcp": {
      "command": "npx",
      "args": ["-y", "threejs-devtools-mcp"]
    }
  }
}
VS Code (Copilot)

Add to .vscode/mcp.json:

{
  "servers": {
    "threejs-devtools-mcp": {
      "command": "npx",
      "args": ["-y", "threejs-devtools-mcp"]
    }
  }
}
OpenCode

Add to opencode.json in your project:

{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "threejs-devtools-mcp": {
      "type": "local",
      "command": ["npx", "-y", "threejs-devtools-mcp"],
      "enabled": true
    }
  }
}

2. Start your dev server and open the browser

Start your Three.js dev server as usual (npm run dev). The MCP server auto-detects the port from package.json and opens a browser at localhost:9222 with the devtools bridge injected.

Keep the browser tab open. The MCP server talks to your scene through a WebSocket bridge. Close the tab = tools stop working.

3. Ask the AI about your scene

"show me the scene tree"
"why is my model invisible?"
"make the car red"
"check for memory leaks"
"what's my FPS?"
"generate a React component from character.glb"

In-browser overlay

A built-in devtools panel with live performance stats, interactive scene graph, material editor, and 3D object preview. Activated automatically or via the toggle_overlay tool.

Overlay panel

Tip: name your objects

Unnamed objects show as (unnamed) in the scene tree. Named objects are easier to find and modify:

// Three.js
mesh.name = "player";
// React Three Fiber
<mesh name="player" geometry={geometry} material={material} />

Documentation

License

MIT

from github.com/dmitriygolub/threejs-devtools-mcp

Install Three.js DevTools in Claude Desktop, Claude Code & Cursor

Recommended · one command, every IDE
unyly install three-js-devtools

Installs into Claude Desktop, Claude Code, Cursor & VS Code — handles npx, uvx and build-from-source repos for you.

First time? Get the CLI: curl -fsSL https://unyly.org/install | sh

Or configure manually

Run in your terminal:

claude mcp add three-js-devtools -- npx -y threejs-devtools-mcp

Step-by-step: how to install Three.js DevTools

FAQ

Is Three.js DevTools MCP free?

Yes, Three.js DevTools MCP is free — one-click install via Unyly at no cost.

Does Three.js DevTools need an API key?

No, Three.js DevTools runs without API keys or environment variables.

Is Three.js DevTools hosted or self-hosted?

Self-hosted: the server runs locally on your machine via the install command above.

How do I install Three.js DevTools in Claude Desktop, Claude Code or Cursor?

Open Three.js DevTools on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

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