Threejs Devtools
FreeNot checkedMCP server for inspecting and modifying Three.js scenes in real time — 59 tools for objects, materials, shaders, textures, animations, performance monitoring, m
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MCP server for inspecting and modifying Three.js scenes in real time — 59 tools for objects, materials, shaders, textures, animations, performance monitoring, memory diagnostics, and code generation.
README
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MCP server for inspecting and modifying Three.js scenes in real time — 59 tools for objects, materials, shaders, textures, animations, performance monitoring, memory diagnostics, and code generation.
Zero changes to your project. Works with vanilla Three.js, React Three Fiber, and any framework.

Setup
1. Add the MCP server
Claude Code
claude mcp add threejs-devtools-mcp -- npx threejs-devtools-mcp
Claude Desktop
Add to claude_desktop_config.json:
{
"mcpServers": {
"threejs-devtools-mcp": {
"command": "npx",
"args": ["-y", "threejs-devtools-mcp"]
}
}
}
Cursor
Add to .cursor/mcp.json in your project:
{
"mcpServers": {
"threejs-devtools-mcp": {
"command": "npx",
"args": ["-y", "threejs-devtools-mcp"]
}
}
}
Or use the HTTP transport — see Cursor setup guide.
Windsurf
Add to ~/.codeium/windsurf/mcp_config.json:
{
"mcpServers": {
"threejs-devtools-mcp": {
"command": "npx",
"args": ["-y", "threejs-devtools-mcp"]
}
}
}
VS Code (Copilot)
Add to .vscode/mcp.json:
{
"servers": {
"threejs-devtools-mcp": {
"command": "npx",
"args": ["-y", "threejs-devtools-mcp"]
}
}
}
OpenCode
Add to opencode.json in your project:
{
"$schema": "https://opencode.ai/config.json",
"mcp": {
"threejs-devtools-mcp": {
"type": "local",
"command": ["npx", "-y", "threejs-devtools-mcp"],
"enabled": true
}
}
}
2. Start your dev server and open the browser
Start your Three.js dev server as usual (npm run dev). The MCP server auto-detects the port from package.json and opens a browser at localhost:9222 with the devtools bridge injected.
Keep the browser tab open. The MCP server talks to your scene through a WebSocket bridge. Close the tab = tools stop working.
3. Ask the AI about your scene
"show me the scene tree"
"why is my model invisible?"
"make the car red"
"check for memory leaks"
"what's my FPS?"
"generate a React component from character.glb"
In-browser overlay
A built-in devtools panel with live performance stats, interactive scene graph, material editor, and 3D object preview. Activated automatically or via the toggle_overlay tool.

Tip: name your objects
Unnamed objects show as (unnamed) in the scene tree. Named objects are easier to find and modify:
// Three.js
mesh.name = "player";
// React Three Fiber
<mesh name="player" geometry={geometry} material={material} />
Documentation
- Tools reference — all 59 tools with parameters
- Advanced setup — animations, scene export, configuration, transports
- Cursor setup — step-by-step guide for Cursor
- Token-efficient workflow — best practices for saving context
License
MIT
Install Threejs Devtools in Claude Desktop, Claude Code & Cursor
unyly install threejs-devtools-mcpInstalls into Claude Desktop, Claude Code, Cursor & VS Code — handles npx, uvx and build-from-source repos for you.
First time? Get the CLI: curl -fsSL https://unyly.org/install | sh
Or configure manually
Run in your terminal:
claude mcp add threejs-devtools-mcp -- npx -y threejs-devtools-mcpFAQ
Is Threejs Devtools MCP free?
Yes, Threejs Devtools MCP is free — one-click install via Unyly at no cost.
Does Threejs Devtools need an API key?
No, Threejs Devtools runs without API keys or environment variables.
Is Threejs Devtools hosted or self-hosted?
Self-hosted: the server runs locally on your machine via the install command above.
How do I install Threejs Devtools in Claude Desktop, Claude Code or Cursor?
Open Threejs Devtools on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.
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