Unity API Communicator Server
FreeNot checkedControl Unity Editor from AI agents. 200+ MCP tools for GameObjects, Scenes, Assets, Materials, Prefabs, Terrain, Physics, Lighting, and more. Works with Claude
About
Control Unity Editor from AI agents. 200+ MCP tools for GameObjects, Scenes, Assets, Materials, Prefabs, Terrain, Physics, Lighting, and more. Works with Claude, Cursor, Windsurf, VS Code Copilot — any MCP client. Zero config: just npx and go.
README
MCP (Model Context Protocol) server that bridges AI agents to Unity Editor via the Unity API Communicator plugin.
Control Unity Editor from any MCP-compatible AI client — Claude, Cursor, Windsurf, VS Code Copilot, and more.
Features
- 200+ tools auto-discovered from Unity API Communicator endpoints
- 54 curated schemas with typed parameters for core operations (GameObjects, Scenes, Assets, Materials, Prefabs, Build, Console, Camera, Selection)
- Zero config — just install and connect
- Universal — works with any MCP client via stdio transport
Prerequisites
- Unity API Communicator plugin — install it from unity-api-communicator.com into your Unity project, then open the Unity Editor. The plugin starts an HTTP server on
localhost:7777automatically. - Node.js >= 18
This MCP server is a bridge — it requires Unity API Communicator to be installed and Unity Editor to be open. Without it, the MCP server starts and tools are listed, but every tool call returns a connection error.
Installation
Claude Code
claude mcp add --transport stdio unity -- npx -y uac-mcp-server
Claude Desktop
Add to your config file:
- macOS:
~/Library/Application Support/Claude/claude_desktop_config.json - Windows:
%APPDATA%\Claude\claude_desktop_config.json
{
"mcpServers": {
"unity": {
"command": "npx",
"args": ["-y", "uac-mcp-server"]
}
}
}
Cursor
Go to Settings > MCP Servers > Add new MCP Server, then:
- Name:
unity - Type:
command - Command:
npx -y uac-mcp-server
Or add to .cursor/mcp.json in your project:
{
"mcpServers": {
"unity": {
"command": "npx",
"args": ["-y", "uac-mcp-server"]
}
}
}
Windsurf
Add to ~/.codeium/windsurf/mcp_config.json:
{
"mcpServers": {
"unity": {
"command": "npx",
"args": ["-y", "uac-mcp-server"]
}
}
}
VS Code (GitHub Copilot)
Add to .vscode/mcp.json in your project:
{
"servers": {
"unity": {
"type": "stdio",
"command": "npx",
"args": ["-y", "uac-mcp-server"]
}
}
}
Any MCP Client
The server uses stdio transport. Launch it as a subprocess:
npx -y uac-mcp-server
It reads JSON-RPC 2.0 messages from stdin and writes responses to stdout, following the MCP specification.
Configuration
| Environment Variable | Default | Description |
|---|---|---|
UAC_HOST |
localhost |
Unity API Communicator host |
UAC_PORT |
7777 |
Unity API Communicator port |
UAC_TIMEOUT |
10000 |
Request timeout in milliseconds |
Pass environment variables via your MCP client config:
{
"mcpServers": {
"unity": {
"command": "npx",
"args": ["-y", "uac-mcp-server"],
"env": {
"UAC_HOST": "localhost",
"UAC_PORT": "7777"
}
}
}
}
Available Tools
Curated (typed parameters)
| Category | Tools |
|---|---|
| GameObject | create, delete, transform, list, clone, active, tag, layer, find_by_tag, component_add, component_remove |
| Scene | active, create, open, save, close, loaded, setactive |
| Asset | create, delete, rename, move, list |
| Material | color, float, texture, shader, properties |
| Prefab | create, instantiate, apply, unpack |
| Build | settings, player_settings, switch_platform, start, platforms |
| Console | log, clear, logs, start, stop, errors, compilation |
| Selection | get, set, asset, clear, focus |
| Camera | create, configure, list, screenshot, capture |
Auto-discovered
All additional endpoints from the UAC plugin (Animation, Terrain, Physics, UI, Lights, Navigation, Addressables, Timeline, etc.) are automatically registered with generic parameter schemas. The AI agent uses tool descriptions to determine the correct parameters.
How It Works
AI Client (Claude, Cursor, Copilot, ...)
│
│ MCP (stdio, JSON-RPC 2.0)
▼
┌──────────────────────────┐
│ uac-mcp-server │
│ (bridge MCP → HTTP) │
└───────────┬──────────────┘
│ HTTP REST (localhost:7777)
▼
┌──────────────────────────┐
│ Unity Editor + UAC │
│ Plugin (200+ endpoints) │
└──────────────────────────┘
On startup, the server calls /api/discover on the UAC plugin to dynamically register all available endpoints as MCP tools. If Unity is not running, it falls back to a built-in static catalog of core tools.
Development
git clone <repo>
cd mcp-server
npm install
npm run build
Test locally:
node dist/index.js
Troubleshooting
Connection refused / tool calls return errors
Unity Editor is not open, or UAC is not running. Open your Unity project — the plugin starts automatically.
UAC_PORT mismatch
If you changed the UAC port in the plugin settings, pass the matching value:
"env": { "UAC_PORT": "8888" }
Tools not showing up
The server calls /api/discover on startup. If Unity starts after the MCP client, restart the MCP server (or the AI client) so it can re-discover tools.
License
MIT
Install Unity API Communicator Server in Claude Desktop, Claude Code & Cursor
unyly install unity-api-communicator-mcp-serverInstalls into Claude Desktop, Claude Code, Cursor & VS Code — handles npx, uvx and build-from-source repos for you.
First time? Get the CLI: curl -fsSL https://unyly.org/install | sh
Or configure manually
Run in your terminal:
claude mcp add unity-api-communicator-mcp-server -- npx -y uac-mcp-serverStep-by-step: how to install Unity API Communicator Server
FAQ
Is Unity API Communicator Server MCP free?
Yes, Unity API Communicator Server MCP is free — one-click install via Unyly at no cost.
Does Unity API Communicator Server need an API key?
No, Unity API Communicator Server runs without API keys or environment variables.
Is Unity API Communicator Server hosted or self-hosted?
Self-hosted: the server runs locally on your machine via the install command above.
How do I install Unity API Communicator Server in Claude Desktop, Claude Code or Cursor?
Open Unity API Communicator Server on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.
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