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WolvenKit

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MCP server that gives Claude Code access to WolvenKit for Cyberpunk 2077 modding. Extract archives, convert game files to JSON, inspect meshes and textures, man

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About

MCP server that gives Claude Code access to WolvenKit for Cyberpunk 2077 modding. Extract archives, convert game files to JSON, inspect meshes and textures, manage mods, and build mod projects — all from your terminal.

README

MCP server that gives Claude Code access to WolvenKit for Cyberpunk 2077 modding. Extract archives, convert game files to JSON, inspect meshes and textures, manage mods, and build mod projects — all from your terminal.

Works offline (no game running needed). Pairs with CET MCP for a complete AI-assisted modding pipeline.

How it works

Claude Code → stdio/JSON-RPC → MCP Server → WolvenKit CLI (cp77tools) → filesystem

Requirements

  • Node.js >= 18
  • WolvenKit CLI (installed via dotnet):
    dotnet tool install -g WolvenKit.CLI
    
  • Cyberpunk 2077 (for game archives)

Setup

# 1. Clone and build
git clone https://github.com/Y4rd13/wolvenkit-mcp.git
cd wolvenkit-mcp
npm install
npm run build

# 2. Add to Claude Code globally
claude mcp add wolvenkit -s user \
  -e "WOLVENKIT_CLI=cp77tools" \
  -e "CP77_GAME_DIR=/path/to/Cyberpunk 2077" \
  -e "CP77_MOD_DIR=/path/to/Cyberpunk 2077/archive/pc/mod" \
  -- node /path/to/wolvenkit-mcp/build/index.js

Tools (45)

Archive Operations

Tool Description
unbundle_archive Extract files from .archive with wildcard filter
pack_archive Pack folder into .archive
archive_info List all files inside an archive
list_archives List all game archives
search_archives Search files across ALL game archives by pattern
list_installed_mods List installed mod archives with sizes
mod_conflicts Detect file conflicts between installed mods

File Conversion

Tool Description
convert_to_json REDengine file → editable JSON
convert_from_json JSON → REDengine file
inspect_file Quick structural summary of a game file
get_game_file One-step: find in archives → extract → convert to JSON
batch_convert Convert multiple files to JSON at once
patch_json Modify specific fields in a game file JSON

Asset Inspection

Tool Description
get_file_dependencies List all files referenced by a game file
extract_mesh_info Mesh details: submeshes, materials, bones
get_texture_info Texture details: resolution, format, mipmaps
list_entity_components List entity components and appearances
find_appearances Search for .app files by pattern
find_materials List all materials used by a mesh
list_inkatlas_slots List UI texture atlas slots
get_animation_list List animations in .anims/.rig files
search_game_files Search by extension + pattern within an archive

Asset Export/Import

Tool Description
export_file Export to raw format (mesh→GLB, texture→PNG)
import_file Import raw file back to REDengine format
uncook_archive Extract + export in one step

Mod Projects

Tool Description
create_mod_project Scaffold a mod project structure
build_mod Pack and optionally install mod to game
list_project_files List files in a mod project
copy_to_project Extract a game file directly into a mod project
validate_mod Check project structure and report issues
strip_unused Find unreferenced/orphaned files in a project
get_cooked_size Estimate final mod size by file type
generate_tweakxml Generate TweakXL YAML templates

Mod Management

Tool Description
backup_archive Create .bak backup of an archive
restore_archive Restore archive from .bak backup
compare_archives Compare mod archive vs original (added/removed files)
merge_archives Merge multiple archive sources into one
install_mod_from_url Download and install mod from direct URL

Info & Analysis

Tool Description
wolvenkit_status CLI version, paths, availability check
hash_value Compute FNV1a64 hash for game paths
find_by_hash Search for a file by its hash value
diff_files Compare two REDengine files showing changes
analyze_performance Estimate mod performance impact (mesh/texture sizes)
decompile_script Search for script files (.reds, .ws) in archives
generate_xlmap Generate ArchiveXL resource mapping template

Configuration

Variable Default Description
WOLVENKIT_CLI cp77tools WolvenKit CLI command
CP77_GAME_DIR (see .mcp.json) Game installation path
CP77_MOD_DIR <game>/archive/pc/mod Mod installation directory

WSL2 Notes

The MCP server runs on WSL2 but calls the Windows WolvenKit CLI via cmd.exe. Paths are automatically converted between WSL (/mnt/g/...) and Windows (G:\...) formats.

License

MIT

from github.com/Y4rd13/wolvenkit-mcp

Installing WolvenKit

This server has no published package — it is built from source. Open the repository and follow its README.

▸ github.com/Y4rd13/wolvenkit-mcp

FAQ

Is WolvenKit MCP free?

Yes, WolvenKit MCP is free — one-click install via Unyly at no cost.

Does WolvenKit need an API key?

No, WolvenKit runs without API keys or environment variables.

Is WolvenKit hosted or self-hosted?

Self-hosted: the server runs locally on your machine via the install command above.

How do I install WolvenKit in Claude Desktop, Claude Code or Cursor?

Open WolvenKit on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

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