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Godot Mcp Server

FreeMaintained

MCP server for Godot game engine integration

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About

MCP server for Godot game engine integration

README

Give your AI assistant full access to the Godot editor.

Build games faster with Claude, Cursor, or any MCP-compatible AI — no copy-pasting, no context switching. AI reads, writes, and manipulates your scenes, scripts, nodes, and project settings directly.

Godot 4.x · 42 tools · Interactive project visualizer · MIT license


Quick Start

0. Install Node.js (one-time setup)

Download and run the installer from nodejs.org (LTS version). It's a standard installer — no terminal needed.

1. Install the Godot plugin

Inside the Godot editor, click the AssetLib tab at the top → search "mcp" → find "Godot AI Assistant tools MCP" → Install.

Then go to Project → Project Settings → Plugins and enable the Godot MCP plugin.

2. Add the server config to your AI client

Claude Desktop — Settings → Developer → Edit Config → open the config file and paste:

Mac / Linux:

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": ["-y", "godot-mcp-server"]
    }
  }
}

Windows:

{
  "mcpServers": {
    "godot": {
      "command": "cmd",
      "args": ["/c", "npx", "-y", "godot-mcp-server"]
    }
  }
}

Cursor — Settings → MCP → Add Server:

Mac / Linux:

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": ["-y", "godot-mcp-server"]
    }
  }
}

Windows:

{
  "mcpServers": {
    "godot": {
      "command": "cmd",
      "args": ["/c", "npx", "-y", "godot-mcp-server"]
    }
  }
}

Claude Code — run in terminal:

claude mcp add godot -- npx -y godot-mcp-server

Works with any MCP-compatible client (Cline, Windsurf, etc.)

3. Restart your AI client

Close and reopen Claude Desktop / Cursor / your client so it picks up the new config.

4. Restart your Godot project

Hit Restart Project in the Godot editor. Check the top-right corner — you should see MCP Connected in green. You're ready to go.


What Can It Do?

42 Tools Across 6 Categories

Category Tools Examples
File Operations 4 Browse directories, read files, search project, create scripts
Scene Operations 11 Create scenes, add/remove/move nodes, set properties, attach scripts, assign collision shapes and textures
Script Operations 6 Apply code edits, validate syntax, rename/move files with reference updates
Project Tools 14 Run/stop scenes, query ClassDB, read errors from Output + Debugger, project settings, input map, collision layers, scene tree dumps, rescan filesystem
Asset Generation 1 Generate 2D sprites from SVG
Visualization 6 Interactive browser-based project map, scene graph explorer

Interactive Visualizer

Run map_project and get a browser-based explorer at localhost:6510:

  • Force-directed graph of all scripts and their relationships
  • Click any script to see variables, functions, signals, and connections
  • Edit code directly in the visualizer — changes sync to Godot in real time
  • Scene view with node property editing
  • Find usages before refactoring
image

Limitations

AI cannot create 100% of a game by itself — it struggles with complex UI layouts, compositing scenes, and some node property manipulation. It's still in active development, so feedback is very welcome!


Architecture

┌─────────────┐    MCP (stdio)   ┌──────────────┐   WebSocket   ┌──────────────┐
│  AI Client  │◄────────────────►│  MCP Server  │◄─────────────►│ Godot Editor │
│  (Claude,   │                  │  (Node.js)   │   port 6505   │  (Plugin)    │
│   Cursor)   │                  │              │               │              │
└─────────────┘                  │  Visualizer  │               │  42 tool     │
                                 │  HTTP :6510  │               │  handlers    │
                                 └──────┬───────┘               └──────────────┘
                                        │
                                 ┌──────▼───────┐
                                 │   Browser    │
                                 │  Visualizer  │
                                 └──────────────┘

Current Limitations

  • Local only — runs on localhost, no remote connections
  • Single connection — one Godot instance at a time
  • No undo — changes save directly (use version control)
  • AI is still limited in Godot knowledge — it can't create 100% of the game alone, but it can help debug, write scripts, and tag along for the journey

Development

To build from source instead of using npm:

cd mcp-server
npm install
npm run build

Then point your AI client at mcp-server/dist/index.js instead of using npx.


Release notes

Narrative write-ups of each release live in release-notes/ (starting with v0.5.0). For the full change history, see CHANGELOG.md.


License

MIT


npm package · Report Issues

from github.com/tomyud1/godot-mcp

Install Godot Mcp Server in Claude Desktop, Claude Code & Cursor

Recommended · one command, every IDE
unyly install godot-mcp-server

Installs into Claude Desktop, Claude Code, Cursor & VS Code — handles npx, uvx and build-from-source repos for you.

First time? Get the CLI: curl -fsSL https://unyly.org/install | sh

Or configure manually

Run in your terminal:

claude mcp add godot-mcp-server -- npx -y godot-mcp-server

Step-by-step: how to install Godot Mcp Server

FAQ

Is Godot Mcp Server MCP free?

Yes, Godot Mcp Server MCP is free — one-click install via Unyly at no cost.

Does Godot Mcp Server need an API key?

No, Godot Mcp Server runs without API keys or environment variables.

Is Godot Mcp Server hosted or self-hosted?

Self-hosted: the server runs locally on your machine via the install command above.

How do I install Godot Mcp Server in Claude Desktop, Claude Code or Cursor?

Open Godot Mcp Server on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

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