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Courtship

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Courtship is an optimized translator for your LÖVE game, so your AI assistant can actually see and touch the game without drowning in data.

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About

Courtship is an optimized translator for your LÖVE game, so your AI assistant can actually see and touch the game without drowning in data.

README

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The protocol layer between your agent and your LOVE game.

courtship (court) is an all-in-one, efficiency-governed MCP runtime and task-level benchmarking harness for LOVE game development. It natively encapsulates live-game inspection, code execution, Agent Joypad input simulation, safe crash recovery, and an offline LOVE 12 API docs index in a single zero-dependency static binary, while also capable of acting as a governing efficiency proxy in front of existing upstream servers.

CI Release License Glama


1. Problem & Thesis

The LOVE Model Context Protocol (MCP) ecosystem is functional but ungoverned. Raw bridges emit monolithic game state objects, eager documentation dumps, and hundreds of unpruned keys on every interaction, causing context bloat and runaway token cost.

Courtship acts as the measurement and remediation layer, proving three foundational claims:

Claim Goal Empirically Measured Status
1. Standing Context Tax Cut standing schema context by >=70% 76.5% reduction (340 vs 1,450 tokens) Proven
2. Response Shaping Spend Cut per-task token spend by >=40% 53.4% average reduction Proven
3. Unified Router Efficiency Beat separate MCP servers for mixed tasks -40% latency, -33% calls via local FTS5 Proven

2. Architecture

+-----------------+       MCP (stdio/HTTP)       +--------------------------------+
|   AI Client     |<---------------------------->|  court proxy                   |
| (Claude Code,   |   ~340 token                 |  +- meta-tools (5 standing)    |
|  Cursor, IDE)   |   standing surface           |  +- heuristic router           |
+-----------------+                              |  +- response shaper & cursors  |
                                                 |  +- session token ledger       |
                                                 |  +- upstream pool manager      |
                                                 +---------------+----------------+
                                                                 | MCP
                                       +-------------------------+--------------------------+
                                       |                         |                          |
                                       v                         v                          v
                                   LovePilot               LOVE 12 Docs            Custom Game Servers
                                       |                   (SQLite FTS5)
                                       v
                                   LOVE Game
                                  (TCP 12345)

The proxy operates as a daemon with an internal registry, not a dumb passthrough. Tool schemas remain daemon-side until hydrated on-demand, expiring after N inactive turns.


3. GitHub MCP Registry & Client Setup

Courtship is published to the official Model Context Protocol (MCP) Registry under the verified namespace:

io.github.grimmdev/courtship

Installation in VS Code / Cursor / Claude Desktop

Option A: Native Binary (Fastest)

Download the binary from Releases or build via cargo build --release --bin court.

Add to your MCP client configuration (mcp.json or claude_desktop_config.json):

{
  "mcpServers": {
    "courtship": {
      "command": "court",
      "args": ["proxy"]
    }
  }
}

Option B: Containerized via Docker / GitHub Packages

Run without installing local dependencies:

{
  "mcpServers": {
    "courtship": {
      "command": "docker",
      "args": [
        "run",
        "-i",
        "--rm",
        "ghcr.io/grimmdev/courtship:latest"
      ]
    }
  }
}

4. Core Capabilities

4.1 Standing Surface (< 500 Tokens)

Only 5 compact meta-tools are exposed permanently in standing context (~340 tokens), keeping context clean while allowing the agent to discover or invoke any game tool on-demand:

  • discover_tools(query, limit): Fuzzy discovery without schema ingestion.
  • load_tool_schema(name): Hydrates full JSON schema on-demand.
  • call_tool(name, args): Executes tool through compression filters.
  • love_task(goal, context): Intelligent intent router (docs vs inspect vs exec).
  • report_usage(): Session token, call, and latency accounting.

4.2 Built-in Game Capabilities (Available via call_tool & discover_tools)

  • simulate_input(sequence): Agent Joypad: Dispatches timed keyboard inputs (press, keydown, keyup).
  • step_frames(count, dt): Deterministic Frame Stepping: Advances physics by N ticks at fixed dt.
  • get_last_crash(): Safe Crash Diagnostics: Non-fatal stack trace and locals recovery.
  • clear_crash(): Resumes game loop after hot-patching.
  • visual_diff(image_a, image_b): Visual Regression: Compares two screenshots and returns bounding boxes.
  • get_objects(): Returns active entity coordinates and types in lean format.
  • get_screenshot(): Returns downscaled, cropped PNG framebuffers.
  • run_lua(code): Evaluates arbitrary Lua inside the game loop.

4.3 Safe Crash Interception (love.errhand override)

Prevents the infamous LOVE "Blue Screen of Death" from crashing the process or severing the MCP bridge when an agent introduces a bug:

  • Replaces love.errhand to pause execution and render an in-game diagnostic HUD rather than terminating.
  • Extracts offending source file, line number, debug.traceback(), and active local variables.
  • Keeps the TCP socket listener active so the agent can inspect the failure via get_last_crash(), write a fix, and hot-reload.

4.4 Agent Joypad & Deterministic Physics Verification

Enables agents to test game mechanics that require time and movement:

  • Input Sequencing: Dispatches timed action series (e.g. hold D for 1.2s, press Space, release).
  • Frame Stepping: Advances love.update(dt) by exact frame counts at fixed delta time (default 1/60), eliminating wall-clock jitter when validating platformer physics and collisions.

4.5 8-Rule Response Shaper

Every tool return and notification passes through deterministic shaping:

  1. Field Projection: Prunes entity graphs to {id, type, name, x, y}.
  2. Null/Empty Stripping: Drops empty arrays, objects, and empty strings.
  3. Depth Capping: Deep object graphs (>3 levels) collapsed to "<table: N keys>".
  4. Array Slicing & Cursors: Arrays >50 items sliced with cursor hints stored in memory.
  5. Token Ceiling: Automatically truncates and budgets payloads exceeding max_tokens.
  6. Screenshot Compression: Region crop and bilinear downscaling (0.5 default) to prevent vision token blowouts.
  7. Delta Mode: Continuous streams (watch_game_state) suppress identical ticks to 0 tokens.
  8. Doc Pruning: Strips wiki navigation chrome and deduplicates code samples.

4.6 Zero-Instrumentation Launcher (court run)

Wraps any existing LOVE game dynamically:

court run ./mygame --mcp-port 12345

Automatically mounts source files and hooks love.update, love.draw, and the bridge without modifying your repository. For manual integration, court init generates the 5-line inline hook.


5. Benchmark Results

Running court bench --compare lovepilot,courtship on reference suites:

task                     tokens   calls   p95ms  turns  success
--------------------------------------------------------------
fix-double-jump             316       2     110      2     PASS
spawn-coin                  307       2     110      2     PASS
--------------------------------------------------------------
TOTAL (per task)            311       2     110      2      2/2
vs lovepilot          -54.3%   -33%    -40%     -         -

Reference Suites Breakdown

  • platformer (physics simulation + jump logic): -54.3% tokens
  • ui_heavy (draw call stress + minimap + HUD): -52.1% tokens
  • menu_nested (deep 6-level UI entity tree): -53.9% tokens

6. CLI Reference

Run the MCP Proxy

court proxy --port 12345
court proxy --eager # Fallback exposing full upstream tools

Run Benchmarks & CI Regression Gates

# Compare candidate against raw baseline
court bench --suite ./suites/platformer.yaml --compare lovepilot,courtship

# Enforce CI gate (fails if regression exceeds threshold)
court bench --suite ./suites/platformer.yaml --ci --max-regression 10.0

# Submit signed benchmark to community leaderboard
court bench --suite ./suites/platformer.yaml --compare lovepilot,courtship --submit

Launch LOVE Game

court run ./fixtures/platformer
court run ./fixtures/platformer --shim-only

Offline Documentation Index

court docs search "rectangle"
court docs search "love.physics.newWorld"

Environment & Token Tax Audit

court doctor
court doctor --ci

7. Configuration (courtship.toml)

[proxy]
port = 12345
max_response_tokens = 1500
evict_after_turns = 6
delta_notifications = true
eager = false

[upstream.lovepilot]
transport = "stdio"
command = "uvx"
args = ["--from", "./love-mcp", "love-mcp-server"]
shape = { get_objects = "lean", get_screenshot = "scaled" }

[upstream.docs]
transport = "builtin"
index = "./lua54-love12.sqlite"

[bench]
suite_dir = "./suites"
baseline = ".courtship/baseline.json"
max_regression = "10%"

8. License

Dual-licensed under either:

from github.com/grimmdev/Courtship

Installing Courtship

This server has no published package — it is built from source. Open the repository and follow its README.

▸ github.com/grimmdev/Courtship

FAQ

Is Courtship MCP free?

Yes, Courtship MCP is free — one-click install via Unyly at no cost.

Does Courtship need an API key?

No, Courtship runs without API keys or environment variables.

Is Courtship hosted or self-hosted?

Self-hosted: the server runs locally on your machine via the install command above.

How do I install Courtship in Claude Desktop, Claude Code or Cursor?

Open Courtship on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

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