Game Studio
FreeNot checkedThis server enables AI assistants to directly control the Unity Editor via MCP, supporting scene manipulation, script editing, level generation, monetization ma
About
This server enables AI assistants to directly control the Unity Editor via MCP, supporting scene manipulation, script editing, level generation, monetization management, build pipelines, and more—all with zero external dependencies.
README
Advanced Unity ↔ AI Bridge — embedded MCP server with zero external dependencies
Unity 2021.3+ MCP Protocol 2024-11-05 License: MIT
Connect Claude Desktop, Windsurf, Cursor, VS Code, and GitHub Copilot CLI directly to your Unity Editor — no Python, no Node.js, no external servers.
Why Game Studio MCP vs unity-mcp?
Architecture & Setup
| Feature | unity-mcp | game-studio-mcp |
|---|---|---|
| Dependencies | Python 3.10 + uv | Zero — pure C# |
| Windows support | Needs PATH/uv setup | ✅ Works natively |
| Port | 8080 (conflicts) | 8090 |
| IDE one-click setup | Dropdown in Unity | ✅ Per-IDE button + game mcp configure |
| Multi-instance Unity | set_active_instance |
✅ set_active_instance (same) |
Tool Coverage
| Category | unity-mcp (42 tools) | game-studio-mcp (47 tools) |
|---|---|---|
| Scene & GameObjects | ✅ | ✅ |
| Scripts | ✅ | ✅ + apply_text_edits |
| Materials | ✅ manage_material |
✅ + hex color, auto-apply |
| Prefabs | ✅ manage_prefabs |
✅ + list, get_info |
| UI | ✅ manage_ui |
✅ + canvas/button/text/image/panel |
| Animation | ✅ manage_animation |
✅ + create clip/controller |
| Camera | ✅ manage_camera |
✅ |
| Textures | ✅ manage_texture |
✅ + compression, reimport |
| ScriptableObjects | ✅ | ✅ |
| Build | ✅ | ✅ + set_bundle_id |
| Tests | ✅ | ✅ + create_test, get_test_files |
| Editor control | ✅ manage_editor |
✅ + get_editor_state |
| Components | ✅ manage_components |
✅ |
| File search | ✅ find_in_file |
✅ |
| Asset ops | ✅ manage_asset |
✅ |
| Batch execution | ✅ batch_execute |
✅ |
| Menu items | ✅ execute_menu_item |
✅ |
| Refresh | ✅ refresh_unity |
✅ |
| Unity Docs | ✅ unity_docs |
✅ |
| Game-studio tools | ❌ | ✅ Ads, IAP, GDPR |
| Level generation | ❌ | ✅ Procedural + AI-driven |
| Sprint tracking | ❌ | ✅ Reads SPRINT_PLAN.md |
| Compliance audit | ❌ | ✅ run_audit, check_gdpr_consent |
| CLI pipeline | ❌ | ✅ game mcp configure |
Install
Option 1 — Package Manager (Recommended)
In Unity: Window → Package Manager → + → Add package from git URL
https://github.com/pkurri-gamezone/game-studio-mcp.git
Option 2 — OpenUPM (coming soon)
openupm add com.pkurri.gamestudiomcp
Option 3 — via CLI
game mcp install
Quick Start
- Install the package (above)
- In Unity: Window → Game Studio MCP
- Click ▶ Start
- Click Copy config for [your IDE]
- Paste into your IDE's MCP settings
- Restart your IDE — look for 🟢
Configure IDEs
Windsurf / Cursor / Claude Desktop
{
"mcpServers": {
"gameStudioMCP": {
"url": "http://localhost:8090/mcp"
}
}
}
Config file locations:
- Windsurf:
~/.codeium/windsurf/mcp_config.json - Cursor:
~/.cursor/mcp.json - Claude Desktop:
~/Library/Application Support/Claude/claude_desktop_config.json
VS Code
{
"servers": {
"gameStudioMCP": {
"type": "http",
"url": "http://localhost:8090/mcp"
}
}
}
One-command setup via CLI
game mcp configure --ide all # all IDEs
game mcp configure --ide windsurf # Windsurf only
game mcp configure --ide cursor # Cursor only
game mcp configure --ide claude-desktop
game mcp configure --ide vscode
Available Tools (30)
🎮 Scene Tools
| Tool | What it does |
|---|---|
create_gameobject |
Create a new GameObject or primitive |
delete_gameobject |
Delete a GameObject by name |
find_gameobject |
Inspect a GameObject's components + position |
manage_scene |
Save scene, new scene, get full hierarchy |
📝 Script Tools
| Tool | What it does |
|---|---|
create_script |
Write a new C# script to disk + auto-import |
edit_script |
Replace a block of code in an existing script |
read_script |
Read a C# script's contents |
validate_script |
Check for compile errors |
read_console |
Read recent Unity console output |
🗺 Level Tools
| Tool | What it does |
|---|---|
list_levels |
List all level JSON files |
load_level |
Request level load by index |
generate_level |
Generate N levels (easy/medium/hard) as JSON |
get_level_data |
Read level JSON content |
💰 Monetization Tools
| Tool | What it does |
|---|---|
toggle_test_ads |
Hot-swap AdManager between test / production AdMob IDs |
get_iap_status |
Check IAP purchase state from PlayerPrefs |
check_gdpr_consent |
Read or reset GDPR consent state |
get_monetization_summary |
Full ads + IAP + GDPR + Remote Config status |
🚀 Pipeline Tools
| Tool | What it does |
|---|---|
get_sprint_status |
Read SPRINT_PLAN.md — current day + tasks |
get_project_info |
Project name, version, asset count, platform |
run_audit |
Read latest compliance audit report |
get_game_metrics |
Memory, scene stats, GameObject count |
🔨 Build Tools
| Tool | What it does |
|---|---|
trigger_build |
Trigger a Unity build (android/ios/webgl/windows) |
get_build_settings |
Current platform, bundle IDs, scenes |
set_bundle_id |
Update com.studio.gamename |
manage_packages |
List or install UPM packages |
🧪 Test Tools
| Tool | What it does |
|---|---|
run_tests |
Run Unity Test Runner (EditMode or PlayMode) |
get_test_files |
List all *Tests.cs files |
create_test |
Generate a new test file with boilerplate |
Resources
Read static project data with resources/read:
| URI | Description |
|---|---|
unity://project/info |
Project name, version, asset count |
unity://scene/hierarchy |
Full scene hierarchy as JSON |
unity://sprint/status |
SPRINT_PLAN.md summary |
unity://console/log |
Recent console log |
Example Prompts
Create a red cube at (0, 1, 0) called "Player"
Read the GameManager.cs script and add a HighScore property
Generate 10 medium difficulty levels and save them
Toggle ads to test mode and show me the GDPR consent status
What's the current sprint status? What's left for today?
Run all EditMode tests and report results
Trigger an Android development build and tell me when it's done
Check the monetization summary — are we ready to ship?
Architecture
Unity Editor Process
└── MCPServer.cs [InitializeOnLoad]
└── System.Net.HttpListener → localhost:8090
├── GET /health → server info
└── POST /mcp → JSON-RPC 2.0
├── initialize
├── tools/list
├── tools/call → MCPToolRegistry → SceneTools
├── resources/list → ScriptTools
└── resources/read → LevelTools
→ MonetizeTools
→ PipelineTools
→ BuildTools
→ TestTools
No external server. No Python. No Node.js. Pure C# running inside Unity.
Troubleshooting
| Problem | Fix |
|---|---|
| Server won't start | Try a different port in Window → Game Studio MCP |
| IDE not connecting | Restart IDE after adding config |
| Port conflict with unity-mcp | This server uses port 8090 by default |
| Windows path issues | No special PATH setup needed — pure C# |
| Assembly errors | Ensure Unity 2021.3 LTS or newer |
Works With
- Claude Desktop
- Claude Code
- Windsurf
- Cursor
- VS Code + GitHub Copilot
- Any MCP-compatible client
License
MIT — © pkurri-gamezone
Installing Game Studio
This server has no published package — it is built from source. Open the repository and follow its README.
▸ github.com/pkurri-gamezone/game-studio-mcpFAQ
Is Game Studio MCP free?
Yes, Game Studio MCP is free — one-click install via Unyly at no cost.
Does Game Studio need an API key?
No, Game Studio runs without API keys or environment variables.
Is Game Studio hosted or self-hosted?
Self-hosted: the server runs locally on your machine via the install command above.
How do I install Game Studio in Claude Desktop, Claude Code or Cursor?
Open Game Studio on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.
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