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Heroquarium ArtGen Server

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Enables Claude to generate pixel art procedurally and normalize external images into a canonical palette and tile size.

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About

Enables Claude to generate pixel art procedurally and normalize external images into a canonical palette and tile size.

README

Pixel-art asset pipeline for the game Heroquarium: procedural generation (procgen), external-art normalization (pixelize), and an MCP server that exposes both to Claude. See ARTGEN_BLUEPRINT.md for the full design.

Canon: generate at TILE=32, export downscaled to 16 for the current renderer. All output snaps to the 53-colour palette in palette.json (single source of truth). RGBA, binary alpha, light from top-left.

Layout

palette.json          canonical palette (53 colours) — do not diverge
artgen/
  palette.py          load, redmean nearest-match, quantize, ramps
  canvas.py           pixel-map DSL, value noise, dither, shadow, outline, mirror
  pixelize.py         normalize any image/atlas -> palette + tile size
  procgen/            procedural generators (M2+)
mcp/                  MCP server (M5)
tools/                original game sources, kept for reference
tests/                palette + canvas acceptance tests
references/           style refs + Recraft prompts (for nngen / M7-M8)
out/                  generated art (gitignored)

Setup

pip install -e '.[dev]'   # runtime + pytest
pytest -q                 # 14 tests

pixelize

# single sprite -> 16x16 in palette
python -m artgen.pixelize in.png -o out/tree.png

# atlas: 4x4 grid, or 32px source tiles -> separate files
python -m artgen.pixelize sheet.png --grid 4 4 -o out/
python -m artgen.pixelize sheet.png --src-tile 32 -o out/

--method box|lanczos for "fat" (AI/painted) art, nearest for already-pixel art.

procgen

python -m artgen.procgen terrain  --tile 32 --seed 42 --variety 3 -o out/terrain/
python -m artgen.procgen nature   --tile 32 --seed 42 -o out/nature/
python -m artgen.procgen autotile --from grass --to water -o out/edges/
python -m artgen.procgen building --size L --roof red --walls stone -o out/
python -m artgen.procgen village -o out/village/
python -m artgen.procgen all -o out/

Buildings: parametric houses (size S/M/L x roof slate/red/thatch x walls stone/ timber/frame) plus a prop kit — fence, gate, well, barrel, crate, signpost, lantern, market stall, woodpile, haystack. village writes the whole catalog + a gallery sheet.

Terrain biomes: grass (+flowers), forest_floor, dirt, sand, stone, snow, swamp, plus animated water frames — all tileable (seamless when repeated). Nature props: round/pine/palm trees, bush, stump, boulder, small rock, flowers, mushroom, grass tuft, reeds, skull. Each run writes PNGs + a _*_sheet.png contact sheet.

Status

  • M1 — done: scaffold, palette, canvas primitives, pixelize ported.
  • M2 — done: tileable terrain (7 biomes + water), 12 nature props, preview (contact sheets, 3x3 tiling check), procgen CLI.
  • M3 — done: corner-based 16-tile autotile transitions between any two biomes, organic edges, dark rim, animated water foam. Seams exact by construction (bilinear corner field + edge-vanishing noise). Emits a bitmask manifest for the game renderer. 28 tests green.
  • M4 — done: parametric buildings (3x3x3 house combos: size x roof x walls)
    • 10-piece prop kit (fence/gate/well/barrel/crate/signpost/lantern/stall/ woodpile/haystack), gallery preview, village catalog. 35 tests green.
  • M1-M4 polish pass — done: warm low-contrast terrain with soft details (sprigs/pebbles/rare pale flowers) + new biomes (pine_floor, gravel, cobble, dirt, path) and 6+ variants each to kill repetition; roads/paths as a linear autotile feature (roads.py, layouts cross/curve/plaza…) with grassy fringe; reference-level detailed houses (varied shingles, ridge cap, moss, 4-pane windows w/ muntins+shutters+glow, timber framing, stone base, framed door, capped chimney) + decor kit (bucket, sack, potted plant, flower box, lantern, axe-stump, …). Demo: python scripts/demo_scene.py. 40 tests green.
  • Anti-repetition pass — done: autotile tiles take a position-hashed variant that reseeds interior noise + fill (seams stay exact because noise vanishes at edges), so roads/maps no longer show a repeating pattern; terrain.ground_rect() bakes a large continuous ground field (soft patches flow across the whole area, no per-tile rhythm) for scene/chunk backgrounds; softer terrain details + more nature (flat rock, fallen branch, mushroom cluster).
  • M5+ — MCP server, export/integration, nngen (GPU). §11.

Autotile scheme

Corner 4-bit Wang / dual-grid: each tile's four corners (NW=1, NE=2, SE=4, SW=8) mark upper vs lower terrain, giving 16 tiles. The boundary along any edge is a pure function of that edge's two shared corners, so tiles that abut on the dual grid are exactly seamless (0-mismatch, verified in tests). The renderer picks a tile per world corner-cell from its 2x2 terrain values; the mapping is written to <from>_<to>.manifest.json.

from github.com/k2spam/artget-mcp

Install Heroquarium ArtGen Server in Claude Desktop, Claude Code & Cursor

Recommended · one command, every IDE
unyly install heroquarium-artgen-mcp-server

Installs into Claude Desktop, Claude Code, Cursor & VS Code — handles npx, uvx and build-from-source repos for you.

First time? Get the CLI: curl -fsSL https://unyly.org/install | sh

Or configure manually

Run in your terminal:

claude mcp add heroquarium-artgen-mcp-server -- uvx --from git+https://github.com/k2spam/artget-mcp heroquarium-artgen

FAQ

Is Heroquarium ArtGen Server MCP free?

Yes, Heroquarium ArtGen Server MCP is free — one-click install via Unyly at no cost.

Does Heroquarium ArtGen Server need an API key?

No, Heroquarium ArtGen Server runs without API keys or environment variables.

Is Heroquarium ArtGen Server hosted or self-hosted?

Self-hosted: the server runs locally on your machine via the install command above.

How do I install Heroquarium ArtGen Server in Claude Desktop, Claude Code or Cursor?

Open Heroquarium ArtGen Server on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

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