Heroquarium ArtGen Server
FreeNot checkedEnables Claude to generate pixel art procedurally and normalize external images into a canonical palette and tile size.
About
Enables Claude to generate pixel art procedurally and normalize external images into a canonical palette and tile size.
README
Pixel-art asset pipeline for the game Heroquarium: procedural generation
(procgen), external-art normalization (pixelize), and an MCP server that
exposes both to Claude. See ARTGEN_BLUEPRINT.md for the full design.
Canon: generate at TILE=32, export downscaled to 16 for the current
renderer. All output snaps to the 53-colour palette in palette.json (single
source of truth). RGBA, binary alpha, light from top-left.
Layout
palette.json canonical palette (53 colours) — do not diverge
artgen/
palette.py load, redmean nearest-match, quantize, ramps
canvas.py pixel-map DSL, value noise, dither, shadow, outline, mirror
pixelize.py normalize any image/atlas -> palette + tile size
procgen/ procedural generators (M2+)
mcp/ MCP server (M5)
tools/ original game sources, kept for reference
tests/ palette + canvas acceptance tests
references/ style refs + Recraft prompts (for nngen / M7-M8)
out/ generated art (gitignored)
Setup
pip install -e '.[dev]' # runtime + pytest
pytest -q # 14 tests
pixelize
# single sprite -> 16x16 in palette
python -m artgen.pixelize in.png -o out/tree.png
# atlas: 4x4 grid, or 32px source tiles -> separate files
python -m artgen.pixelize sheet.png --grid 4 4 -o out/
python -m artgen.pixelize sheet.png --src-tile 32 -o out/
--method box|lanczos for "fat" (AI/painted) art, nearest for already-pixel art.
procgen
python -m artgen.procgen terrain --tile 32 --seed 42 --variety 3 -o out/terrain/
python -m artgen.procgen nature --tile 32 --seed 42 -o out/nature/
python -m artgen.procgen autotile --from grass --to water -o out/edges/
python -m artgen.procgen building --size L --roof red --walls stone -o out/
python -m artgen.procgen village -o out/village/
python -m artgen.procgen all -o out/
Buildings: parametric houses (size S/M/L x roof slate/red/thatch x walls stone/
timber/frame) plus a prop kit — fence, gate, well, barrel, crate, signpost,
lantern, market stall, woodpile, haystack. village writes the whole catalog +
a gallery sheet.
Terrain biomes: grass (+flowers), forest_floor, dirt, sand, stone, snow, swamp,
plus animated water frames — all tileable (seamless when repeated). Nature
props: round/pine/palm trees, bush, stump, boulder, small rock, flowers,
mushroom, grass tuft, reeds, skull. Each run writes PNGs + a _*_sheet.png
contact sheet.
Status
- M1 — done: scaffold, palette, canvas primitives, pixelize ported.
- M2 — done: tileable terrain (7 biomes + water), 12 nature props, preview (contact sheets, 3x3 tiling check), procgen CLI.
- M3 — done: corner-based 16-tile autotile transitions between any two biomes, organic edges, dark rim, animated water foam. Seams exact by construction (bilinear corner field + edge-vanishing noise). Emits a bitmask manifest for the game renderer. 28 tests green.
- M4 — done: parametric buildings (3x3x3 house combos: size x roof x walls)
- 10-piece prop kit (fence/gate/well/barrel/crate/signpost/lantern/stall/ woodpile/haystack), gallery preview, village catalog. 35 tests green.
- M1-M4 polish pass — done: warm low-contrast terrain with soft details
(sprigs/pebbles/rare pale flowers) + new biomes (pine_floor, gravel, cobble,
dirt, path) and 6+ variants each to kill repetition; roads/paths as a linear
autotile feature (
roads.py, layouts cross/curve/plaza…) with grassy fringe; reference-level detailed houses (varied shingles, ridge cap, moss, 4-pane windows w/ muntins+shutters+glow, timber framing, stone base, framed door, capped chimney) + decor kit (bucket, sack, potted plant, flower box, lantern, axe-stump, …). Demo:python scripts/demo_scene.py. 40 tests green. - Anti-repetition pass — done: autotile tiles take a position-hashed
variantthat reseeds interior noise + fill (seams stay exact because noise vanishes at edges), so roads/maps no longer show a repeating pattern;terrain.ground_rect()bakes a large continuous ground field (soft patches flow across the whole area, no per-tile rhythm) for scene/chunk backgrounds; softer terrain details + more nature (flat rock, fallen branch, mushroom cluster). - M5+ — MCP server, export/integration, nngen (GPU). §11.
Autotile scheme
Corner 4-bit Wang / dual-grid: each tile's four corners (NW=1, NE=2, SE=4,
SW=8) mark upper vs lower terrain, giving 16 tiles. The boundary along any edge
is a pure function of that edge's two shared corners, so tiles that abut on the
dual grid are exactly seamless (0-mismatch, verified in tests). The renderer
picks a tile per world corner-cell from its 2x2 terrain values; the mapping is
written to <from>_<to>.manifest.json.
Install Heroquarium ArtGen Server in Claude Desktop, Claude Code & Cursor
unyly install heroquarium-artgen-mcp-serverInstalls into Claude Desktop, Claude Code, Cursor & VS Code — handles npx, uvx and build-from-source repos for you.
First time? Get the CLI: curl -fsSL https://unyly.org/install | sh
Or configure manually
Run in your terminal:
claude mcp add heroquarium-artgen-mcp-server -- uvx --from git+https://github.com/k2spam/artget-mcp heroquarium-artgenFAQ
Is Heroquarium ArtGen Server MCP free?
Yes, Heroquarium ArtGen Server MCP is free — one-click install via Unyly at no cost.
Does Heroquarium ArtGen Server need an API key?
No, Heroquarium ArtGen Server runs without API keys or environment variables.
Is Heroquarium ArtGen Server hosted or self-hosted?
Self-hosted: the server runs locally on your machine via the install command above.
How do I install Heroquarium ArtGen Server in Claude Desktop, Claude Code or Cursor?
Open Heroquarium ArtGen Server on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.
Related MCPs
Fetch
Web content fetching and conversion for efficient LLM usage.
AWS KB Retrieval
Retrieval from AWS Knowledge Base using Bedrock Agent Runtime.
by modelcontextprotocolSpring AI MCP Server
Provides auto-configuration for setting up an MCP server in Spring Boot applications.
llm-analysis-assistant
A very streamlined mcp client that supports calling and monitoring stdio/sse/streamableHttp, and can also view request responses through the /logs page. It also
by xuzexin-hzCompare Heroquarium ArtGen Server with
Not sure what to pick?
Find your stack in 60 seconds
Author?
Embed badge for your README
Browse similar
All ai MCPs
