Openrct2
FreeNot checkedBridges a running OpenRCT2 game to AI agents, enabling them to read park state, optimize parks, and build roller coasters.
About
Bridges a running OpenRCT2 game to AI agents, enabling them to read park state, optimize parks, and build roller coasters.
README
Bridge a running OpenRCT2 game to Cursor (or any MCP client) so AI agents can read park state, optimize parks, and build roller coasters.
Quick links: License · Issues · Third-party notices
Prerequisites
- OpenRCT2 0.5.x with RCT2 game files installed
- Python 3.11+
- Node.js 18+ (plugin packaging only)
This repo was tested against OpenRCT2 v0.5.1 on macOS.
Quick setup
# 1. Install Python deps + openrct2-bridge plugin
chmod +x scripts/*.sh
./scripts/install-bridge.sh
# 2. Install ride-builder coaster plugin
./scripts/build-plugins.sh
# 3. Launch OpenRCT2, load a park save
# Check the in-game console for:
# - Bridge port (starts at 20020)
# - Ride-builder port (starts at 20021)
# 4. Verify connections (with OpenRCT2 running and a park loaded)
./scripts/check-connection.sh
# Optional: automated headless smoke test
.venv/bin/python scripts/verify-e2e.py
Cursor MCP
Project MCP config lives at .cursor/mcp.json (portable template: .cursor/mcp.json.example). Paths use ${workspaceFolder} and set PYTHONPATH to mcp-server/ so python -m openrct2_mcp resolves without a global install. Copy or adapt the example if your editor does not expand ${workspaceFolder}.
Reload MCP servers in Cursor after OpenRCT2 is running with a loaded park.
Note: End-to-end tools (live park mutations, vision capture, coaster placement) require a running OpenRCT2 instance with plugins loaded. CI runs offline unit tests only.
Example prompts:
- "Use openrct2_status, then get_park_overview and suggest three improvements."
- "List rides sorted by excitement and close the worst performer."
- "Build a small wooden coaster: coaster_create, then loop coaster_get_valid_pieces / coaster_place_piece until the circuit completes."
Architecture
Cursor AI --MCP--> Python MCP server --TCP--> openrct2-bridge (park ops)
`--TCP--> ride-builder (coasters)
| Component | Role |
|---|---|
| openrct2-bridge | 82 game actions, 77 state queries via pyrct2 |
ride-builder.js |
Coaster-specific TCP API (valid pieces, place track, test ratings) |
mcp-server/openrct2_mcp |
Curated MCP tools wrapping both plugins |
MCP tools
Park optimization
| Tool | Description |
|---|---|
openrct2_status |
Connection health for bridge + ride-builder |
get_park_overview |
Rating, guests, cash, scenario objective |
list_rides |
All rides with ratings and profit (fast per-ride queries) |
get_ride |
One ride by id |
get_park_messages |
Complaints and awards |
get_guest |
One guest by entity id |
list_guests |
Guest count by default; full_scan=true for samples (slow) |
place_flat_ride |
Place flat rides (e.g. gentle.MERRY_GO_ROUND) |
place_stall |
Place stalls (e.g. stall.DRINKS_STALL) |
manage_paths |
Paths, queues, benches, bins |
manage_staff |
Hire staff, list, set patrol/orders (by staff_id) |
list_staff_tool / set_staff_patrol_tool |
Per-staff patrol management |
assign_staff_to_path_corridor_tool |
Patrol box covering path tiles |
optimize_staff_coverage_tool |
Hire + assign staff along main paths |
park_health_report_tool |
Complaints, low satisfaction, recommendations |
get_map_bounds_tool / get_map_region_tool |
Park-scale spatial grids |
get_path_graph_tool / find_buildable_loop_tool |
Path graph and build surveys |
apply_theme_preset_tool |
Theme along paths (see themes/cute.json) |
place_small_scenery_tool / paint_terrain_tool |
Decoration and terrain |
set_ride_price / open_ride / close_ride |
Ride operations |
list_refurbish_candidates_tool |
Rank rides needing refurbish by downtime and reliability (Maintenance tab metrics) |
refurbish_ride_tool |
Renew a ride (resets age/reliability; closes and waits for guests by default) |
set_park_settings |
Entrance fee, open/close park |
advance_time |
Step simulation ticks |
get_research |
Research state |
Coaster building
| Tool | Description |
|---|---|
coaster_create |
Start a new coaster shell |
coaster_get_valid_pieces |
Legal next track pieces |
coaster_place_piece |
Place validated track (z_is_train_entry for endpoint Z) |
coaster_place_next_piece |
Place next piece from valid endpoint (Z-safe) |
coaster_build_perimeter |
Build flexible perimeter loop along guide ring (detours around obstacles) |
coaster_obstacle_map_tool |
Perimeter obstacle heatmap (paths, track, scenery, slopes, unowned ring stats) |
coaster_plan_route_tool |
Dry-run simulate route (probe+undo, no permanent build) |
coaster_plan_ahead_tool |
Beam search 2–4 pieces ahead |
coaster_prepare_corridor_tool |
Buy/clear/flatten along guide corridor (dry_run default) |
coaster_track_context_tool / coaster_full_track_context_tool |
Endpoint context with height + collisions |
get_tile_height_tool / coaster_site_survey_tool |
Ground tile_z, slope, flat build sites near x,y |
coaster_height_context_tool / coaster_probe_piece_tool |
Z vs ground; per-piece collision probe |
coaster_start_track_tool |
Create coaster + BeginStation at surveyed tile |
coaster_rank_next_pieces_tool |
Rank pieces by clearance, height fit, and collisions |
coaster_undo |
Remove last piece |
coaster_finish_station |
Place entrance/exit |
coaster_test |
Test ride and return ratings |
coaster_stats |
Current excitement/intensity/nausea |
coaster_delete |
Demolish coaster |
list_loaded_ride_objects |
Valid ride object indices |
Coaster workflow
list_loaded_ride_objects— pick a validride_objectindexcoaster_site_survey_tool(x, y)— find flattile_zand nearby obstaclescoaster_start_track_tool(x, y)orcoaster_create+ manual station placement- Loop:
coaster_rank_next_pieces_toolorcoaster_probe_piece_tool→coaster_place_next_piece - When circuit completes:
coaster_finish_station→coaster_test
Use get_tile_height_tool for a single tile; coaster_height_context_tool for endpoint Z vs ground.
Perimeter coaster workflow
coaster_obstacle_map_tool(inset=18)— survey ring clearance and unowned tiles on the guide ringcoaster_plan_route_tool(inset=18)— simulate trace without building- Optional:
coaster_prepare_corridor_tool(dry_run=true)then apply withconfirm_destructive=true coaster_build_perimeter(dry_run=true)→coaster_build_perimeter— execute build
Terminal debug (no MCP): .venv/bin/python scripts/plan-coaster-route.py --simulate --inset 18
Vision (screenshots + spatial context)
The MCP server can see the park window while also returning structured map data.
| Tool | What it does |
|---|---|
capture_game_view |
Screenshot of the OpenRCT2 window (returned as an MCP image) |
inspect_area_at_tile |
ASCII path/queue grid + nearby rides + optional screenshot |
Recommended build loop:
inspect_area_at_tile(39, 44)— Triple Corkscrew entrance area (example)- Plan paths / queue / ride placement from ASCII map + screenshot
- Apply changes via
manage_paths,place_stall,coaster_*, etc. capture_game_view— verify visually
macOS setup: System Settings → Privacy & Security → Screen Recording → enable Cursor (and Terminal if testing from CLI). Without this, tools fall back to text-only context.
Set OPENRCT2_VISION_MAX_WIDTH=1280 (default) to limit screenshot size.
Agent skill
See skills/openrct2-park-director/SKILL.md for orchestration workflows (perimeter coasters, cute themes, staff patrol).
Reload ride-builder after updates: ./scripts/build-plugins.sh then restart OpenRCT2 (plugin loads at launch).
Ride operations (P6)
| Tool | Description |
|---|---|
set_ride_inspection_interval_tool |
Inspection every 10–120 minutes |
set_ride_mode_tool / set_num_trains_tool / set_cars_per_train_tool |
Throughput tuning |
optimize_ride_throughput_tool |
Composite fix for struggling rides (dry_run supported) |
demolish_ride_tool |
Demolish any ride (confirm_destructive=true) |
manage_paths |
Now supports remove_tile and remove_line |
Land, finance, guests (P7–P9)
| Tool | Description |
|---|---|
find_open_land_tool / terraform_region_tool / buy_land_tool / clear_area_tool |
Land survey and terraforming |
get_finance_summary_tool / optimize_park_pricing_tool / start_marketing_campaign_tool |
Business loop |
fund_research_tool / scenario_progress_tool |
Research and objectives |
get_complaint_hotspots_tool / guest_flow_summary_tool |
Guest intelligence |
Advanced building and safety (P10–P11)
| Tool | Description |
|---|---|
coaster_build_along_path_tool / import_track_design_tool |
Path-following coasters, clipboard designs |
place_ride_at_best_tile_tool / extend_queue_tool |
Smart placement |
pre_change_snapshot_tool / get_action_log_tool |
Safety checkpoints and action journal |
| Destructive tools | Require confirm_destructive=true; composites support dry_run=true |
Performance
Large parks (1000+ guests, many rides) make bulk bridge queries slow or prone to timeout.
The MCP server avoids the worst patterns:
| Slow (avoid) | Fast (used instead) |
|---|---|
rides (all at once) |
listAllRides + rides?id=N per ride |
guests (all peeps) |
park.guests count + get_guest(id) |
game.state.park() for overview |
Scalar park.name, park.rating, park.cash, … |
| Tile-by-tile map scans | Not exposed via MCP (too many round-trips) |
| Footpath scan (fill benches/bins) | get_elements_by_type("footpath") bulk first; tile chunk fallback |
list_guests defaults to guest count only. Pass full_scan=true only if you accept a long wait.
Reload the MCP server after pulling performance updates.
Configuration
Environment variables (set in .cursor/mcp.json):
| Variable | Default | Purpose |
|---|---|---|
OPENRCT2_BRIDGE_PORT |
20020 |
Bridge plugin TCP port |
OPENRCT2_RIDE_BUILDER_PORT |
20021 |
Ride-builder TCP port |
OPENRCT2_BRIDGE_TIMEOUT |
30 |
Per-request bridge timeout (seconds) |
OPENRCT2_RIDE_BUILDER_TIMEOUT |
15 |
Per-request ride-builder timeout (seconds) |
OpenRCT2 config.ini recommendations:
- macOS:
~/Library/Application Support/OpenRCT2/config.ini - Linux:
~/.config/OpenRCT2/config.ini
Override the user data directory with OPENRCT2_USER_PATH (used by install-bridge.sh).
[plugin]
enable_hot_reloading = true
install-bridge.sh enables hot reloading automatically.
Contributing
./scripts/install-bridge.sh— Python venv, bridge plugin, hot reload./scripts/build-plugins.sh— ride-builder pluginpytest mcp-server/tests -q— offline unit tests (no OpenRCT2 required).venv/bin/python scripts/verify-e2e.py— optional smoke test with OpenRCT2 running
Development
# Run MCP server manually
export PYTHONPATH=mcp-server
.venv/bin/python -m openrct2_mcp
# Rebuild ride-builder after edits
./scripts/build-plugins.sh
# Reload plugin in-game (hot reload) or restart OpenRCT2
Safety notes
- Building tools pause the game before mutations.
build_in_pause_modecheat is enabled on connect for automation.- Coaster tools require the ride-builder plugin; park tools require openrct2-bridge.
License
MIT. See NOTICE for third-party attribution. Ride-builder plugin derived from openrct2-ridecreation-api.
Installing Openrct2
This server has no published package — it is built from source. Open the repository and follow its README.
▸ github.com/BenDaSpur/openrct2-mcpFAQ
Is Openrct2 MCP free?
Yes, Openrct2 MCP is free — one-click install via Unyly at no cost.
Does Openrct2 need an API key?
No, Openrct2 runs without API keys or environment variables.
Is Openrct2 hosted or self-hosted?
Self-hosted: the server runs locally on your machine via the install command above.
How do I install Openrct2 in Claude Desktop, Claude Code or Cursor?
Open Openrct2 on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.
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