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SpriteCook

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Generate game assets with AI for 2D games, including sprites, tilesets, and animations.

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About

Generate game assets with AI for 2D games, including sprites, tilesets, and animations.

README

Connect your AI agent (Cursor, VS Code, Claude Desktop, Claude Code) to SpriteCook for AI-powered pixel art and game asset generation.

Quick Setup

npx spritecook-mcp setup

This will:

  1. Authenticate your SpriteCook account (browser-based or manual API key)
  2. Detect your editors (Cursor, VS Code, Claude Desktop, Claude Code)
  3. Configure MCP connections automatically
  4. Install an optional agent skill for smarter AI integration

The optional skills include current guidance for model discovery, GPT-Image-2 quality settings, guided character workflows, saved presets, multi-image style guide references, importing local image bytes with import_asset(...), cleaning up backgrounds with remove_background(...), renaming assets with update_asset_label(...), recovering lost asset IDs with list_recent_assets(...), using the primary asset URL instead of lower-level variant fields, and exporting SpriteCook character animations into Godot-ready scenes.

What You Get

After setup, your AI agent can generate pixel art and game assets directly:

"Generate a 64x64 pixel art sword sprite"

"Create a character sprite sheet for my platformer game"

"Make a set of potion icons with transparent backgrounds"

"Use my character preset for a new idle sprite"

"Import this local boss PNG, then animate it with a slow idle motion"

"Remove the background from this character asset and give me the transparent PNG"

"Rename the generated sword asset to Iron Sword Pickup"

Manual Configuration

If you prefer to configure manually, add this to your editor's MCP config:

Cursor (.cursor/mcp.json):

{
  "mcpServers": {
    "spritecook": {
      "url": "https://api.spritecook.ai/mcp/",
      "headers": { "Authorization": "Bearer YOUR_API_KEY" }
    }
  }
}

VS Code (.vscode/settings.json):

{
  "mcp": {
    "servers": {
      "spritecook": {
        "type": "http",
        "url": "https://api.spritecook.ai/mcp/",
        "headers": { "Authorization": "Bearer YOUR_API_KEY" }
      }
    }
  }
}

Environment Variables

  • SPRITECOOK_API_URL - Override the API base URL (for local development)

Links

from github.com/spritecook/spritecook-mcp

Install SpriteCook in Claude Desktop, Claude Code & Cursor

Recommended · one command, every IDE
unyly install spritecook

Installs into Claude Desktop, Claude Code, Cursor & VS Code — handles npx, uvx and build-from-source repos for you.

First time? Get the CLI: curl -fsSL https://unyly.org/install | sh

Or configure manually

Run in your terminal:

claude mcp add spritecook -- npx -y spritecook-mcp

FAQ

Is SpriteCook MCP free?

Yes, SpriteCook MCP is free — one-click install via Unyly at no cost.

Does SpriteCook need an API key?

No, SpriteCook runs without API keys or environment variables.

Is SpriteCook hosted or self-hosted?

A hosted option is available: Unyly runs the server in the cloud, no local setup required.

How do I install SpriteCook in Claude Desktop, Claude Code or Cursor?

Open SpriteCook on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.

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