STS2 AI Agent
FreeNot checkedEnables AI agents to play Slay the Spire 2 by exposing game state and actions through an MCP server, supporting combat, rewards, and run management.
About
Enables AI agents to play Slay the Spire 2 by exposing game state and actions through an MCP server, supporting combat, rewards, and run management.
README
https://github.com/user-attachments/assets/89353468-a299-4315-9516-e520bcbfbd4b
中文版说明请见 README.zh-CN.md.
STS2 AI Agent is a Slay the Spire 2 mod + MCP server bundle:
STS2AIAgent: exposes game state and actions through a local HTTP APImcp_server: wraps that local API as an MCP server for AI clients
Detailed MCP tool documentation lives in mcp_server/README.md. If you want an agent workflow on top of it, start with skills/sts2-mcp-player/SKILL.md.
Quick Start
1. Install The Mod
After downloading and extracting the release package, copy these files into your game's mods/ directory:
STS2AIAgent.dll
STS2AIAgent.pck
mod_id.json
The default Steam install path is usually:
C:\Program Files (x86)\Steam\steamapps\common\Slay the Spire 2
Your final layout should look like this:
Slay the Spire 2/
mods/
STS2AIAgent.dll
STS2AIAgent.pck
mod_id.json
2. Start The Game And Confirm The Mod Is Loaded
Launch the game normally so the mod can load with it.
Then open:
http://127.0.0.1:8080/health
If the endpoint responds, the mod is running.
3. Start The MCP Server
Prepare the environment first:
- Install
Python 3.11+ - Install
uv
Install uv on Windows:
powershell -ExecutionPolicy Bypass -c "irm https://astral.sh/uv/install.ps1 | iex"
On macOS:
brew install uv
Then start the default stdio MCP server.
Windows:
powershell -ExecutionPolicy Bypass -File ".\scripts\start-mcp-stdio.ps1"
macOS / Linux:
./scripts/start-mcp-stdio.sh
This is the recommended default. Most desktop AI clients prefer stdio MCP integration.
4. Connect Your MCP Client
If your client supports command-based MCP startup, point its working directory at mcp_server/ and use:
uv run sts2-mcp-server
If your client works better over HTTP, start the network server instead.
Windows:
powershell -ExecutionPolicy Bypass -File ".\scripts\start-mcp-network.ps1"
macOS / Linux:
./scripts/start-mcp-network.sh
Default MCP endpoint:
http://127.0.0.1:8765/mcp
What The Project Can Do
The current main branch provides a playable MCP integration for STS2, including:
- reading live game state
- listing currently legal actions
- driving combat, rewards, shops, map routing, events, rest sites, chests, capstone selection, and bundle selection
- enriched combat and run payloads (Ascension, act/boss ID, enemy/move ID) for AlphaZero training
resolve_rewardsatomic action for controlled reward resolution- reducing polling through SSE events
- exposing MCP over
stdioor HTTP - serving live game metadata for cards, relics, monsters, potions, and events via the Mod API
- supporting layered planner / combat agent handoff flows
increase_ascension/decrease_ascensioncontrols in character select
See mcp_server/README.md for the detailed tool surface.
FAQ
http://127.0.0.1:8080/health Does Not Open
Check these first:
- The game is actually running
STS2AIAgent.dll,STS2AIAgent.pck, andmod_id.jsonare all inside the game'smods/directory- The files were not duplicated or renamed by the OS
- You copied them into the Steam game directory, not the repository directory
The MCP Server Starts But Cannot Read Game State
That usually means mcp_server is running, but the in-game mod is not connected. Confirm:
- The game is running
http://127.0.0.1:8080/healthis reachable- The MCP server is still pointing at
http://127.0.0.1:8080
Should I Enable Debug Actions?
Usually no.
Developer-only actions such as run_console_command are disabled by default and should stay disabled in normal use and releases.
Building From Source
If you are building from source instead of using a release package:
Windows:
powershell -ExecutionPolicy Bypass -File ".\scripts\build-mod.ps1" -Configuration Release
macOS / Linux:
./scripts/build-mod.sh --configuration Release
More complete environment, path-discovery, and validation notes are in build-and-env.md.
Repository Layout
STS2AIAgent/: game mod sourcemcp_server/: MCP server sourcescripts/: startup, build, and validation scriptsdocs/: supporting documentationskills/: companion skills
License
This project is licensed under the GNU Affero General Public License v3.0 only (AGPL-3.0-only).
Installing STS2 AI Agent
This server has no published package — it is built from source. Open the repository and follow its README.
▸ github.com/CharTyr/STS2-AgentFAQ
Is STS2 AI Agent MCP free?
Yes, STS2 AI Agent MCP is free — one-click install via Unyly at no cost.
Does STS2 AI Agent need an API key?
No, STS2 AI Agent runs without API keys or environment variables.
Is STS2 AI Agent hosted or self-hosted?
Self-hosted: the server runs locally on your machine via the install command above.
How do I install STS2 AI Agent in Claude Desktop, Claude Code or Cursor?
Open STS2 AI Agent on unyly.org, pick your client tab (Claude Desktop, Claude Code, Cursor) and press Install — the config is generated automatically, no JSON editing.
Related MCPs
Fetch
Web content fetching and conversion for efficient LLM usage.
AWS KB Retrieval
Retrieval from AWS Knowledge Base using Bedrock Agent Runtime.
by modelcontextprotocolSpring AI MCP Server
Provides auto-configuration for setting up an MCP server in Spring Boot applications.
llm-analysis-assistant
A very streamlined mcp client that supports calling and monitoring stdio/sse/streamableHttp, and can also view request responses through the /logs page. It also
by xuzexin-hzCompare STS2 AI Agent with
Not sure what to pick?
Find your stack in 60 seconds
Author?
Embed badge for your README
Browse similar
All ai MCPs
